diff options
Diffstat (limited to 'drivers/gpu/drm/i915/intel_hangcheck.c')
-rw-r--r-- | drivers/gpu/drm/i915/intel_hangcheck.c | 108 |
1 files changed, 52 insertions, 56 deletions
diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c b/drivers/gpu/drm/i915/intel_hangcheck.c index 3d2e81c81252..c03db022a6d8 100644 --- a/drivers/gpu/drm/i915/intel_hangcheck.c +++ b/drivers/gpu/drm/i915/intel_hangcheck.c @@ -236,13 +236,13 @@ head_stuck(struct intel_engine_cs *engine, u64 acthd) memset(&engine->hangcheck.instdone, 0, sizeof(engine->hangcheck.instdone)); - return HANGCHECK_ACTIVE_HEAD; + return ENGINE_ACTIVE_HEAD; } if (!subunits_stuck(engine)) - return HANGCHECK_ACTIVE_SUBUNITS; + return ENGINE_ACTIVE_SUBUNITS; - return HANGCHECK_HUNG; + return ENGINE_DEAD; } static enum intel_engine_hangcheck_action @@ -253,11 +253,11 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd) u32 tmp; ha = head_stuck(engine, acthd); - if (ha != HANGCHECK_HUNG) + if (ha != ENGINE_DEAD) return ha; if (IS_GEN2(dev_priv)) - return HANGCHECK_HUNG; + return ENGINE_DEAD; /* Is the chip hanging on a WAIT_FOR_EVENT? * If so we can simply poke the RB_WAIT bit @@ -270,25 +270,25 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd) "Kicking stuck wait on %s", engine->name); I915_WRITE_CTL(engine, tmp); - return HANGCHECK_KICK; + return ENGINE_WAIT_KICK; } if (INTEL_GEN(dev_priv) >= 6 && tmp & RING_WAIT_SEMAPHORE) { switch (semaphore_passed(engine)) { default: - return HANGCHECK_HUNG; + return ENGINE_DEAD; case 1: i915_handle_error(dev_priv, 0, "Kicking stuck semaphore on %s", engine->name); I915_WRITE_CTL(engine, tmp); - return HANGCHECK_KICK; + return ENGINE_WAIT_KICK; case 0: - return HANGCHECK_WAIT; + return ENGINE_WAIT; } } - return HANGCHECK_HUNG; + return ENGINE_DEAD; } static void hangcheck_load_sample(struct intel_engine_cs *engine, @@ -306,7 +306,6 @@ static void hangcheck_load_sample(struct intel_engine_cs *engine, hc->acthd = intel_engine_get_active_head(engine); hc->seqno = intel_engine_get_seqno(engine); - hc->score = engine->hangcheck.score; } static void hangcheck_store_sample(struct intel_engine_cs *engine, @@ -314,8 +313,8 @@ static void hangcheck_store_sample(struct intel_engine_cs *engine, { engine->hangcheck.acthd = hc->acthd; engine->hangcheck.seqno = hc->seqno; - engine->hangcheck.score = hc->score; engine->hangcheck.action = hc->action; + engine->hangcheck.stalled = hc->stalled; } static enum intel_engine_hangcheck_action @@ -323,10 +322,10 @@ hangcheck_get_action(struct intel_engine_cs *engine, const struct intel_engine_hangcheck *hc) { if (engine->hangcheck.seqno != hc->seqno) - return HANGCHECK_ACTIVE_SEQNO; + return ENGINE_ACTIVE_SEQNO; if (i915_seqno_passed(hc->seqno, intel_engine_last_submit(engine))) - return HANGCHECK_IDLE; + return ENGINE_IDLE; return engine_stuck(engine, hc->acthd); } @@ -334,60 +333,57 @@ hangcheck_get_action(struct intel_engine_cs *engine, static void hangcheck_accumulate_sample(struct intel_engine_cs *engine, struct intel_engine_hangcheck *hc) { + unsigned long timeout = I915_ENGINE_DEAD_TIMEOUT; + hc->action = hangcheck_get_action(engine, hc); - switch (hc->action) { - case HANGCHECK_IDLE: - case HANGCHECK_WAIT: - break; + /* We always increment the progress + * if the engine is busy and still processing + * the same request, so that no single request + * can run indefinitely (such as a chain of + * batches). The only time we do not increment + * the hangcheck score on this ring, if this + * engine is in a legitimate wait for another + * engine. In that case the waiting engine is a + * victim and we want to be sure we catch the + * right culprit. Then every time we do kick + * the ring, make it as a progress as the seqno + * advancement might ensure and if not, it + * will catch the hanging engine. + */ - case HANGCHECK_ACTIVE_HEAD: - case HANGCHECK_ACTIVE_SUBUNITS: - /* We always increment the hangcheck score - * if the engine is busy and still processing - * the same request, so that no single request - * can run indefinitely (such as a chain of - * batches). The only time we do not increment - * the hangcheck score on this ring, if this - * engine is in a legitimate wait for another - * engine. In that case the waiting engine is a - * victim and we want to be sure we catch the - * right culprit. Then every time we do kick - * the ring, add a small increment to the - * score so that we can catch a batch that is - * being repeatedly kicked and so responsible - * for stalling the machine. - */ - hc->score += 1; - break; + switch (hc->action) { + case ENGINE_IDLE: + case ENGINE_ACTIVE_SEQNO: + /* Clear head and subunit states on seqno movement */ + hc->acthd = 0; - case HANGCHECK_KICK: - hc->score += 5; - break; + memset(&engine->hangcheck.instdone, 0, + sizeof(engine->hangcheck.instdone)); - case HANGCHECK_HUNG: - hc->score += 20; + /* Intentional fall through */ + case ENGINE_WAIT_KICK: + case ENGINE_WAIT: + engine->hangcheck.action_timestamp = jiffies; break; - case HANGCHECK_ACTIVE_SEQNO: - /* Gradually reduce the count so that we catch DoS - * attempts across multiple batches. + case ENGINE_ACTIVE_HEAD: + case ENGINE_ACTIVE_SUBUNITS: + /* Seqno stuck with still active engine gets leeway, + * in hopes that it is just a long shader. */ - if (hc->score > 0) - hc->score -= 15; - if (hc->score < 0) - hc->score = 0; - - /* Clear head and subunit states on seqno movement */ - hc->acthd = 0; + timeout = I915_SEQNO_DEAD_TIMEOUT; + break; - memset(&engine->hangcheck.instdone, 0, - sizeof(engine->hangcheck.instdone)); + case ENGINE_DEAD: break; default: MISSING_CASE(hc->action); } + + hc->stalled = time_after(jiffies, + engine->hangcheck.action_timestamp + timeout); } static void hangcheck_declare_hang(struct drm_i915_private *i915, @@ -454,9 +450,9 @@ static void i915_hangcheck_elapsed(struct work_struct *work) hangcheck_accumulate_sample(engine, hc); hangcheck_store_sample(engine, hc); - if (hc->score >= HANGCHECK_SCORE_RING_HUNG) { + if (engine->hangcheck.stalled) { hung |= intel_engine_flag(engine); - if (hc->action != HANGCHECK_HUNG) + if (hc->action != ENGINE_DEAD) stuck |= intel_engine_flag(engine); } |