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Diffstat (limited to 'source/baseq2/m_chick.c')
-rw-r--r-- | source/baseq2/m_chick.c | 679 |
1 files changed, 679 insertions, 0 deletions
diff --git a/source/baseq2/m_chick.c b/source/baseq2/m_chick.c new file mode 100644 index 0000000..5bfebad --- /dev/null +++ b/source/baseq2/m_chick.c @@ -0,0 +1,679 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +/* +============================================================================== + +chick + +============================================================================== +*/ + +#include "g_local.h" +#include "m_chick.h" + +qboolean visible (edict_t *self, edict_t *other); + +void chick_stand (edict_t *self); +void chick_run (edict_t *self); +void chick_reslash(edict_t *self); +void chick_rerocket(edict_t *self); +void chick_attack1(edict_t *self); + +static int sound_missile_prelaunch; +static int sound_missile_launch; +static int sound_melee_swing; +static int sound_melee_hit; +static int sound_missile_reload; +static int sound_death1; +static int sound_death2; +static int sound_fall_down; +static int sound_idle1; +static int sound_idle2; +static int sound_pain1; +static int sound_pain2; +static int sound_pain3; +static int sound_sight; +static int sound_search; + + +void ChickMoan (edict_t *self) +{ + if (random() < 0.5) + gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); + else + gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); +} + +mframe_t chick_frames_fidget [] = +{ + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, ChickMoan }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL } +}; +mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand}; + +void chick_fidget (edict_t *self) +{ + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + return; + if (random() <= 0.3) + self->monsterinfo.currentmove = &chick_move_fidget; +} + +mframe_t chick_frames_stand [] = +{ + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, chick_fidget }, + +}; +mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL}; + +void chick_stand (edict_t *self) +{ + self->monsterinfo.currentmove = &chick_move_stand; +} + +mframe_t chick_frames_start_run [] = +{ + { ai_run, 1, NULL }, + { ai_run, 0, NULL }, + { ai_run, 0, NULL }, + { ai_run, -1, NULL }, + { ai_run, -1, NULL }, + { ai_run, 0, NULL }, + { ai_run, 1, NULL }, + { ai_run, 3, NULL }, + { ai_run, 6, NULL }, + { ai_run, 3, NULL } +}; +mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run}; + +mframe_t chick_frames_run [] = +{ + { ai_run, 6, NULL }, + { ai_run, 8, NULL }, + { ai_run, 13, NULL }, + { ai_run, 5, NULL }, + { ai_run, 7, NULL }, + { ai_run, 4, NULL }, + { ai_run, 11, NULL }, + { ai_run, 5, NULL }, + { ai_run, 9, NULL }, + { ai_run, 7, NULL } + +}; + +mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL}; + +mframe_t chick_frames_walk [] = +{ + { ai_walk, 6, NULL }, + { ai_walk, 8, NULL }, + { ai_walk, 13, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 7, NULL }, + { ai_walk, 4, NULL }, + { ai_walk, 11, NULL }, + { ai_walk, 5, NULL }, + { ai_walk, 9, NULL }, + { ai_walk, 7, NULL } +}; + +mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL}; + +void chick_walk (edict_t *self) +{ + self->monsterinfo.currentmove = &chick_move_walk; +} + +void chick_run (edict_t *self) +{ + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { + self->monsterinfo.currentmove = &chick_move_stand; + return; + } + + if (self->monsterinfo.currentmove == &chick_move_walk || + self->monsterinfo.currentmove == &chick_move_start_run) + { + self->monsterinfo.currentmove = &chick_move_run; + } + else + { + self->monsterinfo.currentmove = &chick_move_start_run; + } +} + +mframe_t chick_frames_pain1 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run}; + +mframe_t chick_frames_pain2 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run}; + +mframe_t chick_frames_pain3 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, -6, NULL }, + { ai_move, 3, NULL }, + { ai_move, 11, NULL }, + { ai_move, 3, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 4, NULL }, + { ai_move, 1, NULL }, + { ai_move, 0, NULL }, + { ai_move, -3, NULL }, + { ai_move, -4, NULL }, + { ai_move, 5, NULL }, + { ai_move, 7, NULL }, + { ai_move, -2, NULL }, + { ai_move, 3, NULL }, + { ai_move, -5, NULL }, + { ai_move, -2, NULL }, + { ai_move, -8, NULL }, + { ai_move, 2, NULL } +}; +mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run}; + +void chick_pain (edict_t *self, edict_t *other, float kick, int damage) +{ + float r; + + if (self->health < (self->max_health / 2)) + self->s.skinnum = 1; + + if (level.time < self->pain_debounce_time) + return; + + self->pain_debounce_time = level.time + 3; + + r = random(); + if (r < 0.33) + gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + else if (r < 0.66) + gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + else + gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); + + if (skill->value == 3) + return; // no pain anims in nightmare + + if (damage <= 10) + self->monsterinfo.currentmove = &chick_move_pain1; + else if (damage <= 25) + self->monsterinfo.currentmove = &chick_move_pain2; + else + self->monsterinfo.currentmove = &chick_move_pain3; +} + +void chick_dead (edict_t *self) +{ + VectorSet (self->mins, -16, -16, 0); + VectorSet (self->maxs, 16, 16, 16); + self->movetype = MOVETYPE_TOSS; + self->svflags |= SVF_DEADMONSTER; + self->nextthink = 0; + gi.linkentity (self); +} + +mframe_t chick_frames_death2 [] = +{ + { ai_move, -6, NULL }, + { ai_move, 0, NULL }, + { ai_move, -1, NULL }, + { ai_move, -5, NULL }, + { ai_move, 0, NULL }, + { ai_move, -1, NULL }, + { ai_move, -2, NULL }, + { ai_move, 1, NULL }, + { ai_move, 10, NULL }, + { ai_move, 2, NULL }, + { ai_move, 3, NULL }, + { ai_move, 1, NULL }, + { ai_move, 2, NULL }, + { ai_move, 0, NULL }, + { ai_move, 3, NULL }, + { ai_move, 3, NULL }, + { ai_move, 1, NULL }, + { ai_move, -3, NULL }, + { ai_move, -5, NULL }, + { ai_move, 4, NULL }, + { ai_move, 15, NULL }, + { ai_move, 14, NULL }, + { ai_move, 1, NULL } +}; +mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead}; + +mframe_t chick_frames_death1 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, -7, NULL }, + { ai_move, 4, NULL }, + { ai_move, 11, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } + +}; +mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead}; + +void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +{ + int n; + +// check for gib + if (self->health <= self->gib_health) + { + gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n= 0; n < 2; n++) + ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self->deadflag = DEAD_DEAD; + return; + } + + if (self->deadflag == DEAD_DEAD) + return; + +// regular death + self->deadflag = DEAD_DEAD; + self->takedamage = DAMAGE_YES; + + n = rand() % 2; + if (n == 0) + { + self->monsterinfo.currentmove = &chick_move_death1; + gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); + } + else + { + self->monsterinfo.currentmove = &chick_move_death2; + gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); + } +} + + +void chick_duck_down (edict_t *self) +{ + if (self->monsterinfo.aiflags & AI_DUCKED) + return; + self->monsterinfo.aiflags |= AI_DUCKED; + self->maxs[2] -= 32; + self->takedamage = DAMAGE_YES; + self->monsterinfo.pausetime = level.time + 1; + gi.linkentity (self); +} + +void chick_duck_hold (edict_t *self) +{ + if (level.time >= self->monsterinfo.pausetime) + self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; + else + self->monsterinfo.aiflags |= AI_HOLD_FRAME; +} + +void chick_duck_up (edict_t *self) +{ + self->monsterinfo.aiflags &= ~AI_DUCKED; + self->maxs[2] += 32; + self->takedamage = DAMAGE_AIM; + gi.linkentity (self); +} + +mframe_t chick_frames_duck [] = +{ + { ai_move, 0, chick_duck_down }, + { ai_move, 1, NULL }, + { ai_move, 4, chick_duck_hold }, + { ai_move, -4, NULL }, + { ai_move, -5, chick_duck_up }, + { ai_move, 3, NULL }, + { ai_move, 1, NULL } +}; +mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run}; + +void chick_dodge (edict_t *self, edict_t *attacker, float eta) +{ + if (random() > 0.25) + return; + + if (!self->enemy) + self->enemy = attacker; + + self->monsterinfo.currentmove = &chick_move_duck; +} + +void ChickSlash (edict_t *self) +{ + vec3_t aim; + + VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10); + gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); + fire_hit (self, aim, (10 + (rand() %6)), 100); +} + + +void ChickRocket (edict_t *self) +{ + vec3_t forward, right; + vec3_t start; + vec3_t dir; + vec3_t vec; + + AngleVectors (self->s.angles, forward, right, NULL); + G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); + + VectorCopy (self->enemy->s.origin, vec); + vec[2] += self->enemy->viewheight; + VectorSubtract (vec, start, dir); + VectorNormalize (dir); + + monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); +} + +void Chick_PreAttack1 (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); +} + +void ChickReload (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); +} + + +mframe_t chick_frames_start_attack1 [] = +{ + { ai_charge, 0, Chick_PreAttack1 }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 4, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -3, NULL }, + { ai_charge, 3, NULL }, + { ai_charge, 5, NULL }, + { ai_charge, 7, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, chick_attack1 } +}; +mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL}; + + +mframe_t chick_frames_attack1 [] = +{ + { ai_charge, 19, ChickRocket }, + { ai_charge, -6, NULL }, + { ai_charge, -5, NULL }, + { ai_charge, -2, NULL }, + { ai_charge, -7, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, 10, ChickReload }, + { ai_charge, 4, NULL }, + { ai_charge, 5, NULL }, + { ai_charge, 6, NULL }, + { ai_charge, 6, NULL }, + { ai_charge, 4, NULL }, + { ai_charge, 3, chick_rerocket } + +}; +mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL}; + +mframe_t chick_frames_end_attack1 [] = +{ + { ai_charge, -3, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -6, NULL }, + { ai_charge, -4, NULL }, + { ai_charge, -2, NULL } +}; +mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run}; + +void chick_rerocket(edict_t *self) +{ + if (self->enemy->health > 0) + { + if (range (self, self->enemy) > RANGE_MELEE) + if ( visible (self, self->enemy) ) + if (random() <= 0.6) + { + self->monsterinfo.currentmove = &chick_move_attack1; + return; + } + } + self->monsterinfo.currentmove = &chick_move_end_attack1; +} + +void chick_attack1(edict_t *self) +{ + self->monsterinfo.currentmove = &chick_move_attack1; +} + +mframe_t chick_frames_slash [] = +{ + { ai_charge, 1, NULL }, + { ai_charge, 7, ChickSlash }, + { ai_charge, -7, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, -2, chick_reslash } +}; +mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL}; + +mframe_t chick_frames_end_slash [] = +{ + { ai_charge, -6, NULL }, + { ai_charge, -1, NULL }, + { ai_charge, -6, NULL }, + { ai_charge, 0, NULL } +}; +mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run}; + + +void chick_reslash(edict_t *self) +{ + if (self->enemy->health > 0) + { + if (range (self, self->enemy) == RANGE_MELEE) + { + if (random() <= 0.9) + { + self->monsterinfo.currentmove = &chick_move_slash; + return; + } + else + { + self->monsterinfo.currentmove = &chick_move_end_slash; + return; + } + } + } + self->monsterinfo.currentmove = &chick_move_end_slash; +} + +void chick_slash(edict_t *self) +{ + self->monsterinfo.currentmove = &chick_move_slash; +} + + +mframe_t chick_frames_start_slash [] = +{ + { ai_charge, 1, NULL }, + { ai_charge, 8, NULL }, + { ai_charge, 3, NULL } +}; +mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash}; + + + +void chick_melee(edict_t *self) +{ + self->monsterinfo.currentmove = &chick_move_start_slash; +} + + +void chick_attack(edict_t *self) +{ + self->monsterinfo.currentmove = &chick_move_start_attack1; +} + +void chick_sight(edict_t *self, edict_t *other) +{ + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); +} + +/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight +*/ +void SP_monster_chick (edict_t *self) +{ + if (deathmatch->value) + { + G_FreeEdict (self); + return; + } + + sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav"); + sound_missile_launch = gi.soundindex ("chick/chkatck2.wav"); + sound_melee_swing = gi.soundindex ("chick/chkatck3.wav"); + sound_melee_hit = gi.soundindex ("chick/chkatck4.wav"); + sound_missile_reload = gi.soundindex ("chick/chkatck5.wav"); + sound_death1 = gi.soundindex ("chick/chkdeth1.wav"); + sound_death2 = gi.soundindex ("chick/chkdeth2.wav"); + sound_fall_down = gi.soundindex ("chick/chkfall1.wav"); + sound_idle1 = gi.soundindex ("chick/chkidle1.wav"); + sound_idle2 = gi.soundindex ("chick/chkidle2.wav"); + sound_pain1 = gi.soundindex ("chick/chkpain1.wav"); + sound_pain2 = gi.soundindex ("chick/chkpain2.wav"); + sound_pain3 = gi.soundindex ("chick/chkpain3.wav"); + sound_sight = gi.soundindex ("chick/chksght1.wav"); + sound_search = gi.soundindex ("chick/chksrch1.wav"); + + self->movetype = MOVETYPE_STEP; + self->solid = SOLID_BBOX; + self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2"); + VectorSet (self->mins, -16, -16, 0); + VectorSet (self->maxs, 16, 16, 56); + + self->health = 175; + self->gib_health = -70; + self->mass = 200; + + self->pain = chick_pain; + self->die = chick_die; + + self->monsterinfo.stand = chick_stand; + self->monsterinfo.walk = chick_walk; + self->monsterinfo.run = chick_run; + self->monsterinfo.dodge = chick_dodge; + self->monsterinfo.attack = chick_attack; + self->monsterinfo.melee = chick_melee; + self->monsterinfo.sight = chick_sight; + + gi.linkentity (self); + + self->monsterinfo.currentmove = &chick_move_stand; + self->monsterinfo.scale = MODEL_SCALE; + + walkmonster_start (self); +} |