summaryrefslogtreecommitdiff
path: root/source/q_files.h
diff options
context:
space:
mode:
Diffstat (limited to 'source/q_files.h')
-rw-r--r--source/q_files.h546
1 files changed, 273 insertions, 273 deletions
diff --git a/source/q_files.h b/source/q_files.h
index 9d66f8d..6cc84d5 100644
--- a/source/q_files.h
+++ b/source/q_files.h
@@ -31,20 +31,20 @@ The .pak files are just a linear collapse of a directory tree
========================================================================
*/
-#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
+#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
typedef struct {
- char name[56];
- uint32_t filepos, filelen;
+ char name[56];
+ uint32_t filepos, filelen;
} dpackfile_t;
typedef struct {
- uint32_t ident; // == IDPAKHEADER
- uint32_t dirofs;
- uint32_t dirlen;
+ uint32_t ident; // == IDPAKHEADER
+ uint32_t dirofs;
+ uint32_t dirlen;
} dpackheader_t;
-#define MAX_FILES_IN_PACK 4096
+#define MAX_FILES_IN_PACK 4096
/*
@@ -56,19 +56,19 @@ PCX files are used for as many images as possible
*/
typedef struct {
- uint8_t manufacturer;
- uint8_t version;
- uint8_t encoding;
- uint8_t bits_per_pixel;
- uint16_t xmin,ymin,xmax,ymax;
- uint16_t hres,vres;
- uint8_t palette[48];
- uint8_t reserved;
- uint8_t color_planes;
- uint16_t bytes_per_line;
- uint16_t palette_type;
- uint8_t filler[58];
- uint8_t data[1]; // unbounded
+ uint8_t manufacturer;
+ uint8_t version;
+ uint8_t encoding;
+ uint8_t bits_per_pixel;
+ uint16_t xmin,ymin,xmax,ymax;
+ uint16_t hres,vres;
+ uint8_t palette[48];
+ uint8_t reserved;
+ uint8_t color_planes;
+ uint16_t bytes_per_line;
+ uint16_t palette_type;
+ uint8_t filler[58];
+ uint8_t data[1]; // unbounded
} pcx_t;
@@ -80,28 +80,28 @@ typedef struct {
========================================================================
*/
-#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
-#define ALIAS_VERSION 8
+#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
+#define ALIAS_VERSION 8
-#define MAX_TRIANGLES 4096
-#define MAX_VERTS 2048
-#define MAX_FRAMES 512
-#define MAX_MD2SKINS 32
-#define MAX_SKINNAME 64
+#define MAX_TRIANGLES 4096
+#define MAX_VERTS 2048
+#define MAX_FRAMES 512
+#define MAX_MD2SKINS 32
+#define MAX_SKINNAME 64
typedef struct {
- int16_t s;
- int16_t t;
+ int16_t s;
+ int16_t t;
} dstvert_t;
typedef struct {
- uint16_t index_xyz[3];
- uint16_t index_st[3];
+ uint16_t index_xyz[3];
+ uint16_t index_st[3];
} dtriangle_t;
typedef struct {
- uint8_t v[3]; // scaled byte to fit in frame mins/maxs
- uint8_t lightnormalindex;
+ uint8_t v[3]; // scaled byte to fit in frame mins/maxs
+ uint8_t lightnormalindex;
} dtrivertx_t;
#define DTRIVERTX_V0 0
@@ -111,10 +111,10 @@ typedef struct {
#define DTRIVERTX_SIZE 4
typedef struct {
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
- char name[16]; // frame name from grabbing
- dtrivertx_t verts[1]; // variable sized
+ float scale[3]; // multiply byte verts by this
+ float translate[3]; // then add this
+ char name[16]; // frame name from grabbing
+ dtrivertx_t verts[1]; // variable sized
} daliasframe_t;
#define MAX_FRAMESIZE ( sizeof( daliasframe_t ) + sizeof( dtrivertx_t ) * ( MAX_VERTS - 1 ) )
@@ -130,260 +130,260 @@ typedef struct {
typedef struct {
- uint32_t ident;
- uint32_t version;
+ uint32_t ident;
+ uint32_t version;
- uint32_t skinwidth;
- uint32_t skinheight;
- uint32_t framesize; // byte size of each frame
+ uint32_t skinwidth;
+ uint32_t skinheight;
+ uint32_t framesize; // byte size of each frame
- uint32_t num_skins;
- uint32_t num_xyz;
- uint32_t num_st; // greater than num_xyz for seams
- uint32_t num_tris;
- uint32_t num_glcmds; // dwords in strip/fan command list
- uint32_t num_frames;
+ uint32_t num_skins;
+ uint32_t num_xyz;
+ uint32_t num_st; // greater than num_xyz for seams
+ uint32_t num_tris;
+ uint32_t num_glcmds; // dwords in strip/fan command list
+ uint32_t num_frames;
- uint32_t ofs_skins; // each skin is a MAX_SKINNAME string
- uint32_t ofs_st; // byte offset from start for stverts
- uint32_t ofs_tris; // offset for dtriangles
- uint32_t ofs_frames; // offset for first frame
- uint32_t ofs_glcmds;
- uint32_t ofs_end; // end of file
+ uint32_t ofs_skins; // each skin is a MAX_SKINNAME string
+ uint32_t ofs_st; // byte offset from start for stverts
+ uint32_t ofs_tris; // offset for dtriangles
+ uint32_t ofs_frames; // offset for first frame
+ uint32_t ofs_glcmds;
+ uint32_t ofs_end; // end of file
} dmdl_t;
/*
- =======================================================================
+ =======================================================================
- .MD3 triangle model file format
+ .MD3 triangle model file format
- =======================================================================
-*/
+ =======================================================================
+ */
-#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
-#define MD3_VERSION 15
+#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
+#define MD3_VERSION 15
// limits
-#define MD3_MAX_LODS 3
-#define MD3_MAX_TRIANGLES 8192 // per surface
-#define MD3_MAX_VERTS 4096 // per surface
-#define MD3_MAX_SHADERS 256 // per surface
-#define MD3_MAX_FRAMES 1024 // per model
-#define MD3_MAX_SURFACES 32 // per model
-#define MD3_MAX_TAGS 16 // per frame
-#define MD3_MAX_PATH 64
+#define MD3_MAX_LODS 3
+#define MD3_MAX_TRIANGLES 8192 // per surface
+#define MD3_MAX_VERTS 4096 // per surface
+#define MD3_MAX_SHADERS 256 // per surface
+#define MD3_MAX_FRAMES 1024 // per model
+#define MD3_MAX_SURFACES 32 // per model
+#define MD3_MAX_TAGS 16 // per frame
+#define MD3_MAX_PATH 64
// vertex scales
-#define MD3_XYZ_SCALE (1.0f/64.0f)
+#define MD3_XYZ_SCALE (1.0f/64.0f)
typedef struct {
- float st[2];
+ float st[2];
} dmd3coord_t;
typedef struct {
- int16_t point[3];
- uint8_t norm[2];
+ int16_t point[3];
+ uint8_t norm[2];
} dmd3vertex_t;
typedef struct {
- float mins[3];
- float maxs[3];
- float translate[3];
- float radius;
- char creator[16];
+ float mins[3];
+ float maxs[3];
+ float translate[3];
+ float radius;
+ char creator[16];
} dmd3frame_t;
typedef struct {
- char name[MD3_MAX_PATH]; // tag name
- float origin[3];
- float axis[3][3];
+ char name[MD3_MAX_PATH]; // tag name
+ float origin[3];
+ float axis[3][3];
} dmd3tag_t;
typedef struct {
- char name[MD3_MAX_PATH];
- uint32_t unused; // shader
+ char name[MD3_MAX_PATH];
+ uint32_t unused; // shader
} dmd3skin_t;
typedef struct {
- uint32_t ident;
+ uint32_t ident;
- char name[MD3_MAX_PATH];
- uint32_t flags;
+ char name[MD3_MAX_PATH];
+ uint32_t flags;
- uint32_t num_frames;
- uint32_t num_skins;
- uint32_t num_verts;
- uint32_t num_tris;
+ uint32_t num_frames;
+ uint32_t num_skins;
+ uint32_t num_verts;
+ uint32_t num_tris;
- uint32_t ofs_indexes;
- uint32_t ofs_skins;
- uint32_t ofs_tcs;
- uint32_t ofs_verts;
+ uint32_t ofs_indexes;
+ uint32_t ofs_skins;
+ uint32_t ofs_tcs;
+ uint32_t ofs_verts;
- uint32_t meshsize;
+ uint32_t meshsize;
} dmd3mesh_t;
typedef struct {
- uint32_t ident;
- uint32_t version;
+ uint32_t ident;
+ uint32_t version;
- char filename[MD3_MAX_PATH];
+ char filename[MD3_MAX_PATH];
- uint32_t flags;
+ uint32_t flags;
- uint32_t num_frames;
- uint32_t num_tags;
- uint32_t num_meshes;
- uint32_t num_skins;
+ uint32_t num_frames;
+ uint32_t num_tags;
+ uint32_t num_meshes;
+ uint32_t num_skins;
- uint32_t ofs_frames;
- uint32_t ofs_tags;
- uint32_t ofs_meshes;
- uint32_t ofs_end;
+ uint32_t ofs_frames;
+ uint32_t ofs_tags;
+ uint32_t ofs_meshes;
+ uint32_t ofs_end;
} dmd3header_t;
/*
-========================================================================
+ ========================================================================
-.SP2 sprite file format
+ .SP2 sprite file format
-========================================================================
-*/
+ ========================================================================
+ */
-#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
- // little-endian "IDS2"
-#define SPRITE_VERSION 2
+#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
+// little-endian "IDS2"
+#define SPRITE_VERSION 2
typedef struct {
- uint32_t width, height;
- uint32_t origin_x, origin_y; // raster coordinates inside pic
- char name[MAX_SKINNAME]; // name of pcx file
+ uint32_t width, height;
+ uint32_t origin_x, origin_y; // raster coordinates inside pic
+ char name[MAX_SKINNAME]; // name of pcx file
} dsprframe_t;
typedef struct {
- uint32_t ident;
- uint32_t version;
- uint32_t numframes;
- dsprframe_t frames[1]; // variable sized
+ uint32_t ident;
+ uint32_t version;
+ uint32_t numframes;
+ dsprframe_t frames[1]; // variable sized
} dsprite_t;
/*
-==============================================================================
+ ==============================================================================
- .WAL texture file format
+ .WAL texture file format
-==============================================================================
-*/
+ ==============================================================================
+ */
-#define MIPLEVELS 4
+#define MIPLEVELS 4
typedef struct {
- char name[32];
- uint32_t width, height;
- uint32_t offsets[MIPLEVELS]; // four mip maps stored
- char animname[32]; // next frame in animation chain
- uint32_t flags;
- uint32_t contents;
- uint32_t value;
+ char name[32];
+ uint32_t width, height;
+ uint32_t offsets[MIPLEVELS]; // four mip maps stored
+ char animname[32]; // next frame in animation chain
+ uint32_t flags;
+ uint32_t contents;
+ uint32_t value;
} miptex_t;
/*
-==============================================================================
+ ==============================================================================
- .BSP file format
+ .BSP file format
-==============================================================================
-*/
+ ==============================================================================
+ */
-#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
- // little-endian "IBSP"
+#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
+// little-endian "IBSP"
-#define BSPVERSION 38
+#define BSPVERSION 38
// upper design bounds
// leaffaces, leafbrushes, planes, and verts are still bounded by
// 16 bit short limits
-#define MAX_MAP_MODELS 1024
-#define MAX_MAP_BRUSHES 8192
-#define MAX_MAP_ENTITIES 2048
-#define MAX_MAP_ENTSTRING 0x40000
-#define MAX_MAP_TEXINFO 8192
-
-#define MAX_MAP_AREAS 256
-#define MAX_MAP_AREAPORTALS 1024
-#define MAX_MAP_PLANES 65536
-#define MAX_MAP_NODES 65536
-#define MAX_MAP_BRUSHSIDES 65536
-#define MAX_MAP_LEAFS 65536
-#define MAX_MAP_VERTS 65536
-#define MAX_MAP_FACES 65536
-#define MAX_MAP_LEAFFACES 65536
-#define MAX_MAP_LEAFBRUSHES 65536
-#define MAX_MAP_PORTALS 65536
-#define MAX_MAP_EDGES 128000
-#define MAX_MAP_SURFEDGES 256000
-#define MAX_MAP_LIGHTING 0x200000
-#define MAX_MAP_VISIBILITY 0x100000
+#define MAX_MAP_MODELS 1024
+#define MAX_MAP_BRUSHES 8192
+#define MAX_MAP_ENTITIES 2048
+#define MAX_MAP_ENTSTRING 0x40000
+#define MAX_MAP_TEXINFO 8192
+
+#define MAX_MAP_AREAS 256
+#define MAX_MAP_AREAPORTALS 1024
+#define MAX_MAP_PLANES 65536
+#define MAX_MAP_NODES 65536
+#define MAX_MAP_BRUSHSIDES 65536
+#define MAX_MAP_LEAFS 65536
+#define MAX_MAP_VERTS 65536
+#define MAX_MAP_FACES 65536
+#define MAX_MAP_LEAFFACES 65536
+#define MAX_MAP_LEAFBRUSHES 65536
+#define MAX_MAP_PORTALS 65536
+#define MAX_MAP_EDGES 128000
+#define MAX_MAP_SURFEDGES 256000
+#define MAX_MAP_LIGHTING 0x200000
+#define MAX_MAP_VISIBILITY 0x100000
// key / value pair sizes
-#define MAX_KEY 32
-#define MAX_VALUE 1024
+#define MAX_KEY 32
+#define MAX_VALUE 1024
//=============================================================================
typedef struct {
- uint32_t fileofs, filelen;
+ uint32_t fileofs, filelen;
} lump_t;
-#define LUMP_ENTITIES 0
-#define LUMP_PLANES 1
-#define LUMP_VERTEXES 2
-#define LUMP_VISIBILITY 3
-#define LUMP_NODES 4
-#define LUMP_TEXINFO 5
-#define LUMP_FACES 6
-#define LUMP_LIGHTING 7
-#define LUMP_LEAFS 8
-#define LUMP_LEAFFACES 9
-#define LUMP_LEAFBRUSHES 10
-#define LUMP_EDGES 11
-#define LUMP_SURFEDGES 12
-#define LUMP_MODELS 13
-#define LUMP_BRUSHES 14
-#define LUMP_BRUSHSIDES 15
-#define LUMP_POP 16
-#define LUMP_AREAS 17
-#define LUMP_AREAPORTALS 18
-#define HEADER_LUMPS 19
-
-typedef struct {
- uint32_t ident;
- uint32_t version;
- lump_t lumps[HEADER_LUMPS];
+#define LUMP_ENTITIES 0
+#define LUMP_PLANES 1
+#define LUMP_VERTEXES 2
+#define LUMP_VISIBILITY 3
+#define LUMP_NODES 4
+#define LUMP_TEXINFO 5
+#define LUMP_FACES 6
+#define LUMP_LIGHTING 7
+#define LUMP_LEAFS 8
+#define LUMP_LEAFFACES 9
+#define LUMP_LEAFBRUSHES 10
+#define LUMP_EDGES 11
+#define LUMP_SURFEDGES 12
+#define LUMP_MODELS 13
+#define LUMP_BRUSHES 14
+#define LUMP_BRUSHSIDES 15
+#define LUMP_POP 16
+#define LUMP_AREAS 17
+#define LUMP_AREAPORTALS 18
+#define HEADER_LUMPS 19
+
+typedef struct {
+ uint32_t ident;
+ uint32_t version;
+ lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct {
- float mins[3], maxs[3];
- float origin[3]; // for sounds or lights
- uint32_t headnode;
- uint32_t firstface, numfaces; // submodels just draw faces
- // without walking the bsp tree
+ float mins[3], maxs[3];
+ float origin[3]; // for sounds or lights
+ uint32_t headnode;
+ uint32_t firstface, numfaces; // submodels just draw faces
+ // without walking the bsp tree
} dmodel_t;
typedef struct {
- float point[3];
+ float point[3];
} dvertex_t;
typedef struct {
- float normal[3];
- float dist;
- uint32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
+ float normal[3];
+ float dist;
+ uint32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
@@ -394,146 +394,146 @@ typedef struct {
// these definitions also need to be in q_shared.h!
// lower bits are stronger, and will eat weaker brushes completely
-#define CONTENTS_SOLID 1 // an eye is never valid in a solid
-#define CONTENTS_WINDOW 2 // translucent, but not watery
-#define CONTENTS_AUX 4
-#define CONTENTS_LAVA 8
-#define CONTENTS_SLIME 16
-#define CONTENTS_WATER 32
-#define CONTENTS_MIST 64
-#define LAST_VISIBLE_CONTENTS 64
+#define CONTENTS_SOLID 1 // an eye is never valid in a solid
+#define CONTENTS_WINDOW 2 // translucent, but not watery
+#define CONTENTS_AUX 4
+#define CONTENTS_LAVA 8
+#define CONTENTS_SLIME 16
+#define CONTENTS_WATER 32
+#define CONTENTS_MIST 64
+#define LAST_VISIBLE_CONTENTS 64
// remaining contents are non-visible, and don't eat brushes
-#define CONTENTS_AREAPORTAL 0x8000
+#define CONTENTS_AREAPORTAL 0x8000
-#define CONTENTS_PLAYERCLIP 0x10000
-#define CONTENTS_MONSTERCLIP 0x20000
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
// currents can be added to any other contents, and may be mixed
-#define CONTENTS_CURRENT_0 0x40000
-#define CONTENTS_CURRENT_90 0x80000
-#define CONTENTS_CURRENT_180 0x100000
-#define CONTENTS_CURRENT_270 0x200000
-#define CONTENTS_CURRENT_UP 0x400000
-#define CONTENTS_CURRENT_DOWN 0x800000
+#define CONTENTS_CURRENT_0 0x40000
+#define CONTENTS_CURRENT_90 0x80000
+#define CONTENTS_CURRENT_180 0x100000
+#define CONTENTS_CURRENT_270 0x200000
+#define CONTENTS_CURRENT_UP 0x400000
+#define CONTENTS_CURRENT_DOWN 0x800000
-#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
+#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
-#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
-#define CONTENTS_DEADMONSTER 0x4000000
-#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
-#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
-#define CONTENTS_LADDER 0x20000000
+#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
+#define CONTENTS_DEADMONSTER 0x4000000
+#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
+#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
+#define CONTENTS_LADDER 0x20000000
-#define SURF_LIGHT 0x1 // value will hold the light strength
+#define SURF_LIGHT 0x1 // value will hold the light strength
-#define SURF_SLICK 0x2 // effects game physics
+#define SURF_SLICK 0x2 // effects game physics
-#define SURF_SKY 0x4 // don't draw, but add to skybox
-#define SURF_WARP 0x8 // turbulent water warp
-#define SURF_TRANS33 0x10
-#define SURF_TRANS66 0x20
-#define SURF_FLOWING 0x40 // scroll towards angle
-#define SURF_NODRAW 0x80 // don't bother referencing the texture
+#define SURF_SKY 0x4 // don't draw, but add to skybox
+#define SURF_WARP 0x8 // turbulent water warp
+#define SURF_TRANS33 0x10
+#define SURF_TRANS66 0x20
+#define SURF_FLOWING 0x40 // scroll towards angle
+#define SURF_NODRAW 0x80 // don't bother referencing the texture
typedef struct {
- uint32_t planenum;
- uint32_t children[2]; // negative numbers are -(leafs+1), not nodes
- int16_t mins[3]; // for frustom culling
- int16_t maxs[3];
- uint16_t firstface;
- uint16_t numfaces; // counting both sides
+ uint32_t planenum;
+ uint32_t children[2]; // negative numbers are -(leafs+1), not nodes
+ int16_t mins[3]; // for frustom culling
+ int16_t maxs[3];
+ uint16_t firstface;
+ uint16_t numfaces; // counting both sides
} dnode_t;
typedef struct texinfo_s {
- float vecs[2][4]; // [s/t][xyz offset]
- uint32_t flags; // miptex flags + overrides
- int32_t value; // light emission, etc
- char texture[32]; // texture name (textures/*.wal)
- uint32_t nexttexinfo; // for animations, -1 = end of chain
+ float vecs[2][4]; // [s/t][xyz offset]
+ uint32_t flags; // miptex flags + overrides
+ int32_t value; // light emission, etc
+ char texture[32]; // texture name (textures/*.wal)
+ uint32_t nexttexinfo; // for animations, -1 = end of chain
} texinfo_t;
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct {
- uint16_t v[2]; // vertex numbers
+ uint16_t v[2]; // vertex numbers
} dedge_t;
-#define MAXLIGHTMAPS 4
+#define MAXLIGHTMAPS 4
typedef struct {
- uint16_t planenum;
- uint16_t side;
+ uint16_t planenum;
+ uint16_t side;
- uint32_t firstedge; // we must support > 64k edges
- uint16_t numedges;
- uint16_t texinfo;
+ uint32_t firstedge; // we must support > 64k edges
+ uint16_t numedges;
+ uint16_t texinfo;
// lighting info
- uint8_t styles[MAXLIGHTMAPS];
- uint32_t lightofs; // start of [numstyles*surfsize] samples
+ uint8_t styles[MAXLIGHTMAPS];
+ uint32_t lightofs; // start of [numstyles*surfsize] samples
} dface_t;
typedef struct {
- uint32_t contents; // OR of all brushes (not needed?)
+ uint32_t contents; // OR of all brushes (not needed?)
- uint16_t cluster;
- uint16_t area;
+ uint16_t cluster;
+ uint16_t area;
- int16_t mins[3]; // for frustum culling
- int16_t maxs[3];
+ int16_t mins[3]; // for frustum culling
+ int16_t maxs[3];
- uint16_t firstleafface;
- uint16_t numleaffaces;
+ uint16_t firstleafface;
+ uint16_t numleaffaces;
- uint16_t firstleafbrush;
- uint16_t numleafbrushes;
+ uint16_t firstleafbrush;
+ uint16_t numleafbrushes;
} dleaf_t;
typedef struct {
- uint16_t planenum; // facing out of the leaf
- uint16_t texinfo;
+ uint16_t planenum; // facing out of the leaf
+ uint16_t texinfo;
} dbrushside_t;
typedef struct {
- uint32_t firstside;
- uint32_t numsides;
- uint32_t contents;
+ uint32_t firstside;
+ uint32_t numsides;
+ uint32_t contents;
} dbrush_t;
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
// the visibility lump consists of a header with a count, then
// byte offsets for the PVS and PHS of each cluster, then the raw
// compressed bit vectors
-#define DVIS_PVS 0
-#define DVIS_PHS 1
+#define DVIS_PVS 0
+#define DVIS_PHS 1
-#define DVIS_CLUSTERS 8
+#define DVIS_CLUSTERS 8
typedef struct {
- uint32_t numclusters;
- uint32_t bitofs[DVIS_CLUSTERS][2]; // bitofs[numclusters][2]
+ uint32_t numclusters;
+ uint32_t bitofs[DVIS_CLUSTERS][2]; // bitofs[numclusters][2]
} dvis_t;
// each area has a list of portals that lead into other areas
// when portals are closed, other areas may not be visible or
// hearable even if the vis info says that it should be
typedef struct {
- uint32_t portalnum;
- uint32_t otherarea;
+ uint32_t portalnum;
+ uint32_t otherarea;
} dareaportal_t;
typedef struct {
- uint32_t numareaportals;
- uint32_t firstareaportal;
+ uint32_t numareaportals;
+ uint32_t firstareaportal;
} darea_t;