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-rw-r--r--source/baseq2/m_infantry.h232
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diff --git a/source/baseq2/m_infantry.h b/source/baseq2/m_infantry.h
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--- /dev/null
+++ b/source/baseq2/m_infantry.h
@@ -0,0 +1,232 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// G:\quake2\baseq2\models/monsters/infantry
+
+// This file generated by ModelGen - Do NOT Modify
+
+#define FRAME_gun02 0
+#define FRAME_stand01 1
+#define FRAME_stand02 2
+#define FRAME_stand03 3
+#define FRAME_stand04 4
+#define FRAME_stand05 5
+#define FRAME_stand06 6
+#define FRAME_stand07 7
+#define FRAME_stand08 8
+#define FRAME_stand09 9
+#define FRAME_stand10 10
+#define FRAME_stand11 11
+#define FRAME_stand12 12
+#define FRAME_stand13 13
+#define FRAME_stand14 14
+#define FRAME_stand15 15
+#define FRAME_stand16 16
+#define FRAME_stand17 17
+#define FRAME_stand18 18
+#define FRAME_stand19 19
+#define FRAME_stand20 20
+#define FRAME_stand21 21
+#define FRAME_stand22 22
+#define FRAME_stand23 23
+#define FRAME_stand24 24
+#define FRAME_stand25 25
+#define FRAME_stand26 26
+#define FRAME_stand27 27
+#define FRAME_stand28 28
+#define FRAME_stand29 29
+#define FRAME_stand30 30
+#define FRAME_stand31 31
+#define FRAME_stand32 32
+#define FRAME_stand33 33
+#define FRAME_stand34 34
+#define FRAME_stand35 35
+#define FRAME_stand36 36
+#define FRAME_stand37 37
+#define FRAME_stand38 38
+#define FRAME_stand39 39
+#define FRAME_stand40 40
+#define FRAME_stand41 41
+#define FRAME_stand42 42
+#define FRAME_stand43 43
+#define FRAME_stand44 44
+#define FRAME_stand45 45
+#define FRAME_stand46 46
+#define FRAME_stand47 47
+#define FRAME_stand48 48
+#define FRAME_stand49 49
+#define FRAME_stand50 50
+#define FRAME_stand51 51
+#define FRAME_stand52 52
+#define FRAME_stand53 53
+#define FRAME_stand54 54
+#define FRAME_stand55 55
+#define FRAME_stand56 56
+#define FRAME_stand57 57
+#define FRAME_stand58 58
+#define FRAME_stand59 59
+#define FRAME_stand60 60
+#define FRAME_stand61 61
+#define FRAME_stand62 62
+#define FRAME_stand63 63
+#define FRAME_stand64 64
+#define FRAME_stand65 65
+#define FRAME_stand66 66
+#define FRAME_stand67 67
+#define FRAME_stand68 68
+#define FRAME_stand69 69
+#define FRAME_stand70 70
+#define FRAME_stand71 71
+#define FRAME_walk01 72
+#define FRAME_walk02 73
+#define FRAME_walk03 74
+#define FRAME_walk04 75
+#define FRAME_walk05 76
+#define FRAME_walk06 77
+#define FRAME_walk07 78
+#define FRAME_walk08 79
+#define FRAME_walk09 80
+#define FRAME_walk10 81
+#define FRAME_walk11 82
+#define FRAME_walk12 83
+#define FRAME_walk13 84
+#define FRAME_walk14 85
+#define FRAME_walk15 86
+#define FRAME_walk16 87
+#define FRAME_walk17 88
+#define FRAME_walk18 89
+#define FRAME_walk19 90
+#define FRAME_walk20 91
+#define FRAME_run01 92
+#define FRAME_run02 93
+#define FRAME_run03 94
+#define FRAME_run04 95
+#define FRAME_run05 96
+#define FRAME_run06 97
+#define FRAME_run07 98
+#define FRAME_run08 99
+#define FRAME_pain101 100
+#define FRAME_pain102 101
+#define FRAME_pain103 102
+#define FRAME_pain104 103
+#define FRAME_pain105 104
+#define FRAME_pain106 105
+#define FRAME_pain107 106
+#define FRAME_pain108 107
+#define FRAME_pain109 108
+#define FRAME_pain110 109
+#define FRAME_pain201 110
+#define FRAME_pain202 111
+#define FRAME_pain203 112
+#define FRAME_pain204 113
+#define FRAME_pain205 114
+#define FRAME_pain206 115
+#define FRAME_pain207 116
+#define FRAME_pain208 117
+#define FRAME_pain209 118
+#define FRAME_pain210 119
+#define FRAME_duck01 120
+#define FRAME_duck02 121
+#define FRAME_duck03 122
+#define FRAME_duck04 123
+#define FRAME_duck05 124
+#define FRAME_death101 125
+#define FRAME_death102 126
+#define FRAME_death103 127
+#define FRAME_death104 128
+#define FRAME_death105 129
+#define FRAME_death106 130
+#define FRAME_death107 131
+#define FRAME_death108 132
+#define FRAME_death109 133
+#define FRAME_death110 134
+#define FRAME_death111 135
+#define FRAME_death112 136
+#define FRAME_death113 137
+#define FRAME_death114 138
+#define FRAME_death115 139
+#define FRAME_death116 140
+#define FRAME_death117 141
+#define FRAME_death118 142
+#define FRAME_death119 143
+#define FRAME_death120 144
+#define FRAME_death201 145
+#define FRAME_death202 146
+#define FRAME_death203 147
+#define FRAME_death204 148
+#define FRAME_death205 149
+#define FRAME_death206 150
+#define FRAME_death207 151
+#define FRAME_death208 152
+#define FRAME_death209 153
+#define FRAME_death210 154
+#define FRAME_death211 155
+#define FRAME_death212 156
+#define FRAME_death213 157
+#define FRAME_death214 158
+#define FRAME_death215 159
+#define FRAME_death216 160
+#define FRAME_death217 161
+#define FRAME_death218 162
+#define FRAME_death219 163
+#define FRAME_death220 164
+#define FRAME_death221 165
+#define FRAME_death222 166
+#define FRAME_death223 167
+#define FRAME_death224 168
+#define FRAME_death225 169
+#define FRAME_death301 170
+#define FRAME_death302 171
+#define FRAME_death303 172
+#define FRAME_death304 173
+#define FRAME_death305 174
+#define FRAME_death306 175
+#define FRAME_death307 176
+#define FRAME_death308 177
+#define FRAME_death309 178
+#define FRAME_block01 179
+#define FRAME_block02 180
+#define FRAME_block03 181
+#define FRAME_block04 182
+#define FRAME_block05 183
+#define FRAME_attak101 184
+#define FRAME_attak102 185
+#define FRAME_attak103 186
+#define FRAME_attak104 187
+#define FRAME_attak105 188
+#define FRAME_attak106 189
+#define FRAME_attak107 190
+#define FRAME_attak108 191
+#define FRAME_attak109 192
+#define FRAME_attak110 193
+#define FRAME_attak111 194
+#define FRAME_attak112 195
+#define FRAME_attak113 196
+#define FRAME_attak114 197
+#define FRAME_attak115 198
+#define FRAME_attak201 199
+#define FRAME_attak202 200
+#define FRAME_attak203 201
+#define FRAME_attak204 202
+#define FRAME_attak205 203
+#define FRAME_attak206 204
+#define FRAME_attak207 205
+#define FRAME_attak208 206
+
+#define MODEL_SCALE 1.000000