diff options
Diffstat (limited to 'source/baseq2/m_parasite.c')
-rw-r--r-- | source/baseq2/m_parasite.c | 552 |
1 files changed, 552 insertions, 0 deletions
diff --git a/source/baseq2/m_parasite.c b/source/baseq2/m_parasite.c new file mode 100644 index 0000000..14e4db4 --- /dev/null +++ b/source/baseq2/m_parasite.c @@ -0,0 +1,552 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +/* +============================================================================== + +parasite + +============================================================================== +*/ + +#include "g_local.h" +#include "m_parasite.h" + + +static int sound_pain1; +static int sound_pain2; +static int sound_die; +static int sound_launch; +static int sound_impact; +static int sound_suck; +static int sound_reelin; +static int sound_sight; +static int sound_tap; +static int sound_scratch; +static int sound_search; + + +void parasite_stand (edict_t *self); +void parasite_start_run (edict_t *self); +void parasite_run (edict_t *self); +void parasite_walk (edict_t *self); +void parasite_start_walk (edict_t *self); +void parasite_end_fidget (edict_t *self); +void parasite_do_fidget (edict_t *self); +void parasite_refidget (edict_t *self); + + +void parasite_launch (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); +} + +void parasite_reel_in (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); +} + +void parasite_sight (edict_t *self, edict_t *other) +{ + gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); +} + +void parasite_tap (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); +} + +void parasite_scratch (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); +} + +void parasite_search (edict_t *self) +{ + gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); +} + + +mframe_t parasite_frames_start_fidget [] = +{ + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL } +}; +mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget}; + +mframe_t parasite_frames_fidget [] = +{ + { ai_stand, 0, parasite_scratch }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_scratch }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL } +}; +mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget}; + +mframe_t parasite_frames_end_fidget [] = +{ + { ai_stand, 0, parasite_scratch }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL } +}; +mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand}; + +void parasite_end_fidget (edict_t *self) +{ + self->monsterinfo.currentmove = ¶site_move_end_fidget; +} + +void parasite_do_fidget (edict_t *self) +{ + self->monsterinfo.currentmove = ¶site_move_fidget; +} + +void parasite_refidget (edict_t *self) +{ + if (random() <= 0.8) + self->monsterinfo.currentmove = ¶site_move_fidget; + else + self->monsterinfo.currentmove = ¶site_move_end_fidget; +} + +void parasite_idle (edict_t *self) +{ + self->monsterinfo.currentmove = ¶site_move_start_fidget; +} + + +mframe_t parasite_frames_stand [] = +{ + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_tap }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_tap }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_tap }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_tap }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_tap }, + { ai_stand, 0, NULL }, + { ai_stand, 0, parasite_tap } +}; +mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand}; + +void parasite_stand (edict_t *self) +{ + self->monsterinfo.currentmove = ¶site_move_stand; +} + + +mframe_t parasite_frames_run [] = +{ + { ai_run, 30, NULL }, + { ai_run, 30, NULL }, + { ai_run, 22, NULL }, + { ai_run, 19, NULL }, + { ai_run, 24, NULL }, + { ai_run, 28, NULL }, + { ai_run, 25, NULL } +}; +mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL}; + +mframe_t parasite_frames_start_run [] = +{ + { ai_run, 0, NULL }, + { ai_run, 30, NULL }, +}; +mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run}; + +mframe_t parasite_frames_stop_run [] = +{ + { ai_run, 20, NULL }, + { ai_run, 20, NULL }, + { ai_run, 12, NULL }, + { ai_run, 10, NULL }, + { ai_run, 0, NULL }, + { ai_run, 0, NULL } +}; +mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL}; + +void parasite_start_run (edict_t *self) +{ + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + self->monsterinfo.currentmove = ¶site_move_stand; + else + self->monsterinfo.currentmove = ¶site_move_start_run; +} + +void parasite_run (edict_t *self) +{ + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + self->monsterinfo.currentmove = ¶site_move_stand; + else + self->monsterinfo.currentmove = ¶site_move_run; +} + + +mframe_t parasite_frames_walk [] = +{ + { ai_walk, 30, NULL }, + { ai_walk, 30, NULL }, + { ai_walk, 22, NULL }, + { ai_walk, 19, NULL }, + { ai_walk, 24, NULL }, + { ai_walk, 28, NULL }, + { ai_walk, 25, NULL } +}; +mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk}; + +mframe_t parasite_frames_start_walk [] = +{ + { ai_walk, 0, NULL }, + { ai_walk, 30, parasite_walk } +}; +mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL}; + +mframe_t parasite_frames_stop_walk [] = +{ + { ai_walk, 20, NULL }, + { ai_walk, 20, NULL }, + { ai_walk, 12, NULL }, + { ai_walk, 10, NULL }, + { ai_walk, 0, NULL }, + { ai_walk, 0, NULL } +}; +mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL}; + +void parasite_start_walk (edict_t *self) +{ + self->monsterinfo.currentmove = ¶site_move_start_walk; +} + +void parasite_walk (edict_t *self) +{ + self->monsterinfo.currentmove = ¶site_move_walk; +} + + +mframe_t parasite_frames_pain1 [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 6, NULL }, + { ai_move, 16, NULL }, + { ai_move, -6, NULL }, + { ai_move, -7, NULL }, + { ai_move, 0, NULL } +}; +mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run}; + +void parasite_pain (edict_t *self, edict_t *other, float kick, int damage) +{ + if (self->health < (self->max_health / 2)) + self->s.skinnum = 1; + + if (level.time < self->pain_debounce_time) + return; + + self->pain_debounce_time = level.time + 3; + + if (skill->value == 3) + return; // no pain anims in nightmare + + if (random() < 0.5) + gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + else + gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + + self->monsterinfo.currentmove = ¶site_move_pain1; +} + + +static qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end) +{ + vec3_t dir, angles; + + // check for max distance + VectorSubtract (start, end, dir); + if (VectorLength(dir) > 256) + return qfalse; + + // check for min/max pitch + vectoangles (dir, angles); + if (angles[0] < -180) + angles[0] += 360; + if (fabs(angles[0]) > 30) + return qfalse; + + return qtrue; +} + +void parasite_drain_attack (edict_t *self) +{ + vec3_t offset, start, f, r, end, dir; + trace_t tr; + int damage; + + AngleVectors (self->s.angles, f, r, NULL); + VectorSet (offset, 24, 0, 6); + G_ProjectSource (self->s.origin, offset, f, r, start); + + VectorCopy (self->enemy->s.origin, end); + if (!parasite_drain_attack_ok(start, end)) + { + end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8; + if (!parasite_drain_attack_ok(start, end)) + { + end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8; + if (!parasite_drain_attack_ok(start, end)) + return; + } + } + VectorCopy (self->enemy->s.origin, end); + + tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); + if (tr.ent != self->enemy) + return; + + if (self->s.frame == FRAME_drain03) + { + damage = 5; + gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0); + } + else + { + if (self->s.frame == FRAME_drain04) + gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); + damage = 2; + } + + gi.WriteByte (svc_temp_entity); + gi.WriteByte (TE_PARASITE_ATTACK); + gi.WriteShort (self - g_edicts); + gi.WritePosition (start); + gi.WritePosition (end); + gi.multicast (self->s.origin, MULTICAST_PVS); + + VectorSubtract (start, end, dir); + T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN); +} + +mframe_t parasite_frames_drain [] = +{ + { ai_charge, 0, parasite_launch }, + { ai_charge, 0, NULL }, + { ai_charge, 15, parasite_drain_attack }, // Target hits + { ai_charge, 0, parasite_drain_attack }, // drain + { ai_charge, 0, parasite_drain_attack }, // drain + { ai_charge, 0, parasite_drain_attack }, // drain + { ai_charge, 0, parasite_drain_attack }, // drain + { ai_charge, -2, parasite_drain_attack }, // drain + { ai_charge, -2, parasite_drain_attack }, // drain + { ai_charge, -3, parasite_drain_attack }, // drain + { ai_charge, -2, parasite_drain_attack }, // drain + { ai_charge, 0, parasite_drain_attack }, // drain + { ai_charge, -1, parasite_drain_attack }, // drain + { ai_charge, 0, parasite_reel_in }, // let go + { ai_charge, -2, NULL }, + { ai_charge, -2, NULL }, + { ai_charge, -3, NULL }, + { ai_charge, 0, NULL } +}; +mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run}; + + +mframe_t parasite_frames_break [] = +{ + { ai_charge, 0, NULL }, + { ai_charge, -3, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, 2, NULL }, + { ai_charge, -3, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, 1, NULL }, + { ai_charge, 3, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -18, NULL }, + { ai_charge, 3, NULL }, + { ai_charge, 9, NULL }, + { ai_charge, 6, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -18, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 8, NULL }, + { ai_charge, 9, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, -18, NULL }, + { ai_charge, 0, NULL }, + { ai_charge, 0, NULL }, // airborne + { ai_charge, 0, NULL }, // airborne + { ai_charge, 0, NULL }, // slides + { ai_charge, 0, NULL }, // slides + { ai_charge, 0, NULL }, // slides + { ai_charge, 0, NULL }, // slides + { ai_charge, 4, NULL }, + { ai_charge, 11, NULL }, + { ai_charge, -2, NULL }, + { ai_charge, -5, NULL }, + { ai_charge, 1, NULL } +}; +mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run}; + +/* +=== +Break Stuff Ends +=== +*/ + +void parasite_attack (edict_t *self) +{ +// if (random() <= 0.2) +// self->monsterinfo.currentmove = ¶site_move_break; +// else + self->monsterinfo.currentmove = ¶site_move_drain; +} + + + +/* +=== +Death Stuff Starts +=== +*/ + +void parasite_dead (edict_t *self) +{ + VectorSet (self->mins, -16, -16, -24); + VectorSet (self->maxs, 16, 16, -8); + self->movetype = MOVETYPE_TOSS; + self->svflags |= SVF_DEADMONSTER; + self->nextthink = 0; + gi.linkentity (self); +} + +mframe_t parasite_frames_death [] = +{ + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL }, + { ai_move, 0, NULL } +}; +mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead}; + +void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +{ + int n; + +// check for gib + if (self->health <= self->gib_health) + { + gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n= 0; n < 2; n++) + ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self->deadflag = DEAD_DEAD; + return; + } + + if (self->deadflag == DEAD_DEAD) + return; + +// regular death + gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + self->deadflag = DEAD_DEAD; + self->takedamage = DAMAGE_YES; + self->monsterinfo.currentmove = ¶site_move_death; +} + +/* +=== +End Death Stuff +=== +*/ + +/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight +*/ +void SP_monster_parasite (edict_t *self) +{ + if (deathmatch->value) + { + G_FreeEdict (self); + return; + } + + sound_pain1 = gi.soundindex ("parasite/parpain1.wav"); + sound_pain2 = gi.soundindex ("parasite/parpain2.wav"); + sound_die = gi.soundindex ("parasite/pardeth1.wav"); + sound_launch = gi.soundindex("parasite/paratck1.wav"); + sound_impact = gi.soundindex("parasite/paratck2.wav"); + sound_suck = gi.soundindex("parasite/paratck3.wav"); + sound_reelin = gi.soundindex("parasite/paratck4.wav"); + sound_sight = gi.soundindex("parasite/parsght1.wav"); + sound_tap = gi.soundindex("parasite/paridle1.wav"); + sound_scratch = gi.soundindex("parasite/paridle2.wav"); + sound_search = gi.soundindex("parasite/parsrch1.wav"); + + self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2"); + VectorSet (self->mins, -16, -16, -24); + VectorSet (self->maxs, 16, 16, 24); + self->movetype = MOVETYPE_STEP; + self->solid = SOLID_BBOX; + + self->health = 175; + self->gib_health = -50; + self->mass = 250; + + self->pain = parasite_pain; + self->die = parasite_die; + + self->monsterinfo.stand = parasite_stand; + self->monsterinfo.walk = parasite_start_walk; + self->monsterinfo.run = parasite_start_run; + self->monsterinfo.attack = parasite_attack; + self->monsterinfo.sight = parasite_sight; + self->monsterinfo.idle = parasite_idle; + + gi.linkentity (self); + + self->monsterinfo.currentmove = ¶site_move_stand; + self->monsterinfo.scale = MODEL_SCALE; + + walkmonster_start (self); +} |