From 0bd55fbf794d11385bcc64b01b81e8e478295bad Mon Sep 17 00:00:00 2001 From: Andrey Nazarov Date: Mon, 5 May 2008 21:18:52 +0000 Subject: Brought SDL window resizing policy in compliance to ICCCM. Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode. --- source/gl_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gl_main.c') diff --git a/source/gl_main.c b/source/gl_main.c index 5c1e7fc..b2a5d98 100644 --- a/source/gl_main.c +++ b/source/gl_main.c @@ -672,8 +672,8 @@ static void GL_Strings_f( void ) { static void GL_ModeChanged( int width, int height, int flags, int rowbytes, void *pixels ) { - gl_config.vidWidth = width; - gl_config.vidHeight = height; + gl_config.vidWidth = width & ~7; + gl_config.vidHeight = height & ~1; gl_config.flags = flags; } -- cgit v1.2.3