diff options
Diffstat (limited to 'src/m_flash.c')
-rw-r--r-- | src/m_flash.c | 47 |
1 files changed, 23 insertions, 24 deletions
diff --git a/src/m_flash.c b/src/m_flash.c index d06741a..4c115da 100644 --- a/src/m_flash.c +++ b/src/m_flash.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful }, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -25,8 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // this file is included in both the game dll and quake2 }, // the game needs it to source shot locations, the client // needs it to position muzzle flashes -const vec3_t monster_flash_offset[256] = -{ +const vec3_t monster_flash_offset[256] = { // flash 0 is not used { 0.0, 0.0, 0.0 }, @@ -257,13 +256,13 @@ const vec3_t monster_flash_offset[256] = // MZ2_MAKRON_BLASTER_2 103 { -1.6, -19.3, 59.5 }, // MZ2_MAKRON_BLASTER_3 104 - { -0.1, -14.4, 59.5 }, + { -0.1, -14.4, 59.5 }, // MZ2_MAKRON_BLASTER_4 105 - { 2.0, -7.6, 59.5 }, + { 2.0, -7.6, 59.5 }, // MZ2_MAKRON_BLASTER_5 106 { 3.4, 1.3, 59.5 }, // MZ2_MAKRON_BLASTER_6 107 - { 3.7, 11.1, 59.5 }, + { 3.7, 11.1, 59.5 }, // MZ2_MAKRON_BLASTER_7 108 { -0.3, 22.3, 59.5 }, // MZ2_MAKRON_BLASTER_8 109 @@ -281,7 +280,7 @@ const vec3_t monster_flash_offset[256] = // MZ2_MAKRON_BLASTER_14 115 { 5.9, -4.4, 59.5 }, // MZ2_MAKRON_BLASTER_15 116 - { 4.2, -14.1, 59.5 }, + { 4.2, -14.1, 59.5 }, // MZ2_MAKRON_BLASTER_16 117 { 2.4, -18.8, 59.5 }, // MZ2_MAKRON_BLASTER_17 118 @@ -290,29 +289,29 @@ const vec3_t monster_flash_offset[256] = { -17.3, 7.8, 72.4 }, // MZ2_JORG_MACHINEGUN_L1 120 - { 78.5, -47.1, 96 }, + { 78.5, -47.1, 96 }, // MZ2_JORG_MACHINEGUN_L2 121 - { 78.5, -47.1, 96 }, + { 78.5, -47.1, 96 }, // MZ2_JORG_MACHINEGUN_L3 122 - { 78.5, -47.1, 96 }, + { 78.5, -47.1, 96 }, // MZ2_JORG_MACHINEGUN_L4 123 - { 78.5, -47.1, 96 }, + { 78.5, -47.1, 96 }, // MZ2_JORG_MACHINEGUN_L5 124 - { 78.5, -47.1, 96 }, + { 78.5, -47.1, 96 }, // MZ2_JORG_MACHINEGUN_L6 125 - { 78.5, -47.1, 96 }, + { 78.5, -47.1, 96 }, // MZ2_JORG_MACHINEGUN_R1 126 - { 78.5, 46.7, 96 }, + { 78.5, 46.7, 96 }, // MZ2_JORG_MACHINEGUN_R2 127 - { 78.5, 46.7, 96 }, + { 78.5, 46.7, 96 }, // MZ2_JORG_MACHINEGUN_R3 128 - { 78.5, 46.7, 96 }, + { 78.5, 46.7, 96 }, // MZ2_JORG_MACHINEGUN_R4 129 - { 78.5, 46.7, 96 }, + { 78.5, 46.7, 96 }, // MZ2_JORG_MACHINEGUN_R5 130 - { 78.5, 46.7, 96 }, + { 78.5, 46.7, 96 }, // MZ2_JORG_MACHINEGUN_R6 131 - { 78.5, 46.7, 96 }, + { 78.5, 46.7, 96 }, // MZ2_JORG_BFG_1 132 { 6.3, -9, 111.2 }, @@ -351,23 +350,23 @@ const vec3_t monster_flash_offset[256] = // MZ2_MEDIC_BLASTER_2 146 { 12.1, 5.4, 16.5 }, // MZ2_CARRIER_RAILGUN 147 - { 32, 0, 6 }, + { 32, 0, 6 }, // MZ2_WIDOW_DISRUPTOR 148 { 57.72, 14.50, 88.81 }, // MZ2_WIDOW_BLASTER 149 { 56, 32, 32 }, // MZ2_WIDOW_RAIL 150 - { 62, -20, 84 }, + { 62, -20, 84 }, // MZ2_WIDOW_PLASMABEAM 151 // PMM - not used! - { 32, 0, 6 }, + { 32, 0, 6 }, // MZ2_CARRIER_MACHINEGUN_L2 152 { 61, -32, 12 }, // MZ2_CARRIER_MACHINEGUN_R2 153 { 61, 32, 12 }, // MZ2_WIDOW_RAIL_LEFT 154 - { 17, -62, 91 }, + { 17, -62, 91 }, // MZ2_WIDOW_RAIL_RIGHT 155 - { 68, 12, 86 }, + { 68, 12, 86 }, // MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order { 47.5, 56, 89 }, // MZ2_WIDOW_BLASTER_SWEEP2 157 |