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authorEric Anholt <eric@anholt.net>2016-01-25 14:33:50 -0800
committerEric Anholt <eric@anholt.net>2016-02-16 12:20:59 -0800
commit2ee94657e2bbd13b358060edc91b2b2fdef9038f (patch)
tree612e8f3d74b6cc931ee9f6d54c60f2ed3ce79ba3 /drivers
parent13cf8909ead67e313ea203ee524b3cf4b09b3c9d (diff)
drm/vc4: Drop error message on seqno wait timeouts.
These ioctls end up getting exposed to fairly directly to GL users, and having normal user operations print DRM errors is obviously wrong. The message was originally to give us some idea of what happened when a hang occurred, but we have a DRM_INFO from reset for that. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 15619dbf34ca..a9d020e7e891 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -340,9 +340,6 @@ vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
finish_wait(&vc4->job_wait_queue, &wait);
trace_vc4_wait_for_seqno_end(dev, seqno);
- if (ret && ret != -ERESTARTSYS)
- DRM_ERROR("timeout waiting for render thread idle\n");
-
return ret;
}