diff options
| author | Paolo Bonzini <pbonzini@redhat.com> | 2024-09-02 10:55:27 -0400 |
|---|---|---|
| committer | Paolo Bonzini <pbonzini@redhat.com> | 2024-09-02 10:55:27 -0400 |
| commit | 1ae99594fb7a7e78de7b1adf0feb4f681937a28e (patch) | |
| tree | eb243e1ba67336a21605b23265eb6259a2a9201b /include/linux/bitmap.h | |
| parent | 66155de93bcf4f2967e602a4b3bf7ebe58f34b11 (diff) | |
| parent | 5fa9f0480c7985e44e6ec32def0a395b768599cc (diff) | |
Merge tag 'kvm-x86-fixes-6.11-rcN' of https://github.com/kvm-x86/linux into kvm-master
KVM x86 fixes for 6.11
- Fixup missed comments from the REMOVED_SPTE=>FROZEN_SPTE rename.
- Ensure a root is successfully loaded when pre-faulting SPTEs.
- Grab kvm->srcu when handling KVM_SET_VCPU_EVENTS to guard against accessing
memslots if toggling SMM happens to force a VM-Exit.
- Emulate MSR_{FS,GS}_BASE on SVM even though interception is always disabled,
so that KVM does the right thing if KVM's emulator encounters {RD,WR}MSR.
- Explicitly clear BUS_LOCK_DETECT from KVM's caps on AMD, as KVM doesn't yet
virtualize BUS_LOCK_DETECT on AMD.
- Cleanup the help message for CONFIG_KVM_AMD_SEV, and call out that KVM now
supports SEV-SNP too.
Diffstat (limited to 'include/linux/bitmap.h')
| -rw-r--r-- | include/linux/bitmap.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/include/linux/bitmap.h b/include/linux/bitmap.h index 8c4768c44a01..d3b66d77df7a 100644 --- a/include/linux/bitmap.h +++ b/include/linux/bitmap.h @@ -270,6 +270,18 @@ static inline void bitmap_copy_clear_tail(unsigned long *dst, dst[nbits / BITS_PER_LONG] &= BITMAP_LAST_WORD_MASK(nbits); } +static inline void bitmap_copy_and_extend(unsigned long *to, + const unsigned long *from, + unsigned int count, unsigned int size) +{ + unsigned int copy = BITS_TO_LONGS(count); + + memcpy(to, from, copy * sizeof(long)); + if (count % BITS_PER_LONG) + to[copy - 1] &= BITMAP_LAST_WORD_MASK(count); + memset(to + copy, 0, bitmap_size(size) - copy * sizeof(long)); +} + /* * On 32-bit systems bitmaps are represented as u32 arrays internally. On LE64 * machines the order of hi and lo parts of numbers match the bitmap structure. |
