From aa597241c1021d9ffee503a48e81fbbfa6141287 Mon Sep 17 00:00:00 2001 From: Andrey Nazarov Date: Fri, 26 Sep 2008 19:57:25 +0000 Subject: Removed useless `net_tcp_clientport' cvar. Server no longer honours `port' cvar, `net_port' should be used instead. Server no longer searches for a free port and fails to start after the first unsuccessful attempt. Added documentation of the network stuff. Do not optimize `oldorigin' stuff on player entities for non-Q2PRO clients. Only active MVD channels are now listed in the menu. --- source/sv_init.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/sv_init.c') diff --git a/source/sv_init.c b/source/sv_init.c index 46633c9..8e22065 100644 --- a/source/sv_init.c +++ b/source/sv_init.c @@ -127,6 +127,7 @@ static void SV_SpawnServer( cm_t *cm, const char *server, const char *spawnpoint // set serverinfo variable SV_InfoSet( "mapname", sv.name ); + SV_InfoSet( "port", net_port->string ); Cvar_SetInteger( sv_running, ss_game, CVAR_SET_DIRECT ); Cvar_Set( "sv_paused", "0" ); -- cgit v1.2.3