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Diffstat (limited to 'source/baseq2/m_insane.c')
-rw-r--r-- | source/baseq2/m_insane.c | 695 |
1 files changed, 695 insertions, 0 deletions
diff --git a/source/baseq2/m_insane.c b/source/baseq2/m_insane.c new file mode 100644 index 0000000..d2fc082 --- /dev/null +++ b/source/baseq2/m_insane.c @@ -0,0 +1,695 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +/* +============================================================================== + +insane + +============================================================================== +*/ + +#include "g_local.h" +#include "m_insane.h" + + +static int sound_fist; +static int sound_shake; +static int sound_moan; +static int sound_scream[8]; + +void insane_fist (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0); +} + +void insane_shake (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0); +} + +void insane_moan (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0); +} + +void insane_scream (edict_t *self) +{ + gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0); +} + + +void insane_stand (edict_t *self); +void insane_dead (edict_t *self); +void insane_cross (edict_t *self); +void insane_walk (edict_t *self); +void insane_run (edict_t *self); +void insane_checkdown (edict_t *self); +void insane_checkup (edict_t *self); +void insane_onground (edict_t *self); + + +mframe_t insane_frames_stand_normal [] = +{ + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, insane_checkdown } +}; +mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand}; + +mframe_t insane_frames_stand_insane [] = +{ + { ai_stand, 0, insane_shake }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, insane_checkdown } +}; +mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand}; + +mframe_t insane_frames_uptodown [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, insane_moan }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + + { ai_move, 2.7, NULL }, + { ai_move, 4.1, NULL }, + { ai_move, 6, NULL }, + { ai_move, 7.6, NULL }, + { ai_move, 3.6, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, insane_fist }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, insane_fist }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground}; + + +mframe_t insane_frames_downtoup [] = +{ + { ai_move, -0.7, NULL }, // 41 + { ai_move, -1.2, NULL }, // 42 + { ai_move, -1.5, NULL }, // 43 + { ai_move, -4.5, NULL }, // 44 + { ai_move, -3.5, NULL }, // 45 + { ai_move, -0.2, NULL }, // 46 + { ai_move, 0, NULL }, // 47 + { ai_move, -1.3, NULL }, // 48 + { ai_move, -3, NULL }, // 49 + { ai_move, -2, NULL }, // 50 + { ai_move, 0, NULL }, // 51 + { ai_move, 0, NULL }, // 52 + { ai_move, 0, NULL }, // 53 + { ai_move, -3.3, NULL }, // 54 + { ai_move, -1.6, NULL }, // 55 + { ai_move, -0.3, NULL }, // 56 + { ai_move, 0, NULL }, // 57 + { ai_move, 0, NULL }, // 58 + { ai_move, 0, NULL } // 59 +}; +mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand}; + +mframe_t insane_frames_jumpdown [] = +{ + { ai_move, 0.2, NULL }, + { ai_move, 11.5, NULL }, + { ai_move, 5.1, NULL }, + { ai_move, 7.1, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground}; + + +mframe_t insane_frames_down [] = +{ + { ai_move, 0, NULL }, // 100 + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, // 110 + { ai_move, -1.7, NULL }, + { ai_move, -1.6, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, insane_fist }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, // 120 + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, // 130 + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, insane_moan }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, // 140 + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, // 150 + { ai_move, 0.5, NULL }, + { ai_move, 0, NULL }, + { ai_move, -0.2, insane_scream }, + { ai_move, 0, NULL }, + { ai_move, 0.2, NULL }, + { ai_move, 0.4, NULL }, + { ai_move, 0.6, NULL }, + { ai_move, 0.8, NULL }, + { ai_move, 0.7, NULL }, + { ai_move, 0, insane_checkup } // 160 +}; +mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground}; + +mframe_t insane_frames_walk_normal [] = +{ + { ai_walk, 0, insane_scream }, + { ai_walk, 2.5, NULL }, + { ai_walk, 3.5, NULL }, + { ai_walk, 1.7, NULL }, + { ai_walk, 2.3, NULL }, + { ai_walk, 2.4, NULL }, + { ai_walk, 2.2, NULL }, + { ai_walk, 4.2, NULL }, + { ai_walk, 5.6, NULL }, + { ai_walk, 3.3, NULL }, + { ai_walk, 2.4, NULL }, + { ai_walk, 0.9, NULL }, + { ai_walk, 0, NULL } +}; +mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk}; +mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run}; + +mframe_t insane_frames_walk_insane [] = +{ + { ai_walk, 0, insane_scream }, // walk 1 + { ai_walk, 3.4, NULL }, // walk 2 + { ai_walk, 3.6, NULL }, // 3 + { ai_walk, 2.9, NULL }, // 4 + { ai_walk, 2.2, NULL }, // 5 + { ai_walk, 2.6, NULL }, // 6 + { ai_walk, 0, NULL }, // 7 + { ai_walk, 0.7, NULL }, // 8 + { ai_walk, 4.8, NULL }, // 9 + { ai_walk, 5.3, NULL }, // 10 + { ai_walk, 1.1, NULL }, // 11 + { ai_walk, 2, NULL }, // 12 + { ai_walk, 0.5, NULL }, // 13 + { ai_walk, 0, NULL }, // 14 + { ai_walk, 0, NULL }, // 15 + { ai_walk, 4.9, NULL }, // 16 + { ai_walk, 6.7, NULL }, // 17 + { ai_walk, 3.8, NULL }, // 18 + { ai_walk, 2, NULL }, // 19 + { ai_walk, 0.2, NULL }, // 20 + { ai_walk, 0, NULL }, // 21 + { ai_walk, 3.4, NULL }, // 22 + { ai_walk, 6.4, NULL }, // 23 + { ai_walk, 5, NULL }, // 24 + { ai_walk, 1.8, NULL }, // 25 + { ai_walk, 0, NULL } // 26 +}; +mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk}; +mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run}; + +mframe_t insane_frames_stand_pain [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run}; + +mframe_t insane_frames_stand_death [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead}; + +mframe_t insane_frames_crawl [] = +{ + { ai_walk, 0, insane_scream }, + { ai_walk, 1.5, NULL }, + { ai_walk, 2.1, NULL }, + { ai_walk, 3.6, NULL }, + { ai_walk, 2, NULL }, + { ai_walk, 0.9, NULL }, + { ai_walk, 3, NULL }, + { ai_walk, 3.4, NULL }, + { ai_walk, 2.4, NULL } +}; +mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; +mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; + +mframe_t insane_frames_crawl_pain [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run}; + +mframe_t insane_frames_crawl_death [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead}; + +mframe_t insane_frames_cross [] = +{ + { ai_move, 0, insane_moan }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross}; + +mframe_t insane_frames_struggle_cross [] = +{ + { ai_move, 0, insane_scream }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross}; + +void insane_cross (edict_t *self) +{ + if (random() < 0.8) + self->monsterinfo.currentmove = &insane_move_cross; + else + self->monsterinfo.currentmove = &insane_move_struggle_cross; +} + +void insane_walk (edict_t *self) +{ + if ( self->spawnflags & 16 ) // Hold Ground? + if (self->s.frame == FRAME_cr_pain10) + { + self->monsterinfo.currentmove = &insane_move_down; + return; + } + if (self->spawnflags & 4) + self->monsterinfo.currentmove = &insane_move_crawl; + else + if (random() <= 0.5) + self->monsterinfo.currentmove = &insane_move_walk_normal; + else + self->monsterinfo.currentmove = &insane_move_walk_insane; +} + +void insane_run (edict_t *self) +{ + if ( self->spawnflags & 16 ) // Hold Ground? + if (self->s.frame == FRAME_cr_pain10) + { + self->monsterinfo.currentmove = &insane_move_down; + return; + } + if (self->spawnflags & 4) // Crawling? + self->monsterinfo.currentmove = &insane_move_runcrawl; + else + if (random() <= 0.5) // Else, mix it up + self->monsterinfo.currentmove = &insane_move_run_normal; + else + self->monsterinfo.currentmove = &insane_move_run_insane; +} + + +void insane_pain (edict_t *self, edict_t *other, float kick, int damage) +{ + int l,r; + +// if (self->health < (self->max_health / 2)) +// self->s.skinnum = 1; + + if (level.time < self->pain_debounce_time) + return; + + self->pain_debounce_time = level.time + 3; + + r = 1 + (rand()&1); + if (self->health < 25) + l = 25; + else if (self->health < 50) + l = 50; + else if (self->health < 75) + l = 75; + else + l = 100; + gi.sound (self, CHAN_VOICE, gi.soundindex (va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0); + + if (skill->value == 3) + return; // no pain anims in nightmare + + // Don't go into pain frames if crucified. + if (self->spawnflags & 8) + { + self->monsterinfo.currentmove = &insane_move_struggle_cross; + return; + } + + if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) ) + { + self->monsterinfo.currentmove = &insane_move_crawl_pain; + } + else + self->monsterinfo.currentmove = &insane_move_stand_pain; + +} + +void insane_onground (edict_t *self) +{ + self->monsterinfo.currentmove = &insane_move_down; +} + +void insane_checkdown (edict_t *self) +{ +// if ( (self->s.frame == FRAME_stand94) || (self->s.frame == FRAME_stand65) ) + if (self->spawnflags & 32) // Always stand + return; + if (random() < 0.3) + { + if (random() < 0.5) + self->monsterinfo.currentmove = &insane_move_uptodown; + else + self->monsterinfo.currentmove = &insane_move_jumpdown; + } +} + +void insane_checkup (edict_t *self) +{ + // If Hold_Ground and Crawl are set + if ( (self->spawnflags & 4) && (self->spawnflags & 16) ) + return; + if (random() < 0.5) + self->monsterinfo.currentmove = &insane_move_downtoup; + +} + +void insane_stand (edict_t *self) +{ + if (self->spawnflags & 8) // If crucified + { + self->monsterinfo.currentmove = &insane_move_cross; + self->monsterinfo.aiflags |= AI_STAND_GROUND; + } + // If Hold_Ground and Crawl are set + else if ( (self->spawnflags & 4) && (self->spawnflags & 16) ) + self->monsterinfo.currentmove = &insane_move_down; + else + if (random() < 0.5) + self->monsterinfo.currentmove = &insane_move_stand_normal; + else + self->monsterinfo.currentmove = &insane_move_stand_insane; +} + +void insane_dead (edict_t *self) +{ + if (self->spawnflags & 8) + { + self->flags |= FL_FLY; + } + else + { + VectorSet (self->mins, -16, -16, -24); + VectorSet (self->maxs, 16, 16, -8); + self->movetype = MOVETYPE_TOSS; + } + self->svflags |= SVF_DEADMONSTER; + self->nextthink = 0; + gi.linkentity (self); +} + + +void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +{ + int n; + + if (self->health <= self->gib_health) + { + gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_IDLE, 0); + for (n= 0; n < 2; n++) + ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self->deadflag = DEAD_DEAD; + return; + } + + if (self->deadflag == DEAD_DEAD) + return; + + gi.sound (self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand()%4)+1)), 1, ATTN_IDLE, 0); + + self->deadflag = DEAD_DEAD; + self->takedamage = DAMAGE_YES; + + if (self->spawnflags & 8) + { + insane_dead (self); + } + else + { + if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) ) + self->monsterinfo.currentmove = &insane_move_crawl_death; + else + self->monsterinfo.currentmove = &insane_move_stand_death; + } +} + + +/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND +*/ +void SP_misc_insane (edict_t *self) +{ +// static int skin = 0; //@@ + + if (deathmatch->value) + { + G_FreeEdict (self); + return; + } + + sound_fist = gi.soundindex ("insane/insane11.wav"); + sound_shake = gi.soundindex ("insane/insane5.wav"); + sound_moan = gi.soundindex ("insane/insane7.wav"); + sound_scream[0] = gi.soundindex ("insane/insane1.wav"); + sound_scream[1] = gi.soundindex ("insane/insane2.wav"); + sound_scream[2] = gi.soundindex ("insane/insane3.wav"); + sound_scream[3] = gi.soundindex ("insane/insane4.wav"); + sound_scream[4] = gi.soundindex ("insane/insane6.wav"); + sound_scream[5] = gi.soundindex ("insane/insane8.wav"); + sound_scream[6] = gi.soundindex ("insane/insane9.wav"); + sound_scream[7] = gi.soundindex ("insane/insane10.wav"); + + self->movetype = MOVETYPE_STEP; + self->solid = SOLID_BBOX; + self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2"); + + VectorSet (self->mins, -16, -16, -24); + VectorSet (self->maxs, 16, 16, 32); + + self->health = 100; + self->gib_health = -50; + self->mass = 300; + + self->pain = insane_pain; + self->die = insane_die; + + self->monsterinfo.stand = insane_stand; + self->monsterinfo.walk = insane_walk; + self->monsterinfo.run = insane_run; + self->monsterinfo.dodge = NULL; + self->monsterinfo.attack = NULL; + self->monsterinfo.melee = NULL; + self->monsterinfo.sight = NULL; + self->monsterinfo.aiflags |= AI_GOOD_GUY; + +//@@ +// self->s.skinnum = skin; +// skin++; +// if (skin > 12) +// skin = 0; + + gi.linkentity (self); + + if (self->spawnflags & 16) // Stand Ground + self->monsterinfo.aiflags |= AI_STAND_GROUND; + + self->monsterinfo.currentmove = &insane_move_stand_normal; + + self->monsterinfo.scale = MODEL_SCALE; + + if (self->spawnflags & 8) // Crucified ? + { + VectorSet (self->mins, -16, 0, 0); + VectorSet (self->maxs, 16, 8, 32); + self->flags |= FL_NO_KNOCKBACK; + flymonster_start (self); + } + else + { + walkmonster_start (self); + self->s.skinnum = rand()%3; + } +} |