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-rw-r--r--source/baseq2/m_player.h224
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diff --git a/source/baseq2/m_player.h b/source/baseq2/m_player.h
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+++ b/source/baseq2/m_player.h
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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// G:\quake2\baseq2\models/player_x/frames
+
+// This file generated by qdata - Do NOT Modify
+
+#define FRAME_stand01 0
+#define FRAME_stand02 1
+#define FRAME_stand03 2
+#define FRAME_stand04 3
+#define FRAME_stand05 4
+#define FRAME_stand06 5
+#define FRAME_stand07 6
+#define FRAME_stand08 7
+#define FRAME_stand09 8
+#define FRAME_stand10 9
+#define FRAME_stand11 10
+#define FRAME_stand12 11
+#define FRAME_stand13 12
+#define FRAME_stand14 13
+#define FRAME_stand15 14
+#define FRAME_stand16 15
+#define FRAME_stand17 16
+#define FRAME_stand18 17
+#define FRAME_stand19 18
+#define FRAME_stand20 19
+#define FRAME_stand21 20
+#define FRAME_stand22 21
+#define FRAME_stand23 22
+#define FRAME_stand24 23
+#define FRAME_stand25 24
+#define FRAME_stand26 25
+#define FRAME_stand27 26
+#define FRAME_stand28 27
+#define FRAME_stand29 28
+#define FRAME_stand30 29
+#define FRAME_stand31 30
+#define FRAME_stand32 31
+#define FRAME_stand33 32
+#define FRAME_stand34 33
+#define FRAME_stand35 34
+#define FRAME_stand36 35
+#define FRAME_stand37 36
+#define FRAME_stand38 37
+#define FRAME_stand39 38
+#define FRAME_stand40 39
+#define FRAME_run1 40
+#define FRAME_run2 41
+#define FRAME_run3 42
+#define FRAME_run4 43
+#define FRAME_run5 44
+#define FRAME_run6 45
+#define FRAME_attack1 46
+#define FRAME_attack2 47
+#define FRAME_attack3 48
+#define FRAME_attack4 49
+#define FRAME_attack5 50
+#define FRAME_attack6 51
+#define FRAME_attack7 52
+#define FRAME_attack8 53
+#define FRAME_pain101 54
+#define FRAME_pain102 55
+#define FRAME_pain103 56
+#define FRAME_pain104 57
+#define FRAME_pain201 58
+#define FRAME_pain202 59
+#define FRAME_pain203 60
+#define FRAME_pain204 61
+#define FRAME_pain301 62
+#define FRAME_pain302 63
+#define FRAME_pain303 64
+#define FRAME_pain304 65
+#define FRAME_jump1 66
+#define FRAME_jump2 67
+#define FRAME_jump3 68
+#define FRAME_jump4 69
+#define FRAME_jump5 70
+#define FRAME_jump6 71
+#define FRAME_flip01 72
+#define FRAME_flip02 73
+#define FRAME_flip03 74
+#define FRAME_flip04 75
+#define FRAME_flip05 76
+#define FRAME_flip06 77
+#define FRAME_flip07 78
+#define FRAME_flip08 79
+#define FRAME_flip09 80
+#define FRAME_flip10 81
+#define FRAME_flip11 82
+#define FRAME_flip12 83
+#define FRAME_salute01 84
+#define FRAME_salute02 85
+#define FRAME_salute03 86
+#define FRAME_salute04 87
+#define FRAME_salute05 88
+#define FRAME_salute06 89
+#define FRAME_salute07 90
+#define FRAME_salute08 91
+#define FRAME_salute09 92
+#define FRAME_salute10 93
+#define FRAME_salute11 94
+#define FRAME_taunt01 95
+#define FRAME_taunt02 96
+#define FRAME_taunt03 97
+#define FRAME_taunt04 98
+#define FRAME_taunt05 99
+#define FRAME_taunt06 100
+#define FRAME_taunt07 101
+#define FRAME_taunt08 102
+#define FRAME_taunt09 103
+#define FRAME_taunt10 104
+#define FRAME_taunt11 105
+#define FRAME_taunt12 106
+#define FRAME_taunt13 107
+#define FRAME_taunt14 108
+#define FRAME_taunt15 109
+#define FRAME_taunt16 110
+#define FRAME_taunt17 111
+#define FRAME_wave01 112
+#define FRAME_wave02 113
+#define FRAME_wave03 114
+#define FRAME_wave04 115
+#define FRAME_wave05 116
+#define FRAME_wave06 117
+#define FRAME_wave07 118
+#define FRAME_wave08 119
+#define FRAME_wave09 120
+#define FRAME_wave10 121
+#define FRAME_wave11 122
+#define FRAME_point01 123
+#define FRAME_point02 124
+#define FRAME_point03 125
+#define FRAME_point04 126
+#define FRAME_point05 127
+#define FRAME_point06 128
+#define FRAME_point07 129
+#define FRAME_point08 130
+#define FRAME_point09 131
+#define FRAME_point10 132
+#define FRAME_point11 133
+#define FRAME_point12 134
+#define FRAME_crstnd01 135
+#define FRAME_crstnd02 136
+#define FRAME_crstnd03 137
+#define FRAME_crstnd04 138
+#define FRAME_crstnd05 139
+#define FRAME_crstnd06 140
+#define FRAME_crstnd07 141
+#define FRAME_crstnd08 142
+#define FRAME_crstnd09 143
+#define FRAME_crstnd10 144
+#define FRAME_crstnd11 145
+#define FRAME_crstnd12 146
+#define FRAME_crstnd13 147
+#define FRAME_crstnd14 148
+#define FRAME_crstnd15 149
+#define FRAME_crstnd16 150
+#define FRAME_crstnd17 151
+#define FRAME_crstnd18 152
+#define FRAME_crstnd19 153
+#define FRAME_crwalk1 154
+#define FRAME_crwalk2 155
+#define FRAME_crwalk3 156
+#define FRAME_crwalk4 157
+#define FRAME_crwalk5 158
+#define FRAME_crwalk6 159
+#define FRAME_crattak1 160
+#define FRAME_crattak2 161
+#define FRAME_crattak3 162
+#define FRAME_crattak4 163
+#define FRAME_crattak5 164
+#define FRAME_crattak6 165
+#define FRAME_crattak7 166
+#define FRAME_crattak8 167
+#define FRAME_crattak9 168
+#define FRAME_crpain1 169
+#define FRAME_crpain2 170
+#define FRAME_crpain3 171
+#define FRAME_crpain4 172
+#define FRAME_crdeath1 173
+#define FRAME_crdeath2 174
+#define FRAME_crdeath3 175
+#define FRAME_crdeath4 176
+#define FRAME_crdeath5 177
+#define FRAME_death101 178
+#define FRAME_death102 179
+#define FRAME_death103 180
+#define FRAME_death104 181
+#define FRAME_death105 182
+#define FRAME_death106 183
+#define FRAME_death201 184
+#define FRAME_death202 185
+#define FRAME_death203 186
+#define FRAME_death204 187
+#define FRAME_death205 188
+#define FRAME_death206 189
+#define FRAME_death301 190
+#define FRAME_death302 191
+#define FRAME_death303 192
+#define FRAME_death304 193
+#define FRAME_death305 194
+#define FRAME_death306 195
+#define FRAME_death307 196
+#define FRAME_death308 197
+
+#define MODEL_SCALE 1.000000
+