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authorDaniel Vetter <daniel.vetter@ffwll.ch>2013-08-08 12:55:41 +1000
committerStephen Rothwell <sfr@canb.auug.org.au>2013-08-08 12:55:41 +1000
commit8432f86e8583faa0469a5b7c1000793fd8e4104e (patch)
tree9cb4b7556a9ff2b834344b50c7f47a1c5215f6ba
parent425bf8f0cb8be64274365d2370a07f95c6b69b0e (diff)
drm/fb-helper: don't sleep for screen unblank when an oops is in progress
Otherwise the system will burn even brighter and worse, leave the user wondering what's going on exactly. Since we already have a panic handler which will (try) to restore the entire fbdev console mode, we can just bail out. Inspired by a patch from Konstantin Khlebnikov. The callchain leading to this, cut&pasted from Konstantin's original patch: callstack: panic() bust_spinlocks(1) unblank_screen() vc->vc_sw->con_blank() fbcon_blank() fb_blank() info->fbops->fb_blank() drm_fb_helper_blank() drm_fb_helper_dpms() drm_modeset_lock_all() mutex_lock(&dev->mode_config.mutex) Note that the entire locking in the fb helper around panic/sysrq and kdbg is ... non-existant. So we have a decent change of blowing up everything. But since reworking this ties in with funny concepts like the fbdev notifier chain or the impressive things which happen around console_lock while oopsing, I'll leave that as an exercise for braver souls than me. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Konstantin Khlebnikov <khlebnikov@openvz.org> Cc: Dave Airlie <airlied@gmail.com> Reviewed-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
-rw-r--r--drivers/gpu/drm/drm_fb_helper.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 3d13ca6e257f..f6f6cc7fc133 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -416,6 +416,14 @@ static void drm_fb_helper_dpms(struct fb_info *info, int dpms_mode)
return;
/*
+ * fbdev->blank can be called from irq context in case of a panic.
+ * Since we already have our own special panic handler which will
+ * restore the fbdev console mode completely, just bail out early.
+ */
+ if (oops_in_progress)
+ return;
+
+ /*
* For each CRTC in this fb, turn the connectors on/off.
*/
drm_modeset_lock_all(dev);