/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void S_Init (void); void S_Shutdown (void); // if origin is NULL, the sound will be dynamically sourced from the entity void S_StartSound (const vec3_t origin, int entnum, int entchannel, qhandle_t sfx, float fvol, float attenuation, float timeofs); void S_StartLocalSound( const char *s ); void S_StartLocalSound_( const char *s ); void S_FreeAllSounds( void ); void S_StopAllSounds(void); void S_Update (void); void S_Activate (qboolean active); void S_BeginRegistration (void); qhandle_t S_RegisterSound (const char *sample); void S_EndRegistration (void); extern vec3_t listener_origin; extern vec3_t listener_forward; extern vec3_t listener_right; extern vec3_t listener_up;