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-rw-r--r--source/baseq2/m_chick.c679
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diff --git a/source/baseq2/m_chick.c b/source/baseq2/m_chick.c
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+++ b/source/baseq2/m_chick.c
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+/*
+==============================================================================
+
+chick
+
+==============================================================================
+*/
+
+#include "g_local.h"
+#include "m_chick.h"
+
+qboolean visible (edict_t *self, edict_t *other);
+
+void chick_stand (edict_t *self);
+void chick_run (edict_t *self);
+void chick_reslash(edict_t *self);
+void chick_rerocket(edict_t *self);
+void chick_attack1(edict_t *self);
+
+static int sound_missile_prelaunch;
+static int sound_missile_launch;
+static int sound_melee_swing;
+static int sound_melee_hit;
+static int sound_missile_reload;
+static int sound_death1;
+static int sound_death2;
+static int sound_fall_down;
+static int sound_idle1;
+static int sound_idle2;
+static int sound_pain1;
+static int sound_pain2;
+static int sound_pain3;
+static int sound_sight;
+static int sound_search;
+
+
+void ChickMoan (edict_t *self)
+{
+ if (random() < 0.5)
+ gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
+ else
+ gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
+}
+
+mframe_t chick_frames_fidget [] =
+{
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, ChickMoan },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL }
+};
+mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
+
+void chick_fidget (edict_t *self)
+{
+ if (self->monsterinfo.aiflags & AI_STAND_GROUND)
+ return;
+ if (random() <= 0.3)
+ self->monsterinfo.currentmove = &chick_move_fidget;
+}
+
+mframe_t chick_frames_stand [] =
+{
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, chick_fidget },
+
+};
+mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
+
+void chick_stand (edict_t *self)
+{
+ self->monsterinfo.currentmove = &chick_move_stand;
+}
+
+mframe_t chick_frames_start_run [] =
+{
+ { ai_run, 1, NULL },
+ { ai_run, 0, NULL },
+ { ai_run, 0, NULL },
+ { ai_run, -1, NULL },
+ { ai_run, -1, NULL },
+ { ai_run, 0, NULL },
+ { ai_run, 1, NULL },
+ { ai_run, 3, NULL },
+ { ai_run, 6, NULL },
+ { ai_run, 3, NULL }
+};
+mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
+
+mframe_t chick_frames_run [] =
+{
+ { ai_run, 6, NULL },
+ { ai_run, 8, NULL },
+ { ai_run, 13, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 7, NULL },
+ { ai_run, 4, NULL },
+ { ai_run, 11, NULL },
+ { ai_run, 5, NULL },
+ { ai_run, 9, NULL },
+ { ai_run, 7, NULL }
+
+};
+
+mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
+
+mframe_t chick_frames_walk [] =
+{
+ { ai_walk, 6, NULL },
+ { ai_walk, 8, NULL },
+ { ai_walk, 13, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 7, NULL },
+ { ai_walk, 4, NULL },
+ { ai_walk, 11, NULL },
+ { ai_walk, 5, NULL },
+ { ai_walk, 9, NULL },
+ { ai_walk, 7, NULL }
+};
+
+mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
+
+void chick_walk (edict_t *self)
+{
+ self->monsterinfo.currentmove = &chick_move_walk;
+}
+
+void chick_run (edict_t *self)
+{
+ if (self->monsterinfo.aiflags & AI_STAND_GROUND)
+ {
+ self->monsterinfo.currentmove = &chick_move_stand;
+ return;
+ }
+
+ if (self->monsterinfo.currentmove == &chick_move_walk ||
+ self->monsterinfo.currentmove == &chick_move_start_run)
+ {
+ self->monsterinfo.currentmove = &chick_move_run;
+ }
+ else
+ {
+ self->monsterinfo.currentmove = &chick_move_start_run;
+ }
+}
+
+mframe_t chick_frames_pain1 [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
+
+mframe_t chick_frames_pain2 [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
+
+mframe_t chick_frames_pain3 [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -6, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 11, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 4, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -3, NULL },
+ { ai_move, -4, NULL },
+ { ai_move, 5, NULL },
+ { ai_move, 7, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, -5, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, -8, NULL },
+ { ai_move, 2, NULL }
+};
+mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
+
+void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
+{
+ float r;
+
+ if (self->health < (self->max_health / 2))
+ self->s.skinnum = 1;
+
+ if (level.time < self->pain_debounce_time)
+ return;
+
+ self->pain_debounce_time = level.time + 3;
+
+ r = random();
+ if (r < 0.33)
+ gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
+ else if (r < 0.66)
+ gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
+ else
+ gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
+
+ if (skill->value == 3)
+ return; // no pain anims in nightmare
+
+ if (damage <= 10)
+ self->monsterinfo.currentmove = &chick_move_pain1;
+ else if (damage <= 25)
+ self->monsterinfo.currentmove = &chick_move_pain2;
+ else
+ self->monsterinfo.currentmove = &chick_move_pain3;
+}
+
+void chick_dead (edict_t *self)
+{
+ VectorSet (self->mins, -16, -16, 0);
+ VectorSet (self->maxs, 16, 16, 16);
+ self->movetype = MOVETYPE_TOSS;
+ self->svflags |= SVF_DEADMONSTER;
+ self->nextthink = 0;
+ gi.linkentity (self);
+}
+
+mframe_t chick_frames_death2 [] =
+{
+ { ai_move, -6, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -5, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -1, NULL },
+ { ai_move, -2, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 10, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, 2, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 3, NULL },
+ { ai_move, 1, NULL },
+ { ai_move, -3, NULL },
+ { ai_move, -5, NULL },
+ { ai_move, 4, NULL },
+ { ai_move, 15, NULL },
+ { ai_move, 14, NULL },
+ { ai_move, 1, NULL }
+};
+mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
+
+mframe_t chick_frames_death1 [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -7, NULL },
+ { ai_move, 4, NULL },
+ { ai_move, 11, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+
+};
+mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
+
+void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+{
+ int n;
+
+// check for gib
+ if (self->health <= self->gib_health)
+ {
+ gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n= 0; n < 2; n++)
+ ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n= 0; n < 4; n++)
+ ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ self->deadflag = DEAD_DEAD;
+ return;
+ }
+
+ if (self->deadflag == DEAD_DEAD)
+ return;
+
+// regular death
+ self->deadflag = DEAD_DEAD;
+ self->takedamage = DAMAGE_YES;
+
+ n = rand() % 2;
+ if (n == 0)
+ {
+ self->monsterinfo.currentmove = &chick_move_death1;
+ gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
+ }
+ else
+ {
+ self->monsterinfo.currentmove = &chick_move_death2;
+ gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
+ }
+}
+
+
+void chick_duck_down (edict_t *self)
+{
+ if (self->monsterinfo.aiflags & AI_DUCKED)
+ return;
+ self->monsterinfo.aiflags |= AI_DUCKED;
+ self->maxs[2] -= 32;
+ self->takedamage = DAMAGE_YES;
+ self->monsterinfo.pausetime = level.time + 1;
+ gi.linkentity (self);
+}
+
+void chick_duck_hold (edict_t *self)
+{
+ if (level.time >= self->monsterinfo.pausetime)
+ self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
+ else
+ self->monsterinfo.aiflags |= AI_HOLD_FRAME;
+}
+
+void chick_duck_up (edict_t *self)
+{
+ self->monsterinfo.aiflags &= ~AI_DUCKED;
+ self->maxs[2] += 32;
+ self->takedamage = DAMAGE_AIM;
+ gi.linkentity (self);
+}
+
+mframe_t chick_frames_duck [] =
+{
+ { ai_move, 0, chick_duck_down },
+ { ai_move, 1, NULL },
+ { ai_move, 4, chick_duck_hold },
+ { ai_move, -4, NULL },
+ { ai_move, -5, chick_duck_up },
+ { ai_move, 3, NULL },
+ { ai_move, 1, NULL }
+};
+mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
+
+void chick_dodge (edict_t *self, edict_t *attacker, float eta)
+{
+ if (random() > 0.25)
+ return;
+
+ if (!self->enemy)
+ self->enemy = attacker;
+
+ self->monsterinfo.currentmove = &chick_move_duck;
+}
+
+void ChickSlash (edict_t *self)
+{
+ vec3_t aim;
+
+ VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
+ gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
+ fire_hit (self, aim, (10 + (rand() %6)), 100);
+}
+
+
+void ChickRocket (edict_t *self)
+{
+ vec3_t forward, right;
+ vec3_t start;
+ vec3_t dir;
+ vec3_t vec;
+
+ AngleVectors (self->s.angles, forward, right, NULL);
+ G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
+
+ VectorCopy (self->enemy->s.origin, vec);
+ vec[2] += self->enemy->viewheight;
+ VectorSubtract (vec, start, dir);
+ VectorNormalize (dir);
+
+ monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
+}
+
+void Chick_PreAttack1 (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
+}
+
+void ChickReload (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
+}
+
+
+mframe_t chick_frames_start_attack1 [] =
+{
+ { ai_charge, 0, Chick_PreAttack1 },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 4, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, -3, NULL },
+ { ai_charge, 3, NULL },
+ { ai_charge, 5, NULL },
+ { ai_charge, 7, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 0, chick_attack1 }
+};
+mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
+
+
+mframe_t chick_frames_attack1 [] =
+{
+ { ai_charge, 19, ChickRocket },
+ { ai_charge, -6, NULL },
+ { ai_charge, -5, NULL },
+ { ai_charge, -2, NULL },
+ { ai_charge, -7, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 1, NULL },
+ { ai_charge, 10, ChickReload },
+ { ai_charge, 4, NULL },
+ { ai_charge, 5, NULL },
+ { ai_charge, 6, NULL },
+ { ai_charge, 6, NULL },
+ { ai_charge, 4, NULL },
+ { ai_charge, 3, chick_rerocket }
+
+};
+mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
+
+mframe_t chick_frames_end_attack1 [] =
+{
+ { ai_charge, -3, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, -6, NULL },
+ { ai_charge, -4, NULL },
+ { ai_charge, -2, NULL }
+};
+mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
+
+void chick_rerocket(edict_t *self)
+{
+ if (self->enemy->health > 0)
+ {
+ if (range (self, self->enemy) > RANGE_MELEE)
+ if ( visible (self, self->enemy) )
+ if (random() <= 0.6)
+ {
+ self->monsterinfo.currentmove = &chick_move_attack1;
+ return;
+ }
+ }
+ self->monsterinfo.currentmove = &chick_move_end_attack1;
+}
+
+void chick_attack1(edict_t *self)
+{
+ self->monsterinfo.currentmove = &chick_move_attack1;
+}
+
+mframe_t chick_frames_slash [] =
+{
+ { ai_charge, 1, NULL },
+ { ai_charge, 7, ChickSlash },
+ { ai_charge, -7, NULL },
+ { ai_charge, 1, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, 1, NULL },
+ { ai_charge, 0, NULL },
+ { ai_charge, 1, NULL },
+ { ai_charge, -2, chick_reslash }
+};
+mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
+
+mframe_t chick_frames_end_slash [] =
+{
+ { ai_charge, -6, NULL },
+ { ai_charge, -1, NULL },
+ { ai_charge, -6, NULL },
+ { ai_charge, 0, NULL }
+};
+mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
+
+
+void chick_reslash(edict_t *self)
+{
+ if (self->enemy->health > 0)
+ {
+ if (range (self, self->enemy) == RANGE_MELEE)
+ {
+ if (random() <= 0.9)
+ {
+ self->monsterinfo.currentmove = &chick_move_slash;
+ return;
+ }
+ else
+ {
+ self->monsterinfo.currentmove = &chick_move_end_slash;
+ return;
+ }
+ }
+ }
+ self->monsterinfo.currentmove = &chick_move_end_slash;
+}
+
+void chick_slash(edict_t *self)
+{
+ self->monsterinfo.currentmove = &chick_move_slash;
+}
+
+
+mframe_t chick_frames_start_slash [] =
+{
+ { ai_charge, 1, NULL },
+ { ai_charge, 8, NULL },
+ { ai_charge, 3, NULL }
+};
+mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
+
+
+
+void chick_melee(edict_t *self)
+{
+ self->monsterinfo.currentmove = &chick_move_start_slash;
+}
+
+
+void chick_attack(edict_t *self)
+{
+ self->monsterinfo.currentmove = &chick_move_start_attack1;
+}
+
+void chick_sight(edict_t *self, edict_t *other)
+{
+ gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
+}
+
+/*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
+*/
+void SP_monster_chick (edict_t *self)
+{
+ if (deathmatch->value)
+ {
+ G_FreeEdict (self);
+ return;
+ }
+
+ sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
+ sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
+ sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
+ sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
+ sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
+ sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
+ sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
+ sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
+ sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
+ sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
+ sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
+ sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
+ sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
+ sound_sight = gi.soundindex ("chick/chksght1.wav");
+ sound_search = gi.soundindex ("chick/chksrch1.wav");
+
+ self->movetype = MOVETYPE_STEP;
+ self->solid = SOLID_BBOX;
+ self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
+ VectorSet (self->mins, -16, -16, 0);
+ VectorSet (self->maxs, 16, 16, 56);
+
+ self->health = 175;
+ self->gib_health = -70;
+ self->mass = 200;
+
+ self->pain = chick_pain;
+ self->die = chick_die;
+
+ self->monsterinfo.stand = chick_stand;
+ self->monsterinfo.walk = chick_walk;
+ self->monsterinfo.run = chick_run;
+ self->monsterinfo.dodge = chick_dodge;
+ self->monsterinfo.attack = chick_attack;
+ self->monsterinfo.melee = chick_melee;
+ self->monsterinfo.sight = chick_sight;
+
+ gi.linkentity (self);
+
+ self->monsterinfo.currentmove = &chick_move_stand;
+ self->monsterinfo.scale = MODEL_SCALE;
+
+ walkmonster_start (self);
+}