/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ============================================================== PLAYER MOVEMENT CODE Common between server and client so prediction matches ============================================================== */ typedef struct { qboolean airaccelerate; qboolean strafeHack; qboolean flyfix; int qwmod; float speedMultiplier; // float upspeed; float maxspeed; float friction; float waterfriction; float flyfriction; #ifdef PMOVE_HACK vec3_t origin; vec3_t velocity; qboolean highprec; #endif } pmoveParams_t; void Pmove( pmove_t *pmove, pmoveParams_t *params );