/* Copyright (C) 2003-2006 Andrey Nazarov This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "ui_local.h" /* ======================================================================= OPTIONS MENU ======================================================================= */ #define OPTIONS_ITEMS 7 static const char names[][16] = { "Player Setup", "Keys", "Weapons", // "Game", "Video", // "Sound", "Network", "Address Book", "Credits" }; typedef struct optionsMenu_s { menuFrameWork_t menu; menuAction_t actions[OPTIONS_ITEMS]; } optionsMenu_t; static optionsMenu_t m_options; static int OptionsMenu_Callback( int id, int msg, int param ) { switch( msg ) { case QM_ACTIVATE: switch( id ) { case 0: M_Menu_PlayerConfig_f(); break; case 1: M_Menu_Keys_f(); break; case 2: M_Menu_Weapons_f(); break; /*case 3: M_Menu_Interface_f(); break;*/ case 3: M_Menu_Video_f(); break; /*case 5: M_Menu_Sound_f(); break;*/ case 4: M_Menu_Network_f(); break; case 5: M_Menu_AddressBook_f(); break; case 6: M_Menu_Credits_f(); break; } return QMS_IN; case QM_SIZE: Menu_Size( &m_options.menu ); break; default: break; } return QMS_NOTHANDLED; } static void OptionsMenu_Init( void ) { int i; memset( &m_options, 0, sizeof( m_options ) ); m_options.menu.callback = OptionsMenu_Callback; m_options.menu.banner = "Options"; for( i = 0; i < OPTIONS_ITEMS; i++ ) { m_options.actions[i].generic.type = MTYPE_ACTION; m_options.actions[i].generic.id = i; m_options.actions[i].generic.name = names[i]; m_options.actions[i].generic.uiFlags = UI_CENTER; Menu_AddItem( &m_options.menu, &m_options.actions[i] ); } m_options.actions[0].generic.flags = QMF_HASFOCUS; } void M_Menu_Options_f( void ) { OptionsMenu_Init(); UI_PushMenu( &m_options.menu ); }