/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_loc.h -- private sound functions // !!! if this is changed, the asm code must change !!! typedef struct portable_samplepair_s { int left; int right; } portable_samplepair_t; typedef struct sfxcache_s { int length; int loopstart; int speed; // not needed, because converted on load? int width; int channels; byte data[1]; // variable sized } sfxcache_t; typedef struct sfx_s { char name[MAX_QPATH]; int registration_sequence; sfxcache_t *cache; char *truename; } sfx_t; // a playsound_t will be generated by each call to S_StartSound, // when the mixer reaches playsound->begin, the playsound will // be assigned to a channel typedef struct playsound_s { struct playsound_s *prev, *next; sfx_t *sfx; float volume; float attenuation; int entnum; int entchannel; qboolean fixed_origin; // use origin field instead of entnum's origin vec3_t origin; unsigned begin; // begin on this sample } playsound_t; typedef struct dma_s { int channels; int samples; // mono samples in buffer int submission_chunk; // don't mix less than this # int samplepos; // in mono samples int samplebits; int speed; byte *buffer; } dma_t; // !!! if this is changed, the asm code must change !!! typedef struct channel_s { sfx_t *sfx; // sfx number int leftvol; // 0-255 volume int rightvol; // 0-255 volume int end; // end time in global paintsamples int pos; // sample position in sfx int looping; // where to loop, -1 = no looping OBSOLETE? int entnum; // to allow overriding a specific sound int entchannel; // vec3_t origin; // only use if fixed_origin is set vec_t dist_mult; // distance multiplier (attenuation/clipK) int master_vol; // 0-255 master volume qboolean fixed_origin; // use origin instead of fetching entnum's origin qboolean autosound; // from an entity->sound, cleared each frame } channel_t; /* ==================================================================== SYSTEM SPECIFIC FUNCTIONS ==================================================================== */ typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat_t; typedef struct snddmaAPI_s { // initializes cycling through a DMA buffer and returns information on it sndinitstat_t (*Init)( void ); // shutdown the DMA xfer. void (*Shutdown)( void ); void (*BeginPainting)( void ); void (*Submit)( void ); void (*Activate)( qboolean active ); } snddmaAPI_t; extern snddmaAPI_t snddma; //==================================================================== #define MAX_CHANNELS 32 extern channel_t channels[MAX_CHANNELS]; extern int paintedtime; extern dma_t dma; extern playsound_t s_pendingplays; extern cvar_t *s_volume; extern cvar_t *s_khz; extern cvar_t *s_testsound; void S_InitScaletable (void); sfxcache_t *S_LoadSound (sfx_t *s); void S_IssuePlaysound (playsound_t *ps); void S_PaintChannels(int endtime); // picks a channel based on priorities, empty slots, number of channels channel_t *S_PickChannel(int entnum, int entchannel); // spatializes a channel void S_Spatialize(channel_t *ch);