From 8d5345be32ece1e2e396d2bd3499ded790cb9a8c Mon Sep 17 00:00:00 2001 From: Andrey Nazarov Date: Wed, 3 Mar 2010 19:39:22 +0000 Subject: Don't build client side dynamic lighting code unless software refresh is in use. Renamed USE_DYNAMIC to USE_DLIGHTS. --- source/gl_world.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/gl_world.c') diff --git a/source/gl_world.c b/source/gl_world.c index a83eec9..6edc24b 100644 --- a/source/gl_world.c +++ b/source/gl_world.c @@ -74,7 +74,7 @@ qboolean GL_LightPoint( vec3_t origin, vec3_t color ) { return qtrue; } -#if USE_DYNAMIC +#if USE_DLIGHTS static void GL_MarkLights_r( mnode_t *node, dlight_t *light ) { vec_t dot; int count; @@ -172,7 +172,7 @@ void _R_LightPoint( vec3_t origin, vec3_t color ) { VectorSet( color, 1, 1, 1 ); } -#if USE_DYNAMIC +#if USE_DLIGHTS if( gl_dynamic->integer ) { // add dynamic lights GL_AddLights( origin, color ); @@ -328,7 +328,7 @@ void GL_DrawBspModel( mmodel_t *model ) { glr.drawframe++; -#if USE_DYNAMIC +#if USE_DLIGHTS if( gl_dynamic->integer ) { GL_TransformLights( model ); } @@ -456,7 +456,7 @@ static void GL_WorldNode_r( mnode_t *node, int clipflags ) { void GL_DrawWorld( void ) { GL_MarkLeaves(); -#if USE_DYNAMIC +#if USE_DLIGHTS if( gl_dynamic->integer ) { GL_MarkLights(); } -- cgit v1.2.3