diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 133 |
1 files changed, 64 insertions, 69 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index da6f1e138e8d..2db485abb186 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -109,7 +109,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) struct vc4_bo *bo; if (hindex >= exec->bo_count) { - DRM_ERROR("BO index %d greater than BO count %d\n", + DRM_DEBUG("BO index %d greater than BO count %d\n", hindex, exec->bo_count); return NULL; } @@ -117,7 +117,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) bo = to_vc4_bo(&obj->base); if (bo->validated_shader) { - DRM_ERROR("Trying to use shader BO as something other than " + DRM_DEBUG("Trying to use shader BO as something other than " "a shader\n"); return NULL; } @@ -172,7 +172,8 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, * our math. */ if (width > 4096 || height > 4096) { - DRM_ERROR("Surface dimesions (%d,%d) too large", width, height); + DRM_DEBUG("Surface dimensions (%d,%d) too large", + width, height); return false; } @@ -190,7 +191,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, aligned_height = round_up(height, utile_h); break; default: - DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); + DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format); return false; } @@ -199,7 +200,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, if (size + offset < size || size + offset > fbo->base.size) { - DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", + DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", width, height, aligned_width, aligned_height, size, offset, fbo->base.size); @@ -213,7 +214,7 @@ static int validate_flush(VALIDATE_ARGS) { if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) { - DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n"); + DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n"); return -EINVAL; } exec->found_flush = true; @@ -225,13 +226,13 @@ static int validate_start_tile_binning(VALIDATE_ARGS) { if (exec->found_start_tile_binning_packet) { - DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); + DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n"); return -EINVAL; } exec->found_start_tile_binning_packet = true; if (!exec->found_tile_binning_mode_config_packet) { - DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); return -EINVAL; } @@ -242,7 +243,7 @@ static int validate_increment_semaphore(VALIDATE_ARGS) { if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) { - DRM_ERROR("Bin CL must end with " + DRM_DEBUG("Bin CL must end with " "VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } @@ -263,7 +264,7 @@ validate_indexed_prim_list(VALIDATE_ARGS) /* Check overflow condition */ if (exec->shader_state_count == 0) { - DRM_ERROR("shader state must precede primitives\n"); + DRM_DEBUG("shader state must precede primitives\n"); return -EINVAL; } shader_state = &exec->shader_state[exec->shader_state_count - 1]; @@ -280,7 +281,7 @@ validate_indexed_prim_list(VALIDATE_ARGS) if (offset > ib->base.size || (ib->base.size - offset) / index_size < length) { - DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", + DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n", offset, length, index_size, ib->base.size); return -EINVAL; } @@ -300,13 +301,13 @@ validate_gl_array_primitive(VALIDATE_ARGS) /* Check overflow condition */ if (exec->shader_state_count == 0) { - DRM_ERROR("shader state must precede primitives\n"); + DRM_DEBUG("shader state must precede primitives\n"); return -EINVAL; } shader_state = &exec->shader_state[exec->shader_state_count - 1]; if (length + base_index < length) { - DRM_ERROR("primitive vertex count overflow\n"); + DRM_DEBUG("primitive vertex count overflow\n"); return -EINVAL; } max_index = length + base_index - 1; @@ -323,7 +324,7 @@ validate_gl_shader_state(VALIDATE_ARGS) uint32_t i = exec->shader_state_count++; if (i >= exec->shader_state_size) { - DRM_ERROR("More requests for shader states than declared\n"); + DRM_DEBUG("More requests for shader states than declared\n"); return -EINVAL; } @@ -331,7 +332,7 @@ validate_gl_shader_state(VALIDATE_ARGS) exec->shader_state[i].max_index = 0; if (exec->shader_state[i].addr & ~0xf) { - DRM_ERROR("high bits set in GL shader rec reference\n"); + DRM_DEBUG("high bits set in GL shader rec reference\n"); return -EINVAL; } @@ -348,13 +349,14 @@ static int validate_tile_binning_config(VALIDATE_ARGS) { struct drm_device *dev = exec->exec_bo->base.dev; - struct vc4_bo *tile_bo; + struct vc4_dev *vc4 = to_vc4_dev(dev); uint8_t flags; - uint32_t tile_state_size, tile_alloc_size; - uint32_t tile_count; + uint32_t tile_state_size; + uint32_t tile_count, bin_addr; + int bin_slot; if (exec->found_tile_binning_mode_config_packet) { - DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); return -EINVAL; } exec->found_tile_binning_mode_config_packet = true; @@ -366,24 +368,39 @@ validate_tile_binning_config(VALIDATE_ARGS) if (exec->bin_tiles_x == 0 || exec->bin_tiles_y == 0) { - DRM_ERROR("Tile binning config of %dx%d too small\n", + DRM_DEBUG("Tile binning config of %dx%d too small\n", exec->bin_tiles_x, exec->bin_tiles_y); return -EINVAL; } if (flags & (VC4_BIN_CONFIG_DB_NON_MS | VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) { - DRM_ERROR("unsupported binning config flags 0x%02x\n", flags); + DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags); return -EINVAL; } + bin_slot = vc4_v3d_get_bin_slot(vc4); + if (bin_slot < 0) { + if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) { + DRM_ERROR("Failed to allocate binner memory: %d\n", + bin_slot); + } + return bin_slot; + } + + /* The slot we allocated will only be used by this job, and is + * free when the job completes rendering. + */ + exec->bin_slots |= BIT(bin_slot); + bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size; + /* The tile state data array is 48 bytes per tile, and we put it at * the start of a BO containing both it and the tile alloc. */ tile_state_size = 48 * tile_count; /* Since the tile alloc array will follow us, align. */ - exec->tile_alloc_offset = roundup(tile_state_size, 4096); + exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096); *(uint8_t *)(validated + 14) = ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK | @@ -394,35 +411,13 @@ validate_tile_binning_config(VALIDATE_ARGS) VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128, VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE)); - /* Initial block size. */ - tile_alloc_size = 32 * tile_count; - - /* - * The initial allocation gets rounded to the next 256 bytes before - * the hardware starts fulfilling further allocations. - */ - tile_alloc_size = roundup(tile_alloc_size, 256); - - /* Add space for the extra allocations. This is what gets used first, - * before overflow memory. It must have at least 4096 bytes, but we - * want to avoid overflow memory usage if possible. - */ - tile_alloc_size += 1024 * 1024; - - tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size, - true); - exec->tile_bo = &tile_bo->base; - if (IS_ERR(exec->tile_bo)) - return PTR_ERR(exec->tile_bo); - list_add_tail(&tile_bo->unref_head, &exec->unref_list); - /* tile alloc address. */ - *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr + - exec->tile_alloc_offset); + *(uint32_t *)(validated + 0) = exec->tile_alloc_offset; /* tile alloc size. */ - *(uint32_t *)(validated + 4) = tile_alloc_size; + *(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size - + exec->tile_alloc_offset); /* tile state address. */ - *(uint32_t *)(validated + 8) = exec->tile_bo->paddr; + *(uint32_t *)(validated + 8) = bin_addr; return 0; } @@ -498,20 +493,20 @@ vc4_validate_bin_cl(struct drm_device *dev, const struct cmd_info *info; if (cmd >= ARRAY_SIZE(cmd_info)) { - DRM_ERROR("0x%08x: packet %d out of bounds\n", + DRM_DEBUG("0x%08x: packet %d out of bounds\n", src_offset, cmd); return -EINVAL; } info = &cmd_info[cmd]; if (!info->name) { - DRM_ERROR("0x%08x: packet %d invalid\n", + DRM_DEBUG("0x%08x: packet %d invalid\n", src_offset, cmd); return -EINVAL; } if (src_offset + info->len > len) { - DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " + DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x " "exceeds bounds (0x%08x)\n", src_offset, cmd, info->name, info->len, src_offset + len); @@ -524,7 +519,7 @@ vc4_validate_bin_cl(struct drm_device *dev, if (info->func && info->func(exec, dst_pkt + 1, src_pkt + 1)) { - DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n", + DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n", src_offset, cmd, info->name); return -EINVAL; } @@ -542,7 +537,7 @@ vc4_validate_bin_cl(struct drm_device *dev, exec->ct0ea = exec->ct0ca + dst_offset; if (!exec->found_start_tile_binning_packet) { - DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); + DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); return -EINVAL; } @@ -554,7 +549,7 @@ vc4_validate_bin_cl(struct drm_device *dev, * semaphore increment. */ if (!exec->found_increment_semaphore_packet || !exec->found_flush) { - DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " + DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " "VC4_PACKET_FLUSH\n"); return -EINVAL; } @@ -593,11 +588,11 @@ reloc_tex(struct vc4_exec_info *exec, uint32_t remaining_size = tex->base.size - p0; if (p0 > tex->base.size - 4) { - DRM_ERROR("UBO offset greater than UBO size\n"); + DRM_DEBUG("UBO offset greater than UBO size\n"); goto fail; } if (p1 > remaining_size - 4) { - DRM_ERROR("UBO clamp would allow reads " + DRM_DEBUG("UBO clamp would allow reads " "outside of UBO\n"); goto fail; } @@ -617,14 +612,14 @@ reloc_tex(struct vc4_exec_info *exec, if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { if (cube_map_stride) { - DRM_ERROR("Cube map stride set twice\n"); + DRM_DEBUG("Cube map stride set twice\n"); goto fail; } cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; } if (!cube_map_stride) { - DRM_ERROR("Cube map stride not set\n"); + DRM_DEBUG("Cube map stride not set\n"); goto fail; } } @@ -665,7 +660,7 @@ reloc_tex(struct vc4_exec_info *exec, case VC4_TEXTURE_TYPE_RGBA64: case VC4_TEXTURE_TYPE_YUV422R: default: - DRM_ERROR("Texture format %d unsupported\n", type); + DRM_DEBUG("Texture format %d unsupported\n", type); goto fail; } utile_w = utile_width(cpp); @@ -718,7 +713,7 @@ reloc_tex(struct vc4_exec_info *exec, level_size = aligned_width * cpp * aligned_height; if (offset < level_size) { - DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " + DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db " "overflowed buffer bounds (offset %d)\n", i, level_width, level_height, aligned_width, aligned_height, @@ -769,7 +764,7 @@ validate_gl_shader_rec(struct drm_device *dev, nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; if (nr_relocs * 4 > exec->shader_rec_size) { - DRM_ERROR("overflowed shader recs reading %d handles " + DRM_DEBUG("overflowed shader recs reading %d handles " "from %d bytes left\n", nr_relocs, exec->shader_rec_size); return -EINVAL; @@ -779,7 +774,7 @@ validate_gl_shader_rec(struct drm_device *dev, exec->shader_rec_size -= nr_relocs * 4; if (packet_size > exec->shader_rec_size) { - DRM_ERROR("overflowed shader recs copying %db packet " + DRM_DEBUG("overflowed shader recs copying %db packet " "from %d bytes left\n", packet_size, exec->shader_rec_size); return -EINVAL; @@ -799,7 +794,7 @@ validate_gl_shader_rec(struct drm_device *dev, for (i = 0; i < shader_reloc_count; i++) { if (src_handles[i] > exec->bo_count) { - DRM_ERROR("Shader handle %d too big\n", src_handles[i]); + DRM_DEBUG("Shader handle %d too big\n", src_handles[i]); return -EINVAL; } @@ -815,13 +810,13 @@ validate_gl_shader_rec(struct drm_device *dev, if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { - DRM_ERROR("Thread mode of CL and FS do not match\n"); + DRM_DEBUG("Thread mode of CL and FS do not match\n"); return -EINVAL; } if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { - DRM_ERROR("cs and vs cannot be threaded\n"); + DRM_DEBUG("cs and vs cannot be threaded\n"); return -EINVAL; } @@ -836,7 +831,7 @@ validate_gl_shader_rec(struct drm_device *dev, *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; if (src_offset != 0) { - DRM_ERROR("Shaders must be at offset 0 of " + DRM_DEBUG("Shaders must be at offset 0 of " "the BO.\n"); return -EINVAL; } @@ -847,7 +842,7 @@ validate_gl_shader_rec(struct drm_device *dev, if (validated_shader->uniforms_src_size > exec->uniforms_size) { - DRM_ERROR("Uniforms src buffer overflow\n"); + DRM_DEBUG("Uniforms src buffer overflow\n"); return -EINVAL; } @@ -905,7 +900,7 @@ validate_gl_shader_rec(struct drm_device *dev, if (vbo->base.size < offset || vbo->base.size - offset < attr_size) { - DRM_ERROR("BO offset overflow (%d + %d > %zu)\n", + DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n", offset, attr_size, vbo->base.size); return -EINVAL; } @@ -914,7 +909,7 @@ validate_gl_shader_rec(struct drm_device *dev, max_index = ((vbo->base.size - offset - attr_size) / stride); if (state->max_index > max_index) { - DRM_ERROR("primitives use index %d out of " + DRM_DEBUG("primitives use index %d out of " "supplied %d\n", state->max_index, max_index); return -EINVAL; |