Age | Commit message (Collapse) | Author | |
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2017-09-05 | drm/vc4: Use correct path to trace include | Thierry Reding | |
The header comment in include/trace/define_trace.h specifies that the TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header rather than the trace file including it. Most instances get that wrong and work around it by adding the $(src) directory to the include path. While this works, it is preferable to refer to the correct path to the trace file in the first place and avoid any workaround. Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thierry Reding <treding@nvidia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20170901144954.19620-6-thierry.reding@gmail.com | |||
2015-12-07 | drm/vc4: Add support for drawing 3D frames. | Eric Anholt | |
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net> |