From 1d77c76a9c90a346fa139a994d4ba99fbc56c46a Mon Sep 17 00:00:00 2001 From: Andrey Nazarov Date: Mon, 25 Feb 2013 16:56:39 +0400 Subject: Fix texture animation on BSP submodels. Only world auto cycles, regular BSP submodels use entity frame number for texture animation. --- src/refresh/gl/main.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/refresh/gl/main.c') diff --git a/src/refresh/gl/main.c b/src/refresh/gl/main.c index b41e038..2d02de5 100644 --- a/src/refresh/gl/main.c +++ b/src/refresh/gl/main.c @@ -28,6 +28,8 @@ glStatic_t gl_static; glConfig_t gl_config; statCounters_t c; +entity_t gl_world; + refcfg_t r_config; int registration_sequence; -- cgit v1.2.3