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-rw-r--r--src/gl_world.c363
1 files changed, 189 insertions, 174 deletions
diff --git a/src/gl_world.c b/src/gl_world.c
index 492d7a3..d006139 100644
--- a/src/gl_world.c
+++ b/src/gl_world.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -20,7 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "gl_local.h"
-static qboolean GL_LightPoint( vec3_t origin, vec3_t color ) {
+static qboolean GL_LightPoint(vec3_t origin, vec3_t color)
+{
bsp_t *bsp = gl_static.world.cache;
mface_t *surf;
int s, t, i;
@@ -33,48 +34,48 @@ static qboolean GL_LightPoint( vec3_t origin, vec3_t color ) {
lightstyle_t *style;
vec3_t point;
- if( !bsp || !bsp->lightmap ) {
+ if (!bsp || !bsp->lightmap) {
return qfalse;
}
point[0] = origin[0];
point[1] = origin[1];
point[2] = origin[2] - 8192;
-
- surf = BSP_LightPoint( bsp->nodes, origin, point, &s, &t );
- if( !surf ) {
+
+ surf = BSP_LightPoint(bsp->nodes, origin, point, &s, &t);
+ if (!surf) {
return qfalse;
}
fracu = s & 15;
fracv = t & 15;
- w1 = ( 16 - fracu ) * ( 16 - fracv );
- w2 = fracu * ( 16 - fracv );
+ w1 = (16 - fracu) * (16 - fracv);
+ w2 = fracu * (16 - fracv);
w3 = fracu * fracv;
- w4 = ( 16 - fracu ) * fracv;
+ w4 = (16 - fracu) * fracv;
s >>= 4;
t >>= 4;
- smax = S_MAX( surf );
- tmax = T_MAX( surf );
+ smax = S_MAX(surf);
+ tmax = T_MAX(surf);
size = smax * tmax * 3;
- VectorClear( color );
+ VectorClear(color);
lightmap = surf->lightmap;
- for( i = 0; i < surf->numstyles; i++ ) {
- b1 = &lightmap[3 * ( ( t + 0 ) * smax + ( s + 0 ) )];
- b2 = &lightmap[3 * ( ( t + 0 ) * smax + ( s + 1 ) )];
- b3 = &lightmap[3 * ( ( t + 1 ) * smax + ( s + 1 ) )];
- b4 = &lightmap[3 * ( ( t + 1 ) * smax + ( s + 0 ) )];
+ for (i = 0; i < surf->numstyles; i++) {
+ b1 = &lightmap[3 * ((t + 0) * smax + (s + 0))];
+ b2 = &lightmap[3 * ((t + 0) * smax + (s + 1))];
+ b3 = &lightmap[3 * ((t + 1) * smax + (s + 1))];
+ b4 = &lightmap[3 * ((t + 1) * smax + (s + 0))];
- temp[0] = ( w1 * b1[0] + w2 * b2[0] + w3 * b3[0] + w4 * b4[0] ) >> 8;
- temp[1] = ( w1 * b1[1] + w2 * b2[1] + w3 * b3[1] + w4 * b4[1] ) >> 8;
- temp[2] = ( w1 * b1[2] + w2 * b2[2] + w3 * b3[2] + w4 * b4[2] ) >> 8;
+ temp[0] = (w1 * b1[0] + w2 * b2[0] + w3 * b3[0] + w4 * b4[0]) >> 8;
+ temp[1] = (w1 * b1[1] + w2 * b2[1] + w3 * b3[1] + w4 * b4[1]) >> 8;
+ temp[2] = (w1 * b1[2] + w2 * b2[2] + w3 * b3[2] + w4 * b4[2]) >> 8;
- style = LIGHT_STYLE( surf, i );
+ style = LIGHT_STYLE(surf, i);
color[0] += temp[0] * style->rgb[0];
color[1] += temp[1] * style->rgb[1];
@@ -83,129 +84,136 @@ static qboolean GL_LightPoint( vec3_t origin, vec3_t color ) {
lightmap += size;
}
- GL_AdjustColor( color );
+ GL_AdjustColor(color);
return qtrue;
}
#if USE_DLIGHTS
-static void GL_MarkLights_r( mnode_t *node, dlight_t *light, int lightbit ) {
+static void GL_MarkLights_r(mnode_t *node, dlight_t *light, int lightbit)
+{
vec_t dot;
int count;
mface_t *face;
-
- while( node->plane ) {
- dot = PlaneDiffFast( light->transformed, node->plane );
- if( dot > light->intensity - DLIGHT_CUTOFF ) {
+
+ while (node->plane) {
+ dot = PlaneDiffFast(light->transformed, node->plane);
+ if (dot > light->intensity - DLIGHT_CUTOFF) {
node = node->children[0];
continue;
}
- if( dot < -light->intensity + DLIGHT_CUTOFF ) {
+ if (dot < -light->intensity + DLIGHT_CUTOFF) {
node = node->children[1];
continue;
}
face = node->firstface;
count = node->numfaces;
- while( count-- ) {
- if( !( face->drawflags & SURF_NOLM_MASK ) ) {
- if( face->dlightframe != glr.dlightframe ) {
+ while (count--) {
+ if (!(face->drawflags & SURF_NOLM_MASK)) {
+ if (face->dlightframe != glr.dlightframe) {
face->dlightframe = glr.dlightframe;
face->dlightbits = 0;
}
-
+
face->dlightbits |= lightbit;
}
face++;
}
- GL_MarkLights_r( node->children[0], light, lightbit );
+ GL_MarkLights_r(node->children[0], light, lightbit);
node = node->children[1];
}
}
-static void GL_MarkLights( void ) {
+static void GL_MarkLights(void)
+{
int i;
dlight_t *light;
- for( i = 0, light = glr.fd.dlights; i < glr.fd.num_dlights; i++, light++ ) {
- VectorCopy( light->origin, light->transformed );
- GL_MarkLights_r( gl_static.world.cache->nodes, light, 1 << i );
+ for (i = 0, light = glr.fd.dlights; i < glr.fd.num_dlights; i++, light++) {
+ VectorCopy(light->origin, light->transformed);
+ GL_MarkLights_r(gl_static.world.cache->nodes, light, 1 << i);
}
}
-static void GL_TransformLights( mmodel_t *model ) {
+static void GL_TransformLights(mmodel_t *model)
+{
int i;
dlight_t *light;
vec3_t temp;
- if( !model->headnode ) {
+ if (!model->headnode) {
return;
}
-
- for( i = 0, light = glr.fd.dlights; i < glr.fd.num_dlights; i++, light++ ) {
- VectorSubtract( light->origin, glr.ent->origin, temp );
- light->transformed[0] = DotProduct( temp, glr.entaxis[0] );
- light->transformed[1] = DotProduct( temp, glr.entaxis[1] );
- light->transformed[2] = DotProduct( temp, glr.entaxis[2] );
- GL_MarkLights_r( model->headnode, light, 1 << i );
+
+ for (i = 0, light = glr.fd.dlights; i < glr.fd.num_dlights; i++, light++) {
+ VectorSubtract(light->origin, glr.ent->origin, temp);
+ light->transformed[0] = DotProduct(temp, glr.entaxis[0]);
+ light->transformed[1] = DotProduct(temp, glr.entaxis[1]);
+ light->transformed[2] = DotProduct(temp, glr.entaxis[2]);
+ GL_MarkLights_r(model->headnode, light, 1 << i);
}
}
-static void GL_AddLights( vec3_t origin, vec3_t color ) {
+static void GL_AddLights(vec3_t origin, vec3_t color)
+{
dlight_t *light;
vec3_t dir;
vec_t f;
int i;
- for( i = 0, light = glr.fd.dlights; i < glr.fd.num_dlights; i++, light++ ) {
- VectorSubtract( light->origin, origin, dir );
- f = light->intensity - VectorLength( dir );
- if( f > 0 ) {
- f *= (1.0f/255);
- VectorMA( color, f, light->color, color );
+ for (i = 0, light = glr.fd.dlights; i < glr.fd.num_dlights; i++, light++) {
+ VectorSubtract(light->origin, origin, dir);
+ f = light->intensity - VectorLength(dir);
+ if (f > 0) {
+ f *= (1.0f / 255);
+ VectorMA(color, f, light->color, color);
}
}
}
#endif
-void _R_LightPoint( vec3_t origin, vec3_t color ) {
- if( gl_fullbright->integer ) {
- VectorSet( color, 1, 1, 1 );
+void _R_LightPoint(vec3_t origin, vec3_t color)
+{
+ if (gl_fullbright->integer) {
+ VectorSet(color, 1, 1, 1);
return;
}
// get lighting from world
- if( !GL_LightPoint( origin, color ) ) {
- VectorSet( color, 1, 1, 1 );
+ if (!GL_LightPoint(origin, color)) {
+ VectorSet(color, 1, 1, 1);
}
#if USE_DLIGHTS
- if( gl_dynamic->integer == 1 ) {
+ if (gl_dynamic->integer == 1) {
// add dynamic lights
- GL_AddLights( origin, color );
+ GL_AddLights(origin, color);
}
#endif
- if( gl_doublelight_entities->integer ) {
+ if (gl_doublelight_entities->integer) {
// apply modulate twice to mimic original ref_gl behavior
- VectorScale( color, gl_static.entity_modulate, color );
+ VectorScale(color, gl_static.entity_modulate, color);
}
}
-void R_LightPoint( vec3_t origin, vec3_t color ) {
+void R_LightPoint(vec3_t origin, vec3_t color)
+{
int i;
- _R_LightPoint( origin, color );
+ _R_LightPoint(origin, color);
- for( i = 0; i < 3; i++ ) {
- clamp( color[i], 0, 1 );
+ for (i = 0; i < 3; i++) {
+ clamp(color[i], 0, 1);
}
}
-static void GL_MarkLeaves( void ) {
+static void GL_MarkLeaves(void)
+{
static int lastNodesVisible;
byte vis1[VIS_MAX_BYTES];
byte vis2[VIS_MAX_BYTES];
@@ -217,24 +225,24 @@ static void GL_MarkLeaves( void ) {
int i;
bsp_t *bsp = gl_static.world.cache;
- leaf = BSP_PointLeaf( bsp->nodes, glr.fd.vieworg );
+ leaf = BSP_PointLeaf(bsp->nodes, glr.fd.vieworg);
cluster1 = cluster2 = leaf->cluster;
- VectorCopy( glr.fd.vieworg, tmp );
- if( !leaf->contents ) {
- tmp[2] -= 16;
+ VectorCopy(glr.fd.vieworg, tmp);
+ if (!leaf->contents) {
+ tmp[2] -= 16;
} else {
- tmp[2] += 16;
- }
- leaf = BSP_PointLeaf( bsp->nodes, tmp );
- if( !( leaf->contents & CONTENTS_SOLID ) ) {
+ tmp[2] += 16;
+ }
+ leaf = BSP_PointLeaf(bsp->nodes, tmp);
+ if (!(leaf->contents & CONTENTS_SOLID)) {
cluster2 = leaf->cluster;
}
-
- if( cluster1 == glr.viewcluster1 && cluster2 == glr.viewcluster2 ) {
+
+ if (cluster1 == glr.viewcluster1 && cluster2 == glr.viewcluster2) {
goto finish;
}
-
- if( gl_lockpvs->integer ) {
+
+ if (gl_lockpvs->integer) {
goto finish;
}
@@ -242,50 +250,50 @@ static void GL_MarkLeaves( void ) {
glr.viewcluster1 = cluster1;
glr.viewcluster2 = cluster2;
- if( !bsp->vis || gl_novis->integer || cluster1 == -1 ) {
+ if (!bsp->vis || gl_novis->integer || cluster1 == -1) {
// mark everything visible
- for( i = 0; i < bsp->numnodes; i++ ) {
+ for (i = 0; i < bsp->numnodes; i++) {
bsp->nodes[i].visframe = glr.visframe;
}
- for( i = 0; i < bsp->numleafs; i++ ) {
+ for (i = 0; i < bsp->numleafs; i++) {
bsp->leafs[i].visframe = glr.visframe;
}
lastNodesVisible = bsp->numnodes;
goto finish;
}
- BSP_ClusterVis( bsp, vis1, cluster1, DVIS_PVS );
- if( cluster1 != cluster2 ) {
- BSP_ClusterVis( bsp, vis2, cluster2, DVIS_PVS );
- longs = VIS_FAST_LONGS( bsp );
- src1 = ( uint_fast32_t * )vis1;
- src2 = ( uint_fast32_t * )vis2;
- while( longs-- ) {
+ BSP_ClusterVis(bsp, vis1, cluster1, DVIS_PVS);
+ if (cluster1 != cluster2) {
+ BSP_ClusterVis(bsp, vis2, cluster2, DVIS_PVS);
+ longs = VIS_FAST_LONGS(bsp);
+ src1 = (uint_fast32_t *)vis1;
+ src2 = (uint_fast32_t *)vis2;
+ while (longs--) {
*src1++ |= *src2++;
}
}
lastNodesVisible = 0;
- for( i = 0, leaf = bsp->leafs; i < bsp->numleafs; i++, leaf++ ) {
+ for (i = 0, leaf = bsp->leafs; i < bsp->numleafs; i++, leaf++) {
cluster1 = leaf->cluster;
- if( cluster1 == -1 ) {
+ if (cluster1 == -1) {
continue;
}
- if( Q_IsBitSet( vis1, cluster1 ) ) {
- node = ( mnode_t * )leaf;
+ if (Q_IsBitSet(vis1, cluster1)) {
+ node = (mnode_t *)leaf;
// mark parent nodes visible
do {
- if( node->visframe == glr.visframe ) {
+ if (node->visframe == glr.visframe) {
break;
}
node->visframe = glr.visframe;
node = node->parent;
lastNodesVisible++;
- } while( node );
+ } while (node);
}
}
-
+
finish:
c.nodesVisible = lastNodesVisible;
@@ -293,11 +301,12 @@ finish:
#define BACKFACE_EPSILON 0.001f
-#define BSP_CullFace( face, dot ) \
- ( ( (dot) < -BACKFACE_EPSILON && !( (face)->drawflags & DSURF_PLANEBACK ) ) || \
- ( (dot) > BACKFACE_EPSILON && ( (face)->drawflags & DSURF_PLANEBACK ) ) )
+#define BSP_CullFace(face, dot) \
+ (((dot) < -BACKFACE_EPSILON && !((face)->drawflags & DSURF_PLANEBACK)) || \
+ ((dot) > BACKFACE_EPSILON && ((face)->drawflags & DSURF_PLANEBACK)))
-void GL_DrawBspModel( mmodel_t *model ) {
+void GL_DrawBspModel(mmodel_t *model)
+{
mface_t *face;
int count, mask = 0;
vec3_t bounds[2];
@@ -306,36 +315,36 @@ void GL_DrawBspModel( mmodel_t *model ) {
entity_t *ent = glr.ent;
glCullResult_t cull;
- if( glr.entrotated ) {
- cull = GL_CullSphere( ent->origin, model->radius );
- if( cull == CULL_OUT ) {
+ if (glr.entrotated) {
+ cull = GL_CullSphere(ent->origin, model->radius);
+ if (cull == CULL_OUT) {
c.spheresCulled++;
return;
}
- if( cull == CULL_CLIP ) {
- VectorCopy( model->mins, bounds[0] );
- VectorCopy( model->maxs, bounds[1] );
- cull = GL_CullLocalBox( ent->origin, bounds );
- if( cull == CULL_OUT ) {
+ if (cull == CULL_CLIP) {
+ VectorCopy(model->mins, bounds[0]);
+ VectorCopy(model->maxs, bounds[1]);
+ cull = GL_CullLocalBox(ent->origin, bounds);
+ if (cull == CULL_OUT) {
c.rotatedBoxesCulled++;
return;
}
}
- VectorSubtract( glr.fd.vieworg, ent->origin, temp );
- transformed[0] = DotProduct( temp, glr.entaxis[0] );
- transformed[1] = DotProduct( temp, glr.entaxis[1] );
- transformed[2] = DotProduct( temp, glr.entaxis[2] );
+ VectorSubtract(glr.fd.vieworg, ent->origin, temp);
+ transformed[0] = DotProduct(temp, glr.entaxis[0]);
+ transformed[1] = DotProduct(temp, glr.entaxis[1]);
+ transformed[2] = DotProduct(temp, glr.entaxis[2]);
} else {
- VectorAdd( model->mins, ent->origin, bounds[0] );
- VectorAdd( model->maxs, ent->origin, bounds[1] );
- cull = GL_CullBox( bounds );
- if( cull == CULL_OUT ) {
+ VectorAdd(model->mins, ent->origin, bounds[0]);
+ VectorAdd(model->maxs, ent->origin, bounds[1]);
+ cull = GL_CullBox(bounds);
+ if (cull == CULL_OUT) {
c.boxesCulled++;
return;
}
- VectorSubtract( glr.fd.vieworg, ent->origin, transformed );
- if( VectorEmpty( ent->origin ) && model->drawframe != glr.drawframe ) {
- mask = SURF_TRANS33|SURF_TRANS66;
+ VectorSubtract(glr.fd.vieworg, ent->origin, transformed);
+ if (VectorEmpty(ent->origin) && model->drawframe != glr.drawframe) {
+ mask = SURF_TRANS33 | SURF_TRANS66;
}
}
@@ -345,42 +354,42 @@ void GL_DrawBspModel( mmodel_t *model ) {
#if USE_DLIGHTS
glr.dlightframe++;
- if( gl_dynamic->integer == 1 ) {
- GL_TransformLights( model );
+ if (gl_dynamic->integer == 1) {
+ GL_TransformLights(model);
}
#endif
- if( gl_dynamic->integer ) {
+ if (gl_dynamic->integer) {
GL_BeginLights();
}
qglPushMatrix();
- qglTranslatef( ent->origin[0], ent->origin[1], ent->origin[2] );
- if( glr.entrotated ) {
- qglRotatef( ent->angles[YAW], 0, 0, 1 );
- qglRotatef( ent->angles[PITCH], 0, 1, 0 );
- qglRotatef( ent->angles[ROLL], 1, 0, 0 );
+ qglTranslatef(ent->origin[0], ent->origin[1], ent->origin[2]);
+ if (glr.entrotated) {
+ qglRotatef(ent->angles[YAW], 0, 0, 1);
+ qglRotatef(ent->angles[PITCH], 0, 1, 0);
+ qglRotatef(ent->angles[ROLL], 1, 0, 0);
}
// draw visible faces
// FIXME: go by headnode instead?
face = model->firstface;
count = model->numfaces;
- while( count-- ) {
- dot = PlaneDiffFast( transformed, face->plane );
- if( BSP_CullFace( face, dot ) ) {
+ while (count--) {
+ dot = PlaneDiffFast(transformed, face->plane);
+ if (BSP_CullFace(face, dot)) {
c.facesCulled++;
- } else if( face->drawflags & mask ) {
+ } else if (face->drawflags & mask) {
// FIXME: alpha faces are not supported
// on rotated or translated inline models
- GL_AddAlphaFace( face );
+ GL_AddAlphaFace(face);
} else {
- GL_AddSolidFace( face );
+ GL_AddSolidFace(face);
}
face++;
}
- if( gl_dynamic->integer ) {
+ if (gl_dynamic->integer) {
GL_EndLights();
}
@@ -392,23 +401,24 @@ void GL_DrawBspModel( mmodel_t *model ) {
#define NODE_CLIPPED 0
#define NODE_UNCLIPPED 15
-static inline qboolean GL_ClipNode( mnode_t *node, int *clipflags ) {
+static inline qboolean GL_ClipNode(mnode_t *node, int *clipflags)
+{
int flags = *clipflags;
int i, bits, mask;
-
- if( flags == NODE_UNCLIPPED ) {
+
+ if (flags == NODE_UNCLIPPED) {
return qtrue;
}
- for( i = 0, mask = 1; i < 4; i++, mask <<= 1 ) {
- if( flags & mask ) {
+ for (i = 0, mask = 1; i < 4; i++, mask <<= 1) {
+ if (flags & mask) {
continue;
}
- bits = BoxOnPlaneSide( node->mins, node->maxs,
- &glr.frustumPlanes[i] );
- if( bits == BOX_BEHIND ) {
+ bits = BoxOnPlaneSide(node->mins, node->maxs,
+ &glr.frustumPlanes[i]);
+ if (bits == BOX_BEHIND) {
return qfalse;
}
- if( bits == BOX_INFRONT ) {
+ if (bits == BOX_INFRONT) {
flags |= mask;
}
}
@@ -418,101 +428,106 @@ static inline qboolean GL_ClipNode( mnode_t *node, int *clipflags ) {
return qtrue;
}
-static inline void GL_DrawLeaf( mleaf_t *leaf ) {
+static inline void GL_DrawLeaf(mleaf_t *leaf)
+{
mface_t **face, **last;
- if( leaf->contents == CONTENTS_SOLID ) {
+ if (leaf->contents == CONTENTS_SOLID) {
return; // solid leaf
}
- if( glr.fd.areabits && !Q_IsBitSet( glr.fd.areabits, leaf->area ) ) {
+ if (glr.fd.areabits && !Q_IsBitSet(glr.fd.areabits, leaf->area)) {
return; // door blocks sight
}
last = leaf->firstleafface + leaf->numleaffaces;
- for( face = leaf->firstleafface; face < last; face++ ) {
+ for (face = leaf->firstleafface; face < last; face++) {
(*face)->drawframe = glr.drawframe;
}
c.leavesDrawn++;
}
-static inline void GL_AddGenericFace( mface_t *face ) {
- if( face->drawflags & SURF_SKY ) {
- R_AddSkySurface( face );
+static inline void GL_AddGenericFace(mface_t *face)
+{
+ if (face->drawflags & SURF_SKY) {
+ R_AddSkySurface(face);
return;
}
- if( face->drawflags & (SURF_TRANS33|SURF_TRANS66) ) {
- GL_AddAlphaFace( face );
+ if (face->drawflags & (SURF_TRANS33 | SURF_TRANS66)) {
+ GL_AddAlphaFace(face);
return;
}
- GL_AddSolidFace( face );
+ GL_AddSolidFace(face);
}
-static inline void GL_DrawNode( mnode_t *node, vec_t dot ) {
+static inline void GL_DrawNode(mnode_t *node, vec_t dot)
+{
mface_t *face, *last = node->firstface + node->numfaces;
- for( face = node->firstface; face < last; face++ ) {
- if( face->drawframe != glr.drawframe ) {
+ for (face = node->firstface; face < last; face++) {
+ if (face->drawframe != glr.drawframe) {
continue;
}
- if( BSP_CullFace( face, dot ) ) {
+ if (BSP_CullFace(face, dot)) {
c.facesCulled++;
} else {
- GL_AddGenericFace( face );
+ GL_AddGenericFace(face);
}
}
c.nodesDrawn++;
}
-static void GL_WorldNode_r( mnode_t *node, int clipflags ) {
+static void GL_WorldNode_r(mnode_t *node, int clipflags)
+{
int side;
vec_t dot;
- while( node->visframe == glr.visframe ) {
- if( !GL_ClipNode( node, &clipflags ) ) {
+ while (node->visframe == glr.visframe) {
+ if (!GL_ClipNode(node, &clipflags)) {
c.nodesCulled++;
break;
}
- if( !node->plane ) {
- GL_DrawLeaf( ( mleaf_t * )node );
+ if (!node->plane) {
+ GL_DrawLeaf((mleaf_t *)node);
break;
}
- dot = PlaneDiffFast( glr.fd.vieworg, node->plane );
+ dot = PlaneDiffFast(glr.fd.vieworg, node->plane);
side = dot < 0;
- GL_WorldNode_r( node->children[side], clipflags );
+ GL_WorldNode_r(node->children[side], clipflags);
- GL_DrawNode( node, dot );
+ GL_DrawNode(node, dot);
- node = node->children[ side ^ 1 ];
+ node = node->children[side ^ 1];
}
}
-void GL_DrawWorld( void ) {
+void GL_DrawWorld(void)
+{
GL_MarkLeaves();
#if USE_DLIGHTS
glr.dlightframe++;
- if( gl_dynamic->integer == 1 ) {
+ if (gl_dynamic->integer == 1) {
GL_MarkLights();
}
#endif
-
+
R_ClearSkyBox();
- if( gl_dynamic->integer ) {
+ if (gl_dynamic->integer) {
GL_BeginLights();
}
- GL_WorldNode_r( gl_static.world.cache->nodes,
- gl_cull_nodes->integer ? NODE_CLIPPED : NODE_UNCLIPPED );
+ GL_WorldNode_r(gl_static.world.cache->nodes,
+ gl_cull_nodes->integer ? NODE_CLIPPED : NODE_UNCLIPPED);
- if( gl_dynamic->integer ) {
+ if (gl_dynamic->integer) {
GL_EndLights();
}