diff options
Diffstat (limited to 'source/baseq2/p_hud.c')
-rw-r--r-- | source/baseq2/p_hud.c | 571 |
1 files changed, 571 insertions, 0 deletions
diff --git a/source/baseq2/p_hud.c b/source/baseq2/p_hud.c new file mode 100644 index 0000000..c3c7ab2 --- /dev/null +++ b/source/baseq2/p_hud.c @@ -0,0 +1,571 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "g_local.h" + + + +/* +====================================================================== + +INTERMISSION + +====================================================================== +*/ + +void MoveClientToIntermission (edict_t *ent) +{ + if (deathmatch->value || coop->value) + ent->client->showscores = qtrue; + VectorCopy (level.intermission_origin, ent->s.origin); + ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8; + ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8; + ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8; + VectorCopy (level.intermission_angle, ent->client->ps.viewangles); + ent->client->ps.pmove.pm_type = PM_FREEZE; + ent->client->ps.gunindex = 0; + ent->client->ps.blend[3] = 0; + ent->client->ps.rdflags &= ~RDF_UNDERWATER; + + // clean up powerup info + ent->client->quad_framenum = 0; + ent->client->invincible_framenum = 0; + ent->client->breather_framenum = 0; + ent->client->enviro_framenum = 0; + ent->client->grenade_blew_up = qfalse; + ent->client->grenade_time = 0; + + ent->viewheight = 0; + ent->s.modelindex = 0; + ent->s.modelindex2 = 0; + ent->s.modelindex3 = 0; + ent->s.modelindex = 0; + ent->s.effects = 0; + ent->s.sound = 0; + ent->solid = SOLID_NOT; + + // add the layout + + if (deathmatch->value || coop->value) + { + DeathmatchScoreboardMessage (ent, NULL); + gi.unicast (ent, qtrue); + } + +} + +void BeginIntermission (edict_t *targ) +{ + int i, n; + edict_t *ent, *client; + + if (level.intermissiontime) + return; // already activated + + game.autosaved = qfalse; + + // respawn any dead clients + for (i=0 ; i<maxclients->value ; i++) + { + client = g_edicts + 1 + i; + if (!client->inuse) + continue; + if (client->health <= 0) + respawn(client); + } + + level.intermissiontime = level.time; + level.changemap = targ->map; + + if (strstr(level.changemap, "*")) + { + if (coop->value) + { + for (i=0 ; i<maxclients->value ; i++) + { + client = g_edicts + 1 + i; + if (!client->inuse) + continue; + // strip players of all keys between units + for (n = 0; n < MAX_ITEMS; n++) + { + if (itemlist[n].flags & IT_KEY) + client->client->pers.inventory[n] = 0; + } + } + } + } + else + { + if (!deathmatch->value) + { + level.exitintermission = 1; // go immediately to the next level + return; + } + } + + level.exitintermission = 0; + + // find an intermission spot + ent = G_Find (NULL, FOFS(classname), "info_player_intermission"); + if (!ent) + { // the map creator forgot to put in an intermission point... + ent = G_Find (NULL, FOFS(classname), "info_player_start"); + if (!ent) + ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch"); + } + else + { // chose one of four spots + i = rand() & 3; + while (i--) + { + ent = G_Find (ent, FOFS(classname), "info_player_intermission"); + if (!ent) // wrap around the list + ent = G_Find (ent, FOFS(classname), "info_player_intermission"); + } + } + + VectorCopy (ent->s.origin, level.intermission_origin); + VectorCopy (ent->s.angles, level.intermission_angle); + + // move all clients to the intermission point + for (i=0 ; i<maxclients->value ; i++) + { + client = g_edicts + 1 + i; + if (!client->inuse) + continue; + MoveClientToIntermission (client); + } +} + + +/* +================== +DeathmatchScoreboardMessage + +================== +*/ +void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer) +{ + char entry[1024]; + char string[1400]; + int stringlength; + int i, j, k; + int sorted[MAX_CLIENTS]; + int sortedscores[MAX_CLIENTS]; + int score, total; + int picnum; + int x, y; + gclient_t *cl; + edict_t *cl_ent; + char *tag; + + // sort the clients by score + total = 0; + for (i=0 ; i<game.maxclients ; i++) + { + cl_ent = g_edicts + 1 + i; + if (!cl_ent->inuse || game.clients[i].resp.spectator) + continue; + score = game.clients[i].resp.score; + for (j=0 ; j<total ; j++) + { + if (score > sortedscores[j]) + break; + } + for (k=total ; k>j ; k--) + { + sorted[k] = sorted[k-1]; + sortedscores[k] = sortedscores[k-1]; + } + sorted[j] = i; + sortedscores[j] = score; + total++; + } + + // print level name and exit rules + string[0] = 0; + + stringlength = strlen(string); + + // add the clients in sorted order + if (total > 12) + total = 12; + + for (i=0 ; i<total ; i++) + { + cl = &game.clients[sorted[i]]; + cl_ent = g_edicts + 1 + sorted[i]; + + picnum = gi.imageindex ("i_fixme"); + x = (i>=6) ? 160 : 0; + y = 32 + 32 * (i%6); + + // add a dogtag + if (cl_ent == ent) + tag = "tag1"; + else if (cl_ent == killer) + tag = "tag2"; + else + tag = NULL; + if (tag) + { + Q_snprintf (entry, sizeof(entry), + "xv %i yv %i picn %s ",x+32, y, tag); + j = strlen(entry); + if (stringlength + j > 1024) + break; + strcpy (string + stringlength, entry); + stringlength += j; + } + + // send the layout + Q_snprintf (entry, sizeof(entry), + "client %i %i %i %i %i %i ", + x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600); + j = strlen(entry); + if (stringlength + j > 1024) + break; + strcpy (string + stringlength, entry); + stringlength += j; + } + + gi.WriteByte (svc_layout); + gi.WriteString (string); +} + + +/* +================== +DeathmatchScoreboard + +Draw instead of help message. +Note that it isn't that hard to overflow the 1400 byte message limit! +================== +*/ +void DeathmatchScoreboard (edict_t *ent) +{ + DeathmatchScoreboardMessage (ent, ent->enemy); + gi.unicast (ent, qtrue); +} + + +/* +================== +Cmd_Score_f + +Display the scoreboard +================== +*/ +void Cmd_Score_f (edict_t *ent) +{ + ent->client->showinventory = qfalse; + ent->client->showhelp = qfalse; + + if (!deathmatch->value && !coop->value) + return; + + if (ent->client->showscores) + { + ent->client->showscores = qfalse; + return; + } + + ent->client->showscores = qtrue; + DeathmatchScoreboard (ent); +} + + +/* +================== +HelpComputer + +Draw help computer. +================== +*/ +void HelpComputer (edict_t *ent) +{ + char string[1024]; + char *sk; + + if (skill->value == 0) + sk = "easy"; + else if (skill->value == 1) + sk = "medium"; + else if (skill->value == 2) + sk = "hard"; + else + sk = "hard+"; + + // send the layout + Q_snprintf (string, sizeof(string), + "xv 32 yv 8 picn help " // background + "xv 202 yv 12 string2 \"%s\" " // skill + "xv 0 yv 24 cstring2 \"%s\" " // level name + "xv 0 yv 54 cstring2 \"%s\" " // help 1 + "xv 0 yv 110 cstring2 \"%s\" " // help 2 + "xv 50 yv 164 string2 \" kills goals secrets\" " + "xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ", + sk, + level.level_name, + game.helpmessage1, + game.helpmessage2, + level.killed_monsters, level.total_monsters, + level.found_goals, level.total_goals, + level.found_secrets, level.total_secrets); + + gi.WriteByte (svc_layout); + gi.WriteString (string); + gi.unicast (ent, qtrue); +} + + +/* +================== +Cmd_Help_f + +Display the current help message +================== +*/ +void Cmd_Help_f (edict_t *ent) +{ + // this is for backwards compatability + if (deathmatch->value) + { + Cmd_Score_f (ent); + return; + } + + ent->client->showinventory = qfalse; + ent->client->showscores = qfalse; + + if (ent->client->showhelp && (ent->client->pers.game_helpchanged == game.helpchanged)) + { + ent->client->showhelp = qfalse; + return; + } + + ent->client->showhelp = qtrue; + ent->client->pers.helpchanged = 0; + HelpComputer (ent); +} + + +//======================================================================= + +/* +=============== +G_SetStats +=============== +*/ +void G_SetStats (edict_t *ent) +{ + gitem_t *item; + int index, cells; + int power_armor_type; + + // + // health + // + ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; + ent->client->ps.stats[STAT_HEALTH] = ent->health; + + // + // ammo + // + if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) + { + ent->client->ps.stats[STAT_AMMO_ICON] = 0; + ent->client->ps.stats[STAT_AMMO] = 0; + } + else + { + item = &itemlist[ent->client->ammo_index]; + ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); + ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; + } + + // + // armor + // + power_armor_type = PowerArmorType (ent); + if (power_armor_type) + { + cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; + if (cells == 0) + { // ran out of cells for power armor + ent->flags &= ~FL_POWER_ARMOR; + gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); + power_armor_type = 0;; + } + } + + index = ArmorIndex (ent); + if (power_armor_type && (!index || (level.framenum & 8) ) ) + { // flash between power armor and other armor icon + ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); + ent->client->ps.stats[STAT_ARMOR] = cells; + } + else if (index) + { + item = GetItemByIndex (index); + ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); + ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; + } + else + { + ent->client->ps.stats[STAT_ARMOR_ICON] = 0; + ent->client->ps.stats[STAT_ARMOR] = 0; + } + + // + // pickup message + // + if (level.time > ent->client->pickup_msg_time) + { + ent->client->ps.stats[STAT_PICKUP_ICON] = 0; + ent->client->ps.stats[STAT_PICKUP_STRING] = 0; + } + + // + // timers + // + if (ent->client->quad_framenum > level.framenum) + { + ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); + ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; + } + else if (ent->client->invincible_framenum > level.framenum) + { + ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); + ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; + } + else if (ent->client->enviro_framenum > level.framenum) + { + ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); + ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; + } + else if (ent->client->breather_framenum > level.framenum) + { + ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); + ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; + } + else + { + ent->client->ps.stats[STAT_TIMER_ICON] = 0; + ent->client->ps.stats[STAT_TIMER] = 0; + } + + // + // selected item + // + if (ent->client->pers.selected_item == -1) + ent->client->ps.stats[STAT_SELECTED_ICON] = 0; + else + ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); + + ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; + + // + // layouts + // + ent->client->ps.stats[STAT_LAYOUTS] = 0; + + if (deathmatch->value) + { + if (ent->client->pers.health <= 0 || level.intermissiontime + || ent->client->showscores) + ent->client->ps.stats[STAT_LAYOUTS] |= 1; + if (ent->client->showinventory && ent->client->pers.health > 0) + ent->client->ps.stats[STAT_LAYOUTS] |= 2; + } + else + { + if (ent->client->showscores || ent->client->showhelp) + ent->client->ps.stats[STAT_LAYOUTS] |= 1; + if (ent->client->showinventory && ent->client->pers.health > 0) + ent->client->ps.stats[STAT_LAYOUTS] |= 2; + } + + // + // frags + // + ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; + + // + // help icon / current weapon if not shown + // + if (ent->client->pers.helpchanged && (level.framenum&8) ) + ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); + else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) + && ent->client->pers.weapon) + ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); + else + ent->client->ps.stats[STAT_HELPICON] = 0; + + ent->client->ps.stats[STAT_SPECTATOR] = 0; +} + +/* +=============== +G_CheckChaseStats +=============== +*/ +void G_CheckChaseStats (edict_t *ent) +{ + int i; + gclient_t *cl; + + for (i = 1; i <= maxclients->value; i++) { + cl = g_edicts[i].client; + if (!g_edicts[i].inuse || cl->chase_target != ent) + continue; + memcpy(cl->ps.stats, ent->client->ps.stats, sizeof(cl->ps.stats)); + G_SetSpectatorStats(g_edicts + i); + } +} + +/* +=============== +G_SetSpectatorStats +=============== +*/ +void G_SetSpectatorStats (edict_t *ent) +{ + gclient_t *cl = ent->client; + + if (!cl->chase_target) + G_SetStats (ent); + + cl->ps.stats[STAT_SPECTATOR] = 1; + + // layouts are independant in spectator + cl->ps.stats[STAT_LAYOUTS] = 0; + if (cl->pers.health <= 0 || level.intermissiontime || cl->showscores) + cl->ps.stats[STAT_LAYOUTS] |= 1; + if (cl->showinventory && cl->pers.health > 0) + cl->ps.stats[STAT_LAYOUTS] |= 2; + + if (cl->chase_target && cl->chase_target->inuse) + cl->ps.stats[STAT_CHASE] = CS_PLAYERSKINS + + (cl->chase_target - g_edicts) - 1; + else + cl->ps.stats[STAT_CHASE] = 0; +} + |