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diff --git a/source/baseq2/m_boss3.c b/source/baseq2/m_boss3.c
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+/*
+==============================================================================
+
+boss3
+
+==============================================================================
+*/
+
+#include "g_local.h"
+#include "m_boss32.h"
+
+void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
+{
+ gi.WriteByte (svc_temp_entity);
+ gi.WriteByte (TE_BOSSTPORT);
+ gi.WritePosition (ent->s.origin);
+ gi.multicast (ent->s.origin, MULTICAST_PVS);
+ G_FreeEdict (ent);
+}
+
+void Think_Boss3Stand (edict_t *ent)
+{
+ if (ent->s.frame == FRAME_stand260)
+ ent->s.frame = FRAME_stand201;
+ else
+ ent->s.frame++;
+ ent->nextthink = level.time + FRAMETIME;
+}
+
+/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
+
+Just stands and cycles in one place until targeted, then teleports away.
+*/
+void SP_monster_boss3_stand (edict_t *self)
+{
+ if (deathmatch->value)
+ {
+ G_FreeEdict (self);
+ return;
+ }
+
+ self->movetype = MOVETYPE_STEP;
+ self->solid = SOLID_BBOX;
+ self->model = "models/monsters/boss3/rider/tris.md2";
+ self->s.modelindex = gi.modelindex (self->model);
+ self->s.frame = FRAME_stand201;
+
+ gi.soundindex ("misc/bigtele.wav");
+
+ VectorSet (self->mins, -32, -32, 0);
+ VectorSet (self->maxs, 32, 32, 90);
+
+ self->use = Use_Boss3;
+ self->think = Think_Boss3Stand;
+ self->nextthink = level.time + FRAMETIME;
+ gi.linkentity (self);
+}