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-rw-r--r--source/ui_game.c101
1 files changed, 1 insertions, 100 deletions
diff --git a/source/ui_game.c b/source/ui_game.c
index 8e52345..510fed5 100644
--- a/source/ui_game.c
+++ b/source/ui_game.c
@@ -28,105 +28,6 @@ GAME MENU
=============================================================================
*/
-#define ID_LOADGAME 101
-#define ID_START 102
-
-typedef struct m_game_s {
- menuFrameWork_t menu;
- menuSpinControl_t skill;
- menuAction_t load;
- menuAction_t start;
- menuStatic_t banner;
-} m_game_t;
-
-static m_game_t m_game;
-
-static const char *difficulty_names[] = {
- "easy",
- "medium",
- "hard",
- "hard+",
- NULL
-};
-
-static void StartGame( void ) {
- cvar.SetInteger( "skill", m_game.skill.curvalue );
- cvar.SetInteger( "deathmatch", 0 );
- cvar.SetInteger( "coop", 0 );
- cvar.SetInteger( "gamerules", 0 ); //PGM
-
- cmd.ExecuteText( EXEC_APPEND, "map base1\n" );
-
- // disable updates and start the cinematic going
- UI_ForceMenuOff();
-
-}
-
-static int GameMenu_Callback( int id, int msg, int param ) {
- switch( msg ) {
- case QM_ACTIVATE:
- switch( id ) {
- case ID_LOADGAME:
- M_Menu_LoadGame_f ();
- break;
- case ID_START:
- StartGame();
- break;
- }
- return QMS_IN;
- case QM_DESTROY:
- break;
- default:
- break;
- }
-
- return QMS_NOTHANDLED;
-
-}
-
-static void GameMenu_Init( void ) {
- int y;
-
- memset( &m_game, 0, sizeof( m_game ) );
-
- m_game.menu.callback = GameMenu_Callback;
-
- y = 120;
- m_game.skill.generic.type = MTYPE_SPINCONTROL;
- m_game.skill.generic.name = "skill";
- m_game.skill.generic.x = uis.width / 2;
- m_game.skill.generic.y = y;
- m_game.skill.itemnames = difficulty_names;
- y += 8;
-
- m_game.load.generic.type = MTYPE_ACTION;
- m_game.load.generic.id = ID_LOADGAME;
- m_game.load.generic.name = "load game";
- m_game.load.generic.x = uis.width / 2 + LCOLUMN_OFFSET;
- m_game.load.generic.y = y;
- m_game.load.generic.uiFlags = UI_RIGHT;
- y += 8;
-
- m_game.start.generic.type = MTYPE_ACTION;
- m_game.start.generic.flags = QMF_HASFOCUS;
- m_game.start.generic.id = ID_START;
- m_game.start.generic.name = "start game";
- m_game.start.generic.x = uis.width / 2 + LCOLUMN_OFFSET;
- m_game.start.generic.y = y;
- m_game.start.generic.uiFlags = UI_RIGHT;
- y += 8;
-
- UI_SetupDefaultBanner( &m_game.banner, "Single player" );
-
- Menu_AddItem( &m_game.menu, (void *)&m_game.skill );
- Menu_AddItem( &m_game.menu, (void *)&m_game.load );
- Menu_AddItem( &m_game.menu, (void *)&m_game.start );
- Menu_AddItem( &m_game.menu, (void *)&m_game.banner );
-}
-
-
-
void M_Menu_Game_f( void ) {
- GameMenu_Init();
- UI_PushMenu( &m_game.menu );
}
+