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-rw-r--r--src/baseq2/m_boss31.c362
1 files changed, 162 insertions, 200 deletions
diff --git a/src/baseq2/m_boss31.c b/src/baseq2/m_boss31.c
index 0a272fb..d62dc2a 100644
--- a/src/baseq2/m_boss31.c
+++ b/src/baseq2/m_boss31.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -28,8 +28,8 @@ jorg
#include "g_local.h"
#include "m_boss31.h"
-extern void SP_monster_makron (edict_t *self);
-qboolean visible (edict_t *self, edict_t *other);
+extern void SP_monster_makron(edict_t *self);
+qboolean visible(edict_t *self, edict_t *other);
static int sound_pain1;
static int sound_pain2;
@@ -46,29 +46,29 @@ static int sound_step_left;
static int sound_step_right;
static int sound_death_hit;
-void BossExplode (edict_t *self);
-void MakronToss (edict_t *self);
+void BossExplode(edict_t *self);
+void MakronToss(edict_t *self);
-void jorg_search (edict_t *self)
+void jorg_search(edict_t *self)
{
float r;
r = random();
if (r <= 0.3)
- gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
else if (r <= 0.6)
- gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
else
- gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
}
-void jorg_dead (edict_t *self);
-void jorgBFG (edict_t *self);
-void jorgMachineGun (edict_t *self);
-void jorg_firebullet (edict_t *self);
+void jorg_dead(edict_t *self);
+void jorgBFG(edict_t *self);
+void jorgMachineGun(edict_t *self);
+void jorg_firebullet(edict_t *self);
void jorg_reattack1(edict_t *self);
void jorg_attack1(edict_t *self);
void jorg_idle(edict_t *self);
@@ -80,8 +80,7 @@ void jorg_death_hit(edict_t *self);
// stand
//
-mframe_t jorg_frames_stand []=
-{
+mframe_t jorg_frames_stand [] = {
{ ai_stand, 0, jorg_idle },
{ ai_stand, 0, NULL },
{ ai_stand, 0, NULL },
@@ -136,35 +135,34 @@ mframe_t jorg_frames_stand []=
};
mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};
-void jorg_idle (edict_t *self)
+void jorg_idle(edict_t *self)
{
- gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0);
+ gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0);
}
-void jorg_death_hit (edict_t *self)
+void jorg_death_hit(edict_t *self)
{
- gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0);
+ gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0);
}
-void jorg_step_left (edict_t *self)
+void jorg_step_left(edict_t *self)
{
- gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
+ gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
}
-void jorg_step_right (edict_t *self)
+void jorg_step_right(edict_t *self)
{
- gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
+ gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
}
-void jorg_stand (edict_t *self)
+void jorg_stand(edict_t *self)
{
self->monsterinfo.currentmove = &jorg_move_stand;
}
-mframe_t jorg_frames_run [] =
-{
+mframe_t jorg_frames_run [] = {
{ ai_run, 17, jorg_step_left },
{ ai_run, 0, NULL },
{ ai_run, 0, NULL },
@@ -186,8 +184,7 @@ mmove_t jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};
// walk
//
-mframe_t jorg_frames_start_walk [] =
-{
+mframe_t jorg_frames_start_walk [] = {
{ ai_walk, 5, NULL },
{ ai_walk, 6, NULL },
{ ai_walk, 7, NULL },
@@ -196,8 +193,7 @@ mframe_t jorg_frames_start_walk [] =
};
mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};
-mframe_t jorg_frames_walk [] =
-{
+mframe_t jorg_frames_walk [] = {
{ ai_walk, 17, NULL },
{ ai_walk, 0, NULL },
{ ai_walk, 0, NULL },
@@ -215,8 +211,7 @@ mframe_t jorg_frames_walk [] =
};
mmove_t jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};
-mframe_t jorg_frames_end_walk [] =
-{
+mframe_t jorg_frames_end_walk [] = {
{ ai_walk, 11, NULL },
{ ai_walk, 0, NULL },
{ ai_walk, 0, NULL },
@@ -226,12 +221,12 @@ mframe_t jorg_frames_end_walk [] =
};
mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};
-void jorg_walk (edict_t *self)
+void jorg_walk(edict_t *self)
{
- self->monsterinfo.currentmove = &jorg_move_walk;
+ self->monsterinfo.currentmove = &jorg_move_walk;
}
-void jorg_run (edict_t *self)
+void jorg_run(edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &jorg_move_stand;
@@ -239,8 +234,7 @@ void jorg_run (edict_t *self)
self->monsterinfo.currentmove = &jorg_move_run;
}
-mframe_t jorg_frames_pain3 [] =
-{
+mframe_t jorg_frames_pain3 [] = {
{ ai_move, -28, NULL },
{ ai_move, -6, NULL },
{ ai_move, -3, jorg_step_left },
@@ -269,24 +263,21 @@ mframe_t jorg_frames_pain3 [] =
};
mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};
-mframe_t jorg_frames_pain2 [] =
-{
+mframe_t jorg_frames_pain2 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
};
mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};
-mframe_t jorg_frames_pain1 [] =
-{
+mframe_t jorg_frames_pain1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }
};
mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};
-mframe_t jorg_frames_death1 [] =
-{
+mframe_t jorg_frames_death1 [] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -310,10 +301,10 @@ mframe_t jorg_frames_death1 [] =
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
- { ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
- { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL }, // 30
@@ -330,25 +321,24 @@ mframe_t jorg_frames_death1 [] =
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
- { ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
- { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
+ { ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, MakronToss },
{ ai_move, 0, BossExplode } // 50
};
mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};
-mframe_t jorg_frames_attack2 []=
-{
+mframe_t jorg_frames_attack2 [] = {
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
- { ai_charge, 0, jorgBFG },
+ { ai_charge, 0, jorgBFG },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -358,8 +348,7 @@ mframe_t jorg_frames_attack2 []=
};
mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};
-mframe_t jorg_frames_start_attack1 [] =
-{
+mframe_t jorg_frames_start_attack1 [] = {
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
{ ai_charge, 0, NULL },
@@ -371,8 +360,7 @@ mframe_t jorg_frames_start_attack1 [] =
};
mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};
-mframe_t jorg_frames_attack1[]=
-{
+mframe_t jorg_frames_attack1[] = {
{ ai_charge, 0, jorg_firebullet },
{ ai_charge, 0, jorg_firebullet },
{ ai_charge, 0, jorg_firebullet },
@@ -382,8 +370,7 @@ mframe_t jorg_frames_attack1[]=
};
mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1};
-mframe_t jorg_frames_end_attack1[]=
-{
+mframe_t jorg_frames_end_attack1[] = {
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
{ ai_move, 0, NULL },
@@ -396,15 +383,13 @@ void jorg_reattack1(edict_t *self)
if (visible(self, self->enemy))
if (random() < 0.9)
self->monsterinfo.currentmove = &jorg_move_attack1;
- else
- {
+ else {
self->s.sound = 0;
- self->monsterinfo.currentmove = &jorg_move_end_attack1;
+ self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
- else
- {
+ else {
self->s.sound = 0;
- self->monsterinfo.currentmove = &jorg_move_end_attack1;
+ self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
}
@@ -413,37 +398,37 @@ void jorg_attack1(edict_t *self)
self->monsterinfo.currentmove = &jorg_move_attack1;
}
-void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
+void jorg_pain(edict_t *self, edict_t *other, float kick, int damage)
{
if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
-
+ self->s.skinnum = 1;
+
self->s.sound = 0;
if (level.time < self->pain_debounce_time)
- return;
+ return;
// Lessen the chance of him going into his pain frames if he takes little damage
if (damage <= 40)
- if (random()<=0.6)
+ if (random() <= 0.6)
return;
- /*
+ /*
If he's entering his attack1 or using attack1, lessen the chance of him
going into pain
*/
-
- if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) )
+
+ if ((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108))
if (random() <= 0.005)
return;
- if ( (self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114) )
+ if ((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114))
if (random() <= 0.00005)
return;
- if ( (self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208) )
+ if ((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208))
if (random() <= 0.005)
return;
@@ -452,85 +437,79 @@ void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
if (skill->value == 3)
return; // no pain anims in nightmare
- if (damage <= 50)
- {
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
+ if (damage <= 50) {
+ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain1;
- }
- else if (damage <= 100)
- {
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
+ } else if (damage <= 100) {
+ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain2;
- }
- else
- {
- if (random() <= 0.3)
- {
- gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
+ } else {
+ if (random() <= 0.3) {
+ gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain3;
}
}
};
-void jorgBFG (edict_t *self)
+void jorgBFG(edict_t *self)
{
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start);
+ AngleVectors(self->s.angles, forward, right, NULL);
+ G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start);
- VectorCopy (self->enemy->s.origin, vec);
+ VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, dir);
- VectorNormalize (dir);
- gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
- /*void monster_fire_bfg (edict_t *self,
- vec3_t start,
- vec3_t aimdir,
- int damage,
- int speed,
- int kick,
- float damage_radius,
+ VectorSubtract(vec, start, dir);
+ VectorNormalize(dir);
+ gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
+ /*void monster_fire_bfg (edict_t *self,
+ vec3_t start,
+ vec3_t aimdir,
+ int damage,
+ int speed,
+ int kick,
+ float damage_radius,
int flashtype)*/
- monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
-}
+ monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
+}
-void jorg_firebullet_right (edict_t *self)
+void jorg_firebullet_right(edict_t *self)
{
vec3_t forward, right, target;
vec3_t start;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start);
+ AngleVectors(self->s.angles, forward, right, NULL);
+ G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start);
- VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
+ VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
target[2] += self->enemy->viewheight;
- VectorSubtract (target, start, forward);
- VectorNormalize (forward);
+ VectorSubtract(target, start, forward);
+ VectorNormalize(forward);
- monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
-}
+ monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
+}
-void jorg_firebullet_left (edict_t *self)
+void jorg_firebullet_left(edict_t *self)
{
vec3_t forward, right, target;
vec3_t start;
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start);
+ AngleVectors(self->s.angles, forward, right, NULL);
+ G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start);
- VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
+ VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
target[2] += self->enemy->viewheight;
- VectorSubtract (target, start, forward);
- VectorNormalize (forward);
+ VectorSubtract(target, start, forward);
+ VectorNormalize(forward);
- monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
-}
+ monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
+}
-void jorg_firebullet (edict_t *self)
+void jorg_firebullet(edict_t *self)
{
jorg_firebullet_left(self);
jorg_firebullet_right(self);
@@ -540,24 +519,21 @@ void jorg_attack(edict_t *self)
{
vec3_t vec;
float range;
-
- VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
- range = VectorLength (vec);
-
- if (random() <= 0.75)
- {
- gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
- self->s.sound = gi.soundindex ("boss3/w_loop.wav");
+
+ VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
+ range = VectorLength(vec);
+
+ if (random() <= 0.75) {
+ gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0);
+ self->s.sound = gi.soundindex("boss3/w_loop.wav");
self->monsterinfo.currentmove = &jorg_move_start_attack1;
- }
- else
- {
- gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM,0);
+ } else {
+ gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_attack2;
}
}
-void jorg_dead (edict_t *self)
+void jorg_dead(edict_t *self)
{
#if 0
edict_t *tempent;
@@ -565,30 +541,30 @@ void jorg_dead (edict_t *self)
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, -8);
*/
-
+
// Jorg is on modelindex2. Do not clear him.
- VectorSet (self->mins, -60, -60, 0);
- VectorSet (self->maxs, 60, 60, 72);
+ VectorSet(self->mins, -60, -60, 0);
+ VectorSet(self->maxs, 60, 60, 72);
self->movetype = MOVETYPE_TOSS;
self->nextthink = 0;
- gi.linkentity (self);
+ gi.linkentity(self);
tempent = G_Spawn();
- VectorCopy (self->s.origin, tempent->s.origin);
- VectorCopy (self->s.angles, tempent->s.angles);
+ VectorCopy(self->s.origin, tempent->s.origin);
+ VectorCopy(self->s.angles, tempent->s.angles);
tempent->killtarget = self->killtarget;
tempent->target = self->target;
tempent->activator = self->enemy;
self->killtarget = 0;
self->target = 0;
- SP_monster_makron (tempent);
+ SP_monster_makron(tempent);
#endif
}
-void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
+void jorg_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
- gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_NO;
self->s.sound = 0;
@@ -596,7 +572,7 @@ void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage,
self->monsterinfo.currentmove = &jorg_move_death;
}
-qboolean Jorg_CheckAttack (edict_t *self)
+qboolean Jorg_CheckAttack(edict_t *self)
{
vec3_t spot1, spot2;
vec3_t temp;
@@ -606,79 +582,66 @@ qboolean Jorg_CheckAttack (edict_t *self)
int enemy_range;
float enemy_yaw;
- if (self->enemy->health > 0)
- {
- // see if any entities are in the way of the shot
- VectorCopy (self->s.origin, spot1);
+ if (self->enemy->health > 0) {
+ // see if any entities are in the way of the shot
+ VectorCopy(self->s.origin, spot1);
spot1[2] += self->viewheight;
- VectorCopy (self->enemy->s.origin, spot2);
+ VectorCopy(self->enemy->s.origin, spot2);
spot2[2] += self->enemy->viewheight;
- tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
+ tr = gi.trace(spot1, NULL, NULL, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
// do we have a clear shot?
if (tr.ent != self->enemy)
return qfalse;
}
-
+
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy);
- VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
+ VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
// melee attack
- if (enemy_range == RANGE_MELEE)
- {
+ if (enemy_range == RANGE_MELEE) {
if (self->monsterinfo.melee)
self->monsterinfo.attack_state = AS_MELEE;
else
self->monsterinfo.attack_state = AS_MISSILE;
return qtrue;
}
-
+
// missile attack
if (!self->monsterinfo.attack)
return qfalse;
-
+
if (level.time < self->monsterinfo.attack_finished)
return qfalse;
-
+
if (enemy_range == RANGE_FAR)
return qfalse;
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- {
+ if (self->monsterinfo.aiflags & AI_STAND_GROUND) {
chance = 0.4;
- }
- else if (enemy_range == RANGE_MELEE)
- {
+ } else if (enemy_range == RANGE_MELEE) {
chance = 0.8;
- }
- else if (enemy_range == RANGE_NEAR)
- {
+ } else if (enemy_range == RANGE_NEAR) {
chance = 0.4;
- }
- else if (enemy_range == RANGE_MID)
- {
+ } else if (enemy_range == RANGE_MID) {
chance = 0.2;
- }
- else
- {
+ } else {
return qfalse;
}
- if (random () < chance)
- {
+ if (random() < chance) {
self->monsterinfo.attack_state = AS_MISSILE;
- self->monsterinfo.attack_finished = level.time + 2*random();
+ self->monsterinfo.attack_finished = level.time + 2 * random();
return qtrue;
}
- if (self->flags & FL_FLY)
- {
+ if (self->flags & FL_FLY) {
if (random() < 0.3)
self->monsterinfo.attack_state = AS_SLIDING;
else
@@ -689,41 +652,40 @@ qboolean Jorg_CheckAttack (edict_t *self)
}
-void MakronPrecache (void);
+void MakronPrecache(void);
/*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
*/
-void SP_monster_jorg (edict_t *self)
+void SP_monster_jorg(edict_t *self)
{
- if (deathmatch->value)
- {
- G_FreeEdict (self);
+ if (deathmatch->value) {
+ G_FreeEdict(self);
return;
}
- sound_pain1 = gi.soundindex ("boss3/bs3pain1.wav");
- sound_pain2 = gi.soundindex ("boss3/bs3pain2.wav");
- sound_pain3 = gi.soundindex ("boss3/bs3pain3.wav");
- sound_death = gi.soundindex ("boss3/bs3deth1.wav");
- sound_attack1 = gi.soundindex ("boss3/bs3atck1.wav");
- sound_attack2 = gi.soundindex ("boss3/bs3atck2.wav");
- sound_search1 = gi.soundindex ("boss3/bs3srch1.wav");
- sound_search2 = gi.soundindex ("boss3/bs3srch2.wav");
- sound_search3 = gi.soundindex ("boss3/bs3srch3.wav");
- sound_idle = gi.soundindex ("boss3/bs3idle1.wav");
- sound_step_left = gi.soundindex ("boss3/step1.wav");
- sound_step_right = gi.soundindex ("boss3/step2.wav");
- sound_firegun = gi.soundindex ("boss3/xfire.wav");
- sound_death_hit = gi.soundindex ("boss3/d_hit.wav");
-
- MakronPrecache ();
+ sound_pain1 = gi.soundindex("boss3/bs3pain1.wav");
+ sound_pain2 = gi.soundindex("boss3/bs3pain2.wav");
+ sound_pain3 = gi.soundindex("boss3/bs3pain3.wav");
+ sound_death = gi.soundindex("boss3/bs3deth1.wav");
+ sound_attack1 = gi.soundindex("boss3/bs3atck1.wav");
+ sound_attack2 = gi.soundindex("boss3/bs3atck2.wav");
+ sound_search1 = gi.soundindex("boss3/bs3srch1.wav");
+ sound_search2 = gi.soundindex("boss3/bs3srch2.wav");
+ sound_search3 = gi.soundindex("boss3/bs3srch3.wav");
+ sound_idle = gi.soundindex("boss3/bs3idle1.wav");
+ sound_step_left = gi.soundindex("boss3/step1.wav");
+ sound_step_right = gi.soundindex("boss3/step2.wav");
+ sound_firegun = gi.soundindex("boss3/xfire.wav");
+ sound_death_hit = gi.soundindex("boss3/d_hit.wav");
+
+ MakronPrecache();
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
- self->s.modelindex2 = gi.modelindex ("models/monsters/boss3/jorg/tris.md2");
- VectorSet (self->mins, -80, -80, 0);
- VectorSet (self->maxs, 80, 80, 140);
+ self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
+ self->s.modelindex2 = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
+ VectorSet(self->mins, -80, -80, 0);
+ VectorSet(self->maxs, 80, 80, 140);
self->health = 3000;
self->gib_health = -2000;
@@ -740,8 +702,8 @@ void SP_monster_jorg (edict_t *self)
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = NULL;
self->monsterinfo.checkattack = Jorg_CheckAttack;
- gi.linkentity (self);
-
+ gi.linkentity(self);
+
self->monsterinfo.currentmove = &jorg_move_stand;
self->monsterinfo.scale = MODEL_SCALE;