/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.c -- world query functions #include "sv_local.h" /* =============================================================================== ENTITY AREA CHECKING FIXME: this use of "area" is different from the bsp file use =============================================================================== */ typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; list_t trigger_edicts; list_t solid_edicts; } areanode_t; #define AREA_DEPTH 4 #define AREA_NODES 32 static areanode_t sv_areanodes[AREA_NODES]; static int sv_numareanodes; static float *area_mins, *area_maxs; static edict_t **area_list; static int area_count, area_maxcount; static int area_type; /* =============== SV_CreateAreaNode Builds a uniformly subdivided tree for the given world size =============== */ static areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) { areanode_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; List_Init (&anode->trigger_edicts); List_Init (&anode->solid_edicts); if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); VectorCopy (mins, mins1); VectorCopy (mins, mins2); VectorCopy (maxs, maxs1); VectorCopy (maxs, maxs2); maxs1[anode->axis] = mins2[anode->axis] = anode->dist; anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); return anode; } /* =============== SV_ClearWorld =============== */ void SV_ClearWorld( void ) { mmodel_t *cm; edict_t *ent; int i; memset( sv_areanodes, 0, sizeof( sv_areanodes ) ); sv_numareanodes = 0; if( sv.cm.cache ) { cm = &sv.cm.cache->models[0]; SV_CreateAreaNode( 0, cm->mins, cm->maxs ); } // make sure all entities are unlinked for( i = 0; i < MAX_EDICTS; i++ ) { ent = EDICT_NUM( i ); ent->area.prev = ent->area.next = NULL; } } /* =============== SV_LinkEdict General purpose routine shared by game DLL and MVD code. Links entity to PVS leafs. =============== */ void SV_LinkEdict( cm_t *cm, edict_t *ent ) { mleaf_t *leafs[MAX_TOTAL_ENT_LEAFS]; int clusters[MAX_TOTAL_ENT_LEAFS]; int num_leafs; int i, j; int area; mnode_t *topnode; // set the size VectorSubtract (ent->maxs, ent->mins, ent->size); // set the abs box if (ent->solid == SOLID_BSP && (ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) ) { // expand for rotation float max, v; int i; max = 0; for (i=0 ; i<3 ; i++) { v = Q_fabs( ent->mins[i]); if (v > max) max = v; v = Q_fabs( ent->maxs[i]); if (v > max) max = v; } for (i=0 ; i<3 ; i++) { ent->absmin[i] = ent->s.origin[i] - max; ent->absmax[i] = ent->s.origin[i] + max; } } else { // normal VectorAdd (ent->s.origin, ent->mins, ent->absmin); VectorAdd (ent->s.origin, ent->maxs, ent->absmax); } // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->absmin[0] -= 1; ent->absmin[1] -= 1; ent->absmin[2] -= 1; ent->absmax[0] += 1; ent->absmax[1] += 1; ent->absmax[2] += 1; // link to PVS leafs ent->num_clusters = 0; ent->areanum = 0; ent->areanum2 = 0; //get all leafs, including solids num_leafs = CM_BoxLeafs( cm, ent->absmin, ent->absmax, leafs, MAX_TOTAL_ENT_LEAFS, &topnode); // set areas for (i=0 ; iareanum && ent->areanum != area) { if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading) Com_DPrintf ("Object touching 3 areas at %f %f %f\n", ent->absmin[0], ent->absmin[1], ent->absmin[2]); ent->areanum2 = area; } else ent->areanum = area; } } if (num_leafs >= MAX_TOTAL_ENT_LEAFS) { // assume we missed some leafs, and mark by headnode ent->num_clusters = -1; ent->headnode = CM_NumNode( cm, topnode ); } else { ent->num_clusters = 0; for (i=0 ; inum_clusters == MAX_ENT_CLUSTERS) { // assume we missed some leafs, and mark by headnode ent->num_clusters = -1; ent->headnode = CM_NumNode( cm, topnode ); break; } ent->clusternums[ent->num_clusters++] = clusters[i]; } } } } void PF_UnlinkEdict (edict_t *ent) { if (!ent->area.prev) return; // not linked in anywhere List_Remove (&ent->area); ent->area.prev = ent->area.next = NULL; } static int SV_CalcSolid( vec3_t mins, vec3_t maxs ) { int i, j, k; // assume that x/y are equal and symetric i = maxs[0] / 8; clamp( i, 1, 31 ); // z is not symetric j = ( -mins[2] ) / 8; clamp( j, 1, 31 ); // and z maxs can be negative... k = ( maxs[2] + 32 ) / 8; clamp( k, 1, 63 ); return ( k << 10 ) | ( j << 5 ) | i; } static int SV_CalcSolid32( vec3_t mins, vec3_t maxs ) { int i, j, k; // assume that x/y are equal and symetric i = maxs[0]; clamp( i, 1, 255 ); // z is not symetric j = -mins[2]; clamp( j, 1, 255 ); // and z maxs can be negative... k = maxs[2] + 32768; clamp( k, 1, 65535 ); return ( k << 16 ) | ( j << 8 ) | i; } void PF_LinkEdict (edict_t *ent) { areanode_t *node; server_entity_t *sent; int entnum; if (ent->area.prev) PF_UnlinkEdict (ent); // unlink from old position if (ent == ge->edicts) return; // don't add the world if (!ent->inuse) return; if( !sv.cm.cache ) { return; } entnum = NUM_FOR_EDICT( ent ); sent = &sv.entities[entnum]; // encode the size into the entity_state for client prediction switch( ent->solid ) { case SOLID_BBOX: if( ( ent->svflags & SVF_DEADMONSTER ) || VectorCompare( ent->mins, ent->maxs ) ) { ent->s.solid = 0; sent->solid32 = 0; } else { ent->s.solid = SV_CalcSolid( ent->mins, ent->maxs ); sent->solid32 = SV_CalcSolid32( ent->mins, ent->maxs ); } break; case SOLID_BSP: ent->s.solid = 31; // a solid_bbox will never create this value sent->solid32 = 31; // FIXME: use 255? break; default: ent->s.solid = 0; sent->solid32 = 0; break; } SV_LinkEdict( &sv.cm, ent ); // if first time, make sure old_origin is valid if (!ent->linkcount) { VectorCopy (ent->s.origin, ent->s.old_origin); } ent->linkcount++; if (ent->solid == SOLID_NOT) return; // find the first node that the ent's box crosses node = sv_areanodes; while (1) { if (node->axis == -1) break; if (ent->absmin[node->axis] > node->dist) node = node->children[0]; else if (ent->absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node } // link it in if (ent->solid == SOLID_TRIGGER) List_Append( &node->trigger_edicts, &ent->area ); else List_Append( &node->solid_edicts, &ent->area ); } /* ==================== SV_AreaEdicts_r ==================== */ static void SV_AreaEdicts_r (areanode_t *node) { list_t *start; edict_t *check; // touch linked edicts if (area_type == AREA_SOLID) start = &node->solid_edicts; else start = &node->trigger_edicts; LIST_FOR_EACH( edict_t, check, start, area ) { if (check->solid == SOLID_NOT) continue; // deactivated if (check->absmin[0] > area_maxs[0] || check->absmin[1] > area_maxs[1] || check->absmin[2] > area_maxs[2] || check->absmax[0] < area_mins[0] || check->absmax[1] < area_mins[1] || check->absmax[2] < area_mins[2]) continue; // not touching if (area_count == area_maxcount) { Com_WPrintf ("SV_AreaEdicts: MAXCOUNT\n"); return; } area_list[area_count] = check; area_count++; } if (node->axis == -1) return; // terminal node // recurse down both sides if ( area_maxs[node->axis] > node->dist ) SV_AreaEdicts_r ( node->children[0] ); if ( area_mins[node->axis] < node->dist ) SV_AreaEdicts_r ( node->children[1] ); } /* ================ SV_AreaEdicts ================ */ int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype) { area_mins = mins; area_maxs = maxs; area_list = list; area_count = 0; area_maxcount = maxcount; area_type = areatype; SV_AreaEdicts_r (sv_areanodes); return area_count; } //=========================================================================== /* ================ SV_HullForEntity Returns a headnode that can be used for testing or clipping an object of mins/maxs size. ================ */ static mnode_t *SV_HullForEntity( edict_t *ent ) { mmodel_t *model; if( ent->solid == SOLID_BSP ) { // explicit hulls in the BSP model if( ent->s.modelindex < 2 || ent->s.modelindex > sv.cm.cache->nummodels ) { Com_Error( ERR_DROP, "%s: inline model index %d out of range", __func__, ent->s.modelindex ); } model = &sv.cm.cache->models[ ent->s.modelindex - 1 ]; return model->headnode; } // create a temp hull from bounding box sizes return CM_HeadnodeForBox( ent->mins, ent->maxs ); } /* ============= SV_PointContents ============= */ int SV_PointContents (vec3_t p) { edict_t *touch[MAX_EDICTS], *hit; int i, num; int contents, c2; mnode_t *headnode; if( !sv.cm.cache ) { Com_Error( ERR_DROP, "%s: no map loaded", __func__ ); } // get base contents from world contents = CM_PointContents (p, sv.cm.cache->nodes); // or in contents from all the other entities num = SV_AreaEdicts (p, p, touch, MAX_EDICTS, AREA_SOLID); for (i=0 ; is.origin, hit->s.angles); contents |= c2; } return contents; } typedef struct { vec3_t boxmins, boxmaxs;// enclose the test object along entire move vec_t *mins, *maxs; // size of the moving object vec_t *start, *end; trace_t *trace; edict_t *passedict; int contentmask; } moveclip_t; /* ==================== SV_ClipMoveToEntities ==================== */ static void SV_ClipMoveToEntities( moveclip_t *clip ) { int i, num; edict_t *touchlist[MAX_EDICTS], *touch; trace_t trace; mnode_t *headnode; num = SV_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist , MAX_EDICTS, AREA_SOLID); // be careful, it is possible to have an entity in this // list removed before we get to it (killtriggered) for (i=0 ; isolid == SOLID_NOT) continue; if (touch == clip->passedict) continue; if (clip->trace->allsolid) return; if (clip->passedict) { if (touch->owner == clip->passedict) continue; // don't clip against own missiles if (clip->passedict->owner == touch) continue; // don't clip against owner } if ( !(clip->contentmask & CONTENTS_DEADMONSTER) && (touch->svflags & SVF_DEADMONSTER) ) continue; // might intersect, so do an exact clip headnode = SV_HullForEntity (touch); CM_TransformedBoxTrace (&trace, clip->start, clip->end, clip->mins, clip->maxs, headnode, clip->contentmask, touch->s.origin, touch->s.angles); CM_ClipEntity( clip->trace, &trace, touch ); } } /* ================== SV_TraceBounds ================== */ static void SV_TraceBounds (moveclip_t *clip) { int i; for (i=0 ; i<3 ; i++) { if (clip->end[i] > clip->start[i]) { clip->boxmins[i] = clip->start[i] + clip->mins[i] - 1; clip->boxmaxs[i] = clip->end[i] + clip->maxs[i] + 1; } else { clip->boxmins[i] = clip->end[i] + clip->mins[i] - 1; clip->boxmaxs[i] = clip->start[i] + clip->maxs[i] + 1; } } } /* ================== SV_Trace Moves the given mins/maxs volume through the world from start to end. Passedict and edicts owned by passedict are explicitly not checked. ================== */ trace_t *SV_Trace(trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask) { moveclip_t clip; if( !sv.cm.cache ) { Com_Error( ERR_DROP, "%s: no map loaded", __func__ ); } if( ++sv.tracecount > 10000 ) { Com_EPrintf( "SV_Trace: game DLL caught in infinite loop!\n" ); memset( trace, 0, sizeof( *trace ) ); trace->fraction = 1; trace->ent = ge->edicts; VectorCopy( end, trace->endpos ); sv.tracecount = 0; return trace; } if (!mins) mins = vec3_origin; if (!maxs) maxs = vec3_origin; // clip to world CM_BoxTrace( trace, start, end, mins, maxs, sv.cm.cache->nodes, contentmask ); trace->ent = ge->edicts; if (trace->fraction == 0) { return trace; // blocked by the world } memset( &clip, 0, sizeof( clip ) ); clip.trace = trace; clip.contentmask = contentmask; clip.start = start; clip.end = end; clip.mins = mins; clip.maxs = maxs; clip.passedict = passedict; // create the bounding box of the entire move SV_TraceBounds( &clip ); // clip to other solid entities SV_ClipMoveToEntities( &clip ); return trace; } /* ================== SV_Trace_Native Variant of SV_Trace for native game ABI ================== */ trace_t SV_Trace_Native (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask) { trace_t trace; SV_Trace( &trace, start, mins, maxs, end, passedict, contentmask ); return trace; }