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path: root/drivers/net/bna/bfa_sm.h
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/*
 * Linux network driver for Brocade Converged Network Adapter.
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License (GPL) Version 2 as
 * published by the Free Software Foundation
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 */
/*
 * Copyright (c) 2005-2010 Brocade Communications Systems, Inc.
 * All rights reserved
 * www.brocade.com
 */

/**
 * @file bfasm.h State machine defines
 */

#ifndef __BFA_SM_H__
#define __BFA_SM_H__

#include "cna.h"

typedef void (*bfa_sm_t)(void *sm, int event);

/**
 * oc - object class eg. bfa_ioc
 * st - state, eg. reset
 * otype - object type, eg. struct bfa_ioc
 * etype - object type, eg. enum ioc_event
 */
#define bfa_sm_state_decl(oc, st, otype, etype)		\
	static void oc ## _sm_ ## st(otype * fsm, etype event)

#define bfa_sm_set_state(_sm, _state)	((_sm)->sm = (bfa_sm_t)(_state))
#define bfa_sm_send_event(_sm, _event)	((_sm)->sm((_sm), (_event)))
#define bfa_sm_get_state(_sm)		((_sm)->sm)
#define bfa_sm_cmp_state(_sm, _state)	((_sm)->sm == (bfa_sm_t)(_state))

/**
 * For converting from state machine function to state encoding.
 */
struct bfa_sm_table {
	bfa_sm_t	sm;	/*!< state machine function	*/
	int		state;	/*!< state machine encoding	*/
	char		*name;	/*!< state name for display	*/
};
#define BFA_SM(_sm)	((bfa_sm_t)(_sm))

/**
 * State machine with entry actions.
 */
typedef void (*bfa_fsm_t)(void *fsm, int event);

/**
 * oc - object class eg. bfa_ioc
 * st - state, eg. reset
 * otype - object type, eg. struct bfa_ioc
 * etype - object type, eg. enum ioc_event
 */
#define bfa_fsm_state_decl(oc, st, otype, etype)		\
	static void oc ## _sm_ ## st(otype * fsm, etype event);	\
	static void oc ## _sm_ ## st ## _entry(otype * fsm)

#define bfa_fsm_set_state(_fsm, _state) do {	\
	(_fsm)->fsm = (bfa_fsm_t)(_state);	\
	_state ## _entry(_fsm);			\
} while (0)

#define bfa_fsm_send_event(_fsm, _event)	((_fsm)->fsm((_fsm), (_event)))
#define bfa_fsm_get_state(_fsm)			((_fsm)->fsm)
#define bfa_fsm_cmp_state(_fsm, _state)		\
	((_fsm)->fsm == (bfa_fsm_t)(_state))

static inline int
bfa_sm_to_state(struct bfa_sm_table *smt, bfa_sm_t sm)
{
	int	i = 0;

	while (smt[i].sm && smt[i].sm != sm)
		i++;
	return smt[i].state;
}
#endif