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-rw-r--r--source/baseq2/m_insane.c695
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diff --git a/source/baseq2/m_insane.c b/source/baseq2/m_insane.c
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+++ b/source/baseq2/m_insane.c
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+/*
+==============================================================================
+
+insane
+
+==============================================================================
+*/
+
+#include "g_local.h"
+#include "m_insane.h"
+
+
+static int sound_fist;
+static int sound_shake;
+static int sound_moan;
+static int sound_scream[8];
+
+void insane_fist (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
+}
+
+void insane_shake (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
+}
+
+void insane_moan (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
+}
+
+void insane_scream (edict_t *self)
+{
+ gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0);
+}
+
+
+void insane_stand (edict_t *self);
+void insane_dead (edict_t *self);
+void insane_cross (edict_t *self);
+void insane_walk (edict_t *self);
+void insane_run (edict_t *self);
+void insane_checkdown (edict_t *self);
+void insane_checkup (edict_t *self);
+void insane_onground (edict_t *self);
+
+
+mframe_t insane_frames_stand_normal [] =
+{
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, insane_checkdown }
+};
+mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand};
+
+mframe_t insane_frames_stand_insane [] =
+{
+ { ai_stand, 0, insane_shake },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, NULL },
+ { ai_stand, 0, insane_checkdown }
+};
+mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand};
+
+mframe_t insane_frames_uptodown [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, insane_moan },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+
+ { ai_move, 2.7, NULL },
+ { ai_move, 4.1, NULL },
+ { ai_move, 6, NULL },
+ { ai_move, 7.6, NULL },
+ { ai_move, 3.6, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, insane_fist },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, insane_fist },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground};
+
+
+mframe_t insane_frames_downtoup [] =
+{
+ { ai_move, -0.7, NULL }, // 41
+ { ai_move, -1.2, NULL }, // 42
+ { ai_move, -1.5, NULL }, // 43
+ { ai_move, -4.5, NULL }, // 44
+ { ai_move, -3.5, NULL }, // 45
+ { ai_move, -0.2, NULL }, // 46
+ { ai_move, 0, NULL }, // 47
+ { ai_move, -1.3, NULL }, // 48
+ { ai_move, -3, NULL }, // 49
+ { ai_move, -2, NULL }, // 50
+ { ai_move, 0, NULL }, // 51
+ { ai_move, 0, NULL }, // 52
+ { ai_move, 0, NULL }, // 53
+ { ai_move, -3.3, NULL }, // 54
+ { ai_move, -1.6, NULL }, // 55
+ { ai_move, -0.3, NULL }, // 56
+ { ai_move, 0, NULL }, // 57
+ { ai_move, 0, NULL }, // 58
+ { ai_move, 0, NULL } // 59
+};
+mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand};
+
+mframe_t insane_frames_jumpdown [] =
+{
+ { ai_move, 0.2, NULL },
+ { ai_move, 11.5, NULL },
+ { ai_move, 5.1, NULL },
+ { ai_move, 7.1, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground};
+
+
+mframe_t insane_frames_down [] =
+{
+ { ai_move, 0, NULL }, // 100
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }, // 110
+ { ai_move, -1.7, NULL },
+ { ai_move, -1.6, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, insane_fist },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }, // 120
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }, // 130
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, insane_moan },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }, // 140
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }, // 150
+ { ai_move, 0.5, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, -0.2, insane_scream },
+ { ai_move, 0, NULL },
+ { ai_move, 0.2, NULL },
+ { ai_move, 0.4, NULL },
+ { ai_move, 0.6, NULL },
+ { ai_move, 0.8, NULL },
+ { ai_move, 0.7, NULL },
+ { ai_move, 0, insane_checkup } // 160
+};
+mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
+
+mframe_t insane_frames_walk_normal [] =
+{
+ { ai_walk, 0, insane_scream },
+ { ai_walk, 2.5, NULL },
+ { ai_walk, 3.5, NULL },
+ { ai_walk, 1.7, NULL },
+ { ai_walk, 2.3, NULL },
+ { ai_walk, 2.4, NULL },
+ { ai_walk, 2.2, NULL },
+ { ai_walk, 4.2, NULL },
+ { ai_walk, 5.6, NULL },
+ { ai_walk, 3.3, NULL },
+ { ai_walk, 2.4, NULL },
+ { ai_walk, 0.9, NULL },
+ { ai_walk, 0, NULL }
+};
+mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk};
+mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run};
+
+mframe_t insane_frames_walk_insane [] =
+{
+ { ai_walk, 0, insane_scream }, // walk 1
+ { ai_walk, 3.4, NULL }, // walk 2
+ { ai_walk, 3.6, NULL }, // 3
+ { ai_walk, 2.9, NULL }, // 4
+ { ai_walk, 2.2, NULL }, // 5
+ { ai_walk, 2.6, NULL }, // 6
+ { ai_walk, 0, NULL }, // 7
+ { ai_walk, 0.7, NULL }, // 8
+ { ai_walk, 4.8, NULL }, // 9
+ { ai_walk, 5.3, NULL }, // 10
+ { ai_walk, 1.1, NULL }, // 11
+ { ai_walk, 2, NULL }, // 12
+ { ai_walk, 0.5, NULL }, // 13
+ { ai_walk, 0, NULL }, // 14
+ { ai_walk, 0, NULL }, // 15
+ { ai_walk, 4.9, NULL }, // 16
+ { ai_walk, 6.7, NULL }, // 17
+ { ai_walk, 3.8, NULL }, // 18
+ { ai_walk, 2, NULL }, // 19
+ { ai_walk, 0.2, NULL }, // 20
+ { ai_walk, 0, NULL }, // 21
+ { ai_walk, 3.4, NULL }, // 22
+ { ai_walk, 6.4, NULL }, // 23
+ { ai_walk, 5, NULL }, // 24
+ { ai_walk, 1.8, NULL }, // 25
+ { ai_walk, 0, NULL } // 26
+};
+mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk};
+mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run};
+
+mframe_t insane_frames_stand_pain [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run};
+
+mframe_t insane_frames_stand_death [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead};
+
+mframe_t insane_frames_crawl [] =
+{
+ { ai_walk, 0, insane_scream },
+ { ai_walk, 1.5, NULL },
+ { ai_walk, 2.1, NULL },
+ { ai_walk, 3.6, NULL },
+ { ai_walk, 2, NULL },
+ { ai_walk, 0.9, NULL },
+ { ai_walk, 3, NULL },
+ { ai_walk, 3.4, NULL },
+ { ai_walk, 2.4, NULL }
+};
+mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
+mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
+
+mframe_t insane_frames_crawl_pain [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run};
+
+mframe_t insane_frames_crawl_death [] =
+{
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead};
+
+mframe_t insane_frames_cross [] =
+{
+ { ai_move, 0, insane_moan },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross};
+
+mframe_t insane_frames_struggle_cross [] =
+{
+ { ai_move, 0, insane_scream },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL }
+};
+mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross};
+
+void insane_cross (edict_t *self)
+{
+ if (random() < 0.8)
+ self->monsterinfo.currentmove = &insane_move_cross;
+ else
+ self->monsterinfo.currentmove = &insane_move_struggle_cross;
+}
+
+void insane_walk (edict_t *self)
+{
+ if ( self->spawnflags & 16 ) // Hold Ground?
+ if (self->s.frame == FRAME_cr_pain10)
+ {
+ self->monsterinfo.currentmove = &insane_move_down;
+ return;
+ }
+ if (self->spawnflags & 4)
+ self->monsterinfo.currentmove = &insane_move_crawl;
+ else
+ if (random() <= 0.5)
+ self->monsterinfo.currentmove = &insane_move_walk_normal;
+ else
+ self->monsterinfo.currentmove = &insane_move_walk_insane;
+}
+
+void insane_run (edict_t *self)
+{
+ if ( self->spawnflags & 16 ) // Hold Ground?
+ if (self->s.frame == FRAME_cr_pain10)
+ {
+ self->monsterinfo.currentmove = &insane_move_down;
+ return;
+ }
+ if (self->spawnflags & 4) // Crawling?
+ self->monsterinfo.currentmove = &insane_move_runcrawl;
+ else
+ if (random() <= 0.5) // Else, mix it up
+ self->monsterinfo.currentmove = &insane_move_run_normal;
+ else
+ self->monsterinfo.currentmove = &insane_move_run_insane;
+}
+
+
+void insane_pain (edict_t *self, edict_t *other, float kick, int damage)
+{
+ int l,r;
+
+// if (self->health < (self->max_health / 2))
+// self->s.skinnum = 1;
+
+ if (level.time < self->pain_debounce_time)
+ return;
+
+ self->pain_debounce_time = level.time + 3;
+
+ r = 1 + (rand()&1);
+ if (self->health < 25)
+ l = 25;
+ else if (self->health < 50)
+ l = 50;
+ else if (self->health < 75)
+ l = 75;
+ else
+ l = 100;
+ gi.sound (self, CHAN_VOICE, gi.soundindex (va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
+
+ if (skill->value == 3)
+ return; // no pain anims in nightmare
+
+ // Don't go into pain frames if crucified.
+ if (self->spawnflags & 8)
+ {
+ self->monsterinfo.currentmove = &insane_move_struggle_cross;
+ return;
+ }
+
+ if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) )
+ {
+ self->monsterinfo.currentmove = &insane_move_crawl_pain;
+ }
+ else
+ self->monsterinfo.currentmove = &insane_move_stand_pain;
+
+}
+
+void insane_onground (edict_t *self)
+{
+ self->monsterinfo.currentmove = &insane_move_down;
+}
+
+void insane_checkdown (edict_t *self)
+{
+// if ( (self->s.frame == FRAME_stand94) || (self->s.frame == FRAME_stand65) )
+ if (self->spawnflags & 32) // Always stand
+ return;
+ if (random() < 0.3)
+ {
+ if (random() < 0.5)
+ self->monsterinfo.currentmove = &insane_move_uptodown;
+ else
+ self->monsterinfo.currentmove = &insane_move_jumpdown;
+ }
+}
+
+void insane_checkup (edict_t *self)
+{
+ // If Hold_Ground and Crawl are set
+ if ( (self->spawnflags & 4) && (self->spawnflags & 16) )
+ return;
+ if (random() < 0.5)
+ self->monsterinfo.currentmove = &insane_move_downtoup;
+
+}
+
+void insane_stand (edict_t *self)
+{
+ if (self->spawnflags & 8) // If crucified
+ {
+ self->monsterinfo.currentmove = &insane_move_cross;
+ self->monsterinfo.aiflags |= AI_STAND_GROUND;
+ }
+ // If Hold_Ground and Crawl are set
+ else if ( (self->spawnflags & 4) && (self->spawnflags & 16) )
+ self->monsterinfo.currentmove = &insane_move_down;
+ else
+ if (random() < 0.5)
+ self->monsterinfo.currentmove = &insane_move_stand_normal;
+ else
+ self->monsterinfo.currentmove = &insane_move_stand_insane;
+}
+
+void insane_dead (edict_t *self)
+{
+ if (self->spawnflags & 8)
+ {
+ self->flags |= FL_FLY;
+ }
+ else
+ {
+ VectorSet (self->mins, -16, -16, -24);
+ VectorSet (self->maxs, 16, 16, -8);
+ self->movetype = MOVETYPE_TOSS;
+ }
+ self->svflags |= SVF_DEADMONSTER;
+ self->nextthink = 0;
+ gi.linkentity (self);
+}
+
+
+void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+{
+ int n;
+
+ if (self->health <= self->gib_health)
+ {
+ gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_IDLE, 0);
+ for (n= 0; n < 2; n++)
+ ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
+ for (n= 0; n < 4; n++)
+ ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ self->deadflag = DEAD_DEAD;
+ return;
+ }
+
+ if (self->deadflag == DEAD_DEAD)
+ return;
+
+ gi.sound (self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand()%4)+1)), 1, ATTN_IDLE, 0);
+
+ self->deadflag = DEAD_DEAD;
+ self->takedamage = DAMAGE_YES;
+
+ if (self->spawnflags & 8)
+ {
+ insane_dead (self);
+ }
+ else
+ {
+ if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) )
+ self->monsterinfo.currentmove = &insane_move_crawl_death;
+ else
+ self->monsterinfo.currentmove = &insane_move_stand_death;
+ }
+}
+
+
+/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
+*/
+void SP_misc_insane (edict_t *self)
+{
+// static int skin = 0; //@@
+
+ if (deathmatch->value)
+ {
+ G_FreeEdict (self);
+ return;
+ }
+
+ sound_fist = gi.soundindex ("insane/insane11.wav");
+ sound_shake = gi.soundindex ("insane/insane5.wav");
+ sound_moan = gi.soundindex ("insane/insane7.wav");
+ sound_scream[0] = gi.soundindex ("insane/insane1.wav");
+ sound_scream[1] = gi.soundindex ("insane/insane2.wav");
+ sound_scream[2] = gi.soundindex ("insane/insane3.wav");
+ sound_scream[3] = gi.soundindex ("insane/insane4.wav");
+ sound_scream[4] = gi.soundindex ("insane/insane6.wav");
+ sound_scream[5] = gi.soundindex ("insane/insane8.wav");
+ sound_scream[6] = gi.soundindex ("insane/insane9.wav");
+ sound_scream[7] = gi.soundindex ("insane/insane10.wav");
+
+ self->movetype = MOVETYPE_STEP;
+ self->solid = SOLID_BBOX;
+ self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");
+
+ VectorSet (self->mins, -16, -16, -24);
+ VectorSet (self->maxs, 16, 16, 32);
+
+ self->health = 100;
+ self->gib_health = -50;
+ self->mass = 300;
+
+ self->pain = insane_pain;
+ self->die = insane_die;
+
+ self->monsterinfo.stand = insane_stand;
+ self->monsterinfo.walk = insane_walk;
+ self->monsterinfo.run = insane_run;
+ self->monsterinfo.dodge = NULL;
+ self->monsterinfo.attack = NULL;
+ self->monsterinfo.melee = NULL;
+ self->monsterinfo.sight = NULL;
+ self->monsterinfo.aiflags |= AI_GOOD_GUY;
+
+//@@
+// self->s.skinnum = skin;
+// skin++;
+// if (skin > 12)
+// skin = 0;
+
+ gi.linkentity (self);
+
+ if (self->spawnflags & 16) // Stand Ground
+ self->monsterinfo.aiflags |= AI_STAND_GROUND;
+
+ self->monsterinfo.currentmove = &insane_move_stand_normal;
+
+ self->monsterinfo.scale = MODEL_SCALE;
+
+ if (self->spawnflags & 8) // Crucified ?
+ {
+ VectorSet (self->mins, -16, 0, 0);
+ VectorSet (self->maxs, 16, 8, 32);
+ self->flags |= FL_NO_KNOCKBACK;
+ flymonster_start (self);
+ }
+ else
+ {
+ walkmonster_start (self);
+ self->s.skinnum = rand()%3;
+ }
+}