From e826e5f176f21cd18b3bbc22887a266835ada57c Mon Sep 17 00:00:00 2001 From: Andrey Nazarov Date: Sun, 29 Jun 2008 12:32:32 +0000 Subject: Added client and server side support for 32-bit solids. New R1Q2 and Q2PRO minor protocol versions, 1905 and 1014. Use environment variables for game and server features negotiation. Relax restrictions on quake paths when searching inside pak files. Made OSS subsystem cvar names consistent with core sound system conventions. Misc latched cvar handling changes. --- source/gl_main.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gl_main.c') diff --git a/source/gl_main.c b/source/gl_main.c index 31c67b6..b120f6f 100644 --- a/source/gl_main.c +++ b/source/gl_main.c @@ -689,7 +689,7 @@ static void GL_Register( void ) { #endif gl_celshading = cvar.Get( "gl_celshading", "0", 0 ); gl_modulate = cvar.Get( "gl_modulate", "1", CVAR_ARCHIVE ); - gl_hwgamma = cvar.Get( "vid_hwgamma", "0", CVAR_ARCHIVE|CVAR_LATCHED ); + gl_hwgamma = cvar.Get( "vid_hwgamma", "0", CVAR_ARCHIVE|CVAR_REFRESH ); /* development variables */ gl_znear = cvar.Get( "gl_znear", "2", CVAR_CHEAT ); @@ -713,8 +713,8 @@ static void GL_Register( void ) { gl_polyblend = cvar.Get( "gl_polyblend", "1", 0 ); gl_fullbright = cvar.Get( "r_fullbright", "0", CVAR_CHEAT ); gl_showerrors = cvar.Get( "gl_showerrors", "1", 0 ); - gl_fragment_program = cvar.Get( "gl_fragment_program", "0", CVAR_LATCHED ); - gl_vertex_buffer_object = cvar.Get( "gl_vertex_buffer_object", "0", CVAR_LATCHED ); + gl_fragment_program = cvar.Get( "gl_fragment_program", "0", CVAR_REFRESH ); + gl_vertex_buffer_object = cvar.Get( "gl_vertex_buffer_object", "0", CVAR_REFRESH ); cmd.AddCommand( "screenshot", GL_ScreenShot_f ); #if USE_JPEG -- cgit v1.2.3