/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define MAX_LISTED_FILES 4096 typedef struct file_info_s { size_t size; time_t ctime; time_t mtime; char name[1]; } file_info_t; /* bits 0 - 1, enum */ #define FS_MODE_APPEND 0x00000000 #define FS_MODE_READ 0x00000001 #define FS_MODE_WRITE 0x00000002 #define FS_MODE_RDWR 0x00000003 #define FS_MODE_MASK 0x00000003 /* bits 0 - 1, enum */ #define FS_SEARCHDIRS_NO 0x00000000 #define FS_SEARCHDIRS_YES 0x00000001 #define FS_SEARCHDIRS_ONLY 0x00000002 #define FS_SEARCHDIRS_RESERVED 0x00000003 #define FS_SEARCHDIRS_MASK 0x00000003 /* bit 2, enum */ #define FS_FLUSH_NONE 0x00000000 #define FS_FLUSH_SYNC 0x00000004 #define FS_FLUSH_MASK 0x00000004 /* bits 3 - 4, enum */ #define FS_TYPE_ANY 0x00000000 #define FS_TYPE_REAL 0x00000008 #define FS_TYPE_PAK 0x00000010 #define FS_TYPE_RESERVED 0x00000018 #define FS_TYPE_MASK 0x00000018 /* bits 5 - 6, flag */ #define FS_PATH_ANY 0x00000000 #define FS_PATH_BASE 0x00000020 #define FS_PATH_GAME 0x00000040 #define FS_PATH_MASK 0x00000060 /* bits 7 - 10, flag */ #define FS_SEARCH_BYFILTER 0x00000080 #define FS_SEARCH_SAVEPATH 0x00000100 #define FS_SEARCH_EXTRAINFO 0x00000200 #define FS_SEARCH_NOSORT 0x00000400 /* bits 7 - 8, flag */ #define FS_FLAG_RESERVED1 0x00000080 #define FS_FLAG_RESERVED2 0x00000100 #define INVALID_LENGTH ((size_t)-1) #define FS_Malloc( size ) Z_TagMalloc( size, TAG_FILESYSTEM ) #define FS_Mallocz( size ) Z_TagMallocz( size, TAG_FILESYSTEM ) #define FS_CopyString( string ) Z_TagCopyString( string, TAG_FILESYSTEM ) void FS_Init( void ); void FS_Shutdown( void ); qboolean FS_NeedRestart( void ); void FS_Restart( qboolean total ); qboolean FS_SafeToRestart( void ); #if USE_CLIENT qboolean FS_RenameFile( const char *from, const char *to ); #endif char *FS_CopyExtraInfo( const char *name, const file_info_t *info ); size_t FS_FOpenFile( const char *filename, fileHandle_t *f, int mode ); void FS_FCloseFile( fileHandle_t hFile ); qboolean FS_FilterFile( fileHandle_t f ); size_t FS_LoadFile( const char *path, void **buffer ); size_t FS_LoadFileEx( const char *path, void **buffer, int flags, memtag_t tag ); void *FS_AllocTempMem( size_t length ); void FS_FreeFile( void *buffer ); // a null buffer will just return the file length without loading // a -1 length is not present size_t FS_Read( void *buffer, size_t len, fileHandle_t hFile ); size_t FS_Write( const void *buffer, size_t len, fileHandle_t hFile ); // properly handles partial reads void FS_FPrintf( fileHandle_t f, const char *format, ... ) q_printf( 2, 3 ); size_t FS_ReadLine( fileHandle_t f, char *buffer, int size ); void FS_Flush( fileHandle_t f ); size_t FS_Tell( fileHandle_t f ); qboolean FS_Seek( fileHandle_t f, size_t offset ); size_t FS_GetFileLength( fileHandle_t f ); qboolean FS_WildCmp( const char *filter, const char *string ); qboolean FS_ExtCmp( const char *extension, const char *string ); void **FS_ListFiles( const char *path, const char *extension, int flags, int *numFiles ); void **FS_CopyList( void **list, int count ); file_info_t *FS_CopyInfo( const char *name, size_t size, time_t ctime, time_t mtime ); void FS_FreeList( void **list ); qboolean FS_LastFileFromPak( void ); char *FS_ReplaceSeparators( char *s, int separator ); int FS_pathcmp( const char *s1, const char *s2 ); int FS_pathcmpn( const char *s1, const char *s2, size_t n ); void FS_File_g( const char *path, const char *ext, int flags, genctx_t *ctx ); extern cvar_t *fs_game; extern char fs_gamedir[];