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authorRob Clark <robdclark@chromium.org>2019-11-24 14:23:38 -0800
committerRob Clark <robdclark@chromium.org>2020-01-02 14:18:52 -0800
commit15ab987c423df561e0949d77fb5043921ae59956 (patch)
tree2b2b737d82f7cd3217e10916c165aad70a0e63c3 /drivers/gpu/drm/msm/adreno/a5xx_gpu.c
parentbd3fe8119dea46b850b78283b426afaa3cff6a1f (diff)
drm/msm/adreno: fix zap vs no-zap handling
We can have two cases, when it comes to "zap" fw. Either the fw requires zap fw to take the GPU out of secure mode at boot, or it does not and we can write RBBM_SECVID_TRUST_CNTL directly. Previously we decided based on whether zap fw load succeeded, but this is not a great plan because: 1) we could have zap fw in the filesystem on a device where it is not required 2) we could have the inverse case Instead, shift to deciding based on whether we have a 'zap-shader' node in dt. In practice, there is only one device (currently) with upstream dt that does not use zap (cheza), and it already has a /delete-node/ for the zap-shader node. Fixes: abccb9fe3267 ("drm/msm/a6xx: Add zap shader load") Signed-off-by: Rob Clark <robdclark@chromium.org>
Diffstat (limited to 'drivers/gpu/drm/msm/adreno/a5xx_gpu.c')
-rw-r--r--drivers/gpu/drm/msm/adreno/a5xx_gpu.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c
index b02e2042547f..7d9e63e20ded 100644
--- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c
@@ -753,11 +753,18 @@ static int a5xx_hw_init(struct msm_gpu *gpu)
gpu->funcs->flush(gpu, gpu->rb[0]);
if (!a5xx_idle(gpu, gpu->rb[0]))
return -EINVAL;
- } else {
- /* Print a warning so if we die, we know why */
+ } else if (ret == -ENODEV) {
+ /*
+ * This device does not use zap shader (but print a warning
+ * just in case someone got their dt wrong.. hopefully they
+ * have a debug UART to realize the error of their ways...
+ * if you mess this up you are about to crash horribly)
+ */
dev_warn_once(gpu->dev->dev,
"Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
gpu_write(gpu, REG_A5XX_RBBM_SECVID_TRUST_CNTL, 0x0);
+ } else {
+ return ret;
}
/* Last step - yield the ringbuffer */