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Diffstat (limited to 'src/m_flash.c')
-rw-r--r--src/m_flash.c47
1 files changed, 23 insertions, 24 deletions
diff --git a/src/m_flash.c b/src/m_flash.c
index d06741a..4c115da 100644
--- a/src/m_flash.c
+++ b/src/m_flash.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful },
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@@ -25,8 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// this file is included in both the game dll and quake2 },
// the game needs it to source shot locations, the client
// needs it to position muzzle flashes
-const vec3_t monster_flash_offset[256] =
-{
+const vec3_t monster_flash_offset[256] = {
// flash 0 is not used
{ 0.0, 0.0, 0.0 },
@@ -257,13 +256,13 @@ const vec3_t monster_flash_offset[256] =
// MZ2_MAKRON_BLASTER_2 103
{ -1.6, -19.3, 59.5 },
// MZ2_MAKRON_BLASTER_3 104
- { -0.1, -14.4, 59.5 },
+ { -0.1, -14.4, 59.5 },
// MZ2_MAKRON_BLASTER_4 105
- { 2.0, -7.6, 59.5 },
+ { 2.0, -7.6, 59.5 },
// MZ2_MAKRON_BLASTER_5 106
{ 3.4, 1.3, 59.5 },
// MZ2_MAKRON_BLASTER_6 107
- { 3.7, 11.1, 59.5 },
+ { 3.7, 11.1, 59.5 },
// MZ2_MAKRON_BLASTER_7 108
{ -0.3, 22.3, 59.5 },
// MZ2_MAKRON_BLASTER_8 109
@@ -281,7 +280,7 @@ const vec3_t monster_flash_offset[256] =
// MZ2_MAKRON_BLASTER_14 115
{ 5.9, -4.4, 59.5 },
// MZ2_MAKRON_BLASTER_15 116
- { 4.2, -14.1, 59.5 },
+ { 4.2, -14.1, 59.5 },
// MZ2_MAKRON_BLASTER_16 117
{ 2.4, -18.8, 59.5 },
// MZ2_MAKRON_BLASTER_17 118
@@ -290,29 +289,29 @@ const vec3_t monster_flash_offset[256] =
{ -17.3, 7.8, 72.4 },
// MZ2_JORG_MACHINEGUN_L1 120
- { 78.5, -47.1, 96 },
+ { 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L2 121
- { 78.5, -47.1, 96 },
+ { 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L3 122
- { 78.5, -47.1, 96 },
+ { 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L4 123
- { 78.5, -47.1, 96 },
+ { 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L5 124
- { 78.5, -47.1, 96 },
+ { 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L6 125
- { 78.5, -47.1, 96 },
+ { 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_R1 126
- { 78.5, 46.7, 96 },
+ { 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R2 127
- { 78.5, 46.7, 96 },
+ { 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R3 128
- { 78.5, 46.7, 96 },
+ { 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R4 129
- { 78.5, 46.7, 96 },
+ { 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R5 130
- { 78.5, 46.7, 96 },
+ { 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R6 131
- { 78.5, 46.7, 96 },
+ { 78.5, 46.7, 96 },
// MZ2_JORG_BFG_1 132
{ 6.3, -9, 111.2 },
@@ -351,23 +350,23 @@ const vec3_t monster_flash_offset[256] =
// MZ2_MEDIC_BLASTER_2 146
{ 12.1, 5.4, 16.5 },
// MZ2_CARRIER_RAILGUN 147
- { 32, 0, 6 },
+ { 32, 0, 6 },
// MZ2_WIDOW_DISRUPTOR 148
{ 57.72, 14.50, 88.81 },
// MZ2_WIDOW_BLASTER 149
{ 56, 32, 32 },
// MZ2_WIDOW_RAIL 150
- { 62, -20, 84 },
+ { 62, -20, 84 },
// MZ2_WIDOW_PLASMABEAM 151 // PMM - not used!
- { 32, 0, 6 },
+ { 32, 0, 6 },
// MZ2_CARRIER_MACHINEGUN_L2 152
{ 61, -32, 12 },
// MZ2_CARRIER_MACHINEGUN_R2 153
{ 61, 32, 12 },
// MZ2_WIDOW_RAIL_LEFT 154
- { 17, -62, 91 },
+ { 17, -62, 91 },
// MZ2_WIDOW_RAIL_RIGHT 155
- { 68, 12, 86 },
+ { 68, 12, 86 },
// MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order
{ 47.5, 56, 89 },
// MZ2_WIDOW_BLASTER_SWEEP2 157