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Fixed munmap() hang in OSS_Shutdown().
Added (crappy) SDL audio driver, but ALSA should work now.
Made r_maxfps and cl_maxfps really separate with cl_async 1.
This way, any configuration is allowed (e.g. r_maxfps 60, cl_maxfps 120).
Implemented water warping via fragment program, removed subdivision code.
Removed (crappy) dynamic lighting.
Removed surface sorting and batching.
Minimized vertex copying operations.
Implemented celshading.
Removed S_RawSamples and friends.
Smooth handling of smaller ladder steps (e.g. those on q2next2).
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