/* This is example menu definition file for Q2PRO. File format is line based, whitespace is ignored. C and C++ style comments are supported. Long lines can be broken into multiple ones by escaping linefeed characters with backslashes. Lines are macro expanded at script load time just as usual console commands. Any cvars and macros can be referenced. Duplicate menu entries override previous ones. Built-in menus (‘demos’, ‘servers’ and ‘players’) can not be overridden. When user presses ESC while disconnected, ‘main’ menu is pushed. When user presses ESC while spawned in game, ‘game’ menu is pushed if it is found, otherwise ‘main’ menu is pushed. Supported keywords and their syntax: include background font cursor weapon color begin title banner background plaque [logo] range [step] pairs [...] values [...] strings [...] toggle [~][bit] bind action bitmap savegame loadgame blank field [options] end */ background black font conchars cursor ch1 weapon w_railgun.md2 color normal #0f90eb64 color active #0f90ff64 color selection #0f90eb64 color disabled #7f7f7f begin video //title "Video Setup" banner m_banner_video values "video mode" vid_fullscreen windowed $vid_modelist toggle "vertical sync" gl_swapinterval range "texture gamma" vid_gamma 1.3 0.3 toggle "hardware gamma" vid_hwgamma range "texture quality" gl_picmip 3 0 -1 pairs "texture filter" gl_texturemode \ nearest GL_NEAREST \ linear GL_LINEAR \ bilinear GL_LINEAR_MIPMAP_NEAREST \ trilinear GL_LINEAR_MIPMAP_LINEAR pairs "anisotropic filter" gl_anisotropy no 0 2x 2 4x 4 8x 8 16x 16 range "texture saturation" gl_saturation 0 1 pairs "texture intensity" intensity 1x 1 2x 2 3x 3 range "lightmap saturation" gl_coloredlightmaps 0 1 range "lightmap brightness" gl_brightness 0 0.3 end begin options //title "Options" banner m_banner_options action "player setup" pushmenu players action "input setup" pushmenu input action "key bindings" pushmenu keys action "weapon bindings" pushmenu weapons action "video setup" pushmenu video action "sound setup" pushmenu sound action "effects setup" pushmenu effects action "screen setup" pushmenu screen action "download options" pushmenu downloads action "address book" pushmenu addressbook end begin sound title "Sound Setup" values "sound engine" s_enable "no sound" "software" "OpenAL" values "hardware access" s_direct "max compatibility" "max performance" range "effects volume" s_volume 0 1 values "ambient sounds" s_ambient "no" "yes" "only player's own" values "chat beep" cl_chat_sound "disabled" "default" "alternative" end begin railtrail title "Railgun Trail Setup" values "rail trail type" cl_railtrail_type \ "default" "core only" "core and spiral" range "rail trail duration" cl_railtrail_time 0.1 3.0 0.1 range "core width" cl_railcore_width 1 6 1 range "spiral radius" cl_railspiral_radius 1 6 1 pairs "core color" cl_railcore_color \ black black red red green green yellow yellow \ blue blue cyan cyan magenta magenta white white pairs "spiral color" cl_railspiral_color \ black black red red green green yellow yellow \ blue blue cyan cyan magenta magenta white white end begin effects title "Effects Setup" values "dynamic lighting" gl_dynamic "no" "yes" "only switchable" values "entity cel-shading" gl_celshading no 1x 2x 3x toggle "entity glowing" cl_noglow ~ toggle "ground shadows" gl_shadows toggle "screen blending" gl_polyblend toggle "grenade explosions" cl_disable_explosions ~0 toggle "rocket explosions" cl_disable_explosions ~1 blank action --align "railgun trail setup..." pushmenu railtrail end begin crosshair title "Crosshair Setup" values "crosshair type" crosshair none cross dot angle pairs "crosshair scale" ch_scale 1x 1 2x 2 4x 4 toggle "color by health" ch_health range "red channel" ch_red 0 1 range "green channel" ch_green 0 1 range "blue channel" ch_blue 0 1 range "alpha channel" ch_alpha 0 1 end begin screen title "Screen Setup" range "screen size" viewsize 40 100 10 toggle "ping graph" scr_lag_draw values "demo bar" scr_demobar no yes verbose range "HUD opacity" scr_alpha 0 1 range "console opacity" con_alpha 0 1 pairs "HUD scale" scr_scale auto 0 1x 1 2x 2 4x 4 pairs "console scale" con_scale auto 0 1x 1 2x 2 4x 4 pairs "menu scale" ui_scale auto 0 1x 1 2x 2 4x 4 blank action --align "crosshair setup..." pushmenu crosshair end begin downloads title "Download Options" toggle "allow downloading" allow_download toggle "maps" allow_download_maps toggle "player models/skins" allow_download_players toggle "models" allow_download_models toggle "sounds" allow_download_sounds toggle "textures" allow_download_textures toggle "pics" allow_download_pics blank toggle "HTTP downloads" cl_http_downloads end begin gameflags title "Deathmatch Flags" toggle "falling damage" dmflags ~3 toggle "weapons stay" dmflags 2 toggle "instant powerups" dmflags 4 toggle "allow powerups" dmflags ~1 toggle "allow health" dmflags ~0 toggle "allow armor" dmflags ~11 toggle "spawn farthest" dmflags 9 toggle "same map" dmflags 5 toggle "force respawn" dmflags 10 toggle "infinite ammo" dmflags 13 toggle "fixed FOV" dmflags 15 toggle "quad drop" dmflags 14 end begin startserver //title "Start Server" banner m_banner_start_server strings "initial map" _ui_nextserver $com_maplist field --integer --status "0 - no time limit" --width 3 "time limit" timelimit field --integer --status "0 - no frag limit" --width 3 "frag limit" fraglimit field --integer --width 3 "max players" maxclients field --width 16 "host name" hostname blank action --align "deathmatch flags..." pushmenu gameflags action --align "begin game!" "forcemenuoff; map $_ui_nextserver force" end begin multiplayer banner m_banner_multiplayer action "browse q2servers.com" pushmenu servers "+http://q2servers.com/?raw=2" action "browse address book" pushmenu servers "favorites://" "file:///servers.lst" "broadcast://" action "browse demos" pushmenu demos action "start server" pushmenu startserver end begin singleplayer banner m_banner_game action easy "skill 0; deathmatch 0; coop 0; maxclients 1; newgame" action medium "skill 1; deathmatch 0; coop 0; maxclients 1; newgame" action hard "skill 2; deathmatch 0; coop 0; maxclients 1; newgame" action nightmare "skill 3; deathmatch 0; coop 0; maxclients 1; newgame" blank action "load game..." pushmenu loadgame action "save game..." pushmenu savegame end begin loadgame banner m_banner_load_game loadgame save0 blank loadgame save1 loadgame save2 loadgame save3 loadgame save4 loadgame save5 loadgame save6 loadgame save7 loadgame save8 loadgame save9 loadgame save10 loadgame save11 loadgame save12 loadgame save13 loadgame save14 loadgame save15 end begin savegame banner m_banner_save_game savegame save1 savegame save2 savegame save3 savegame save4 savegame save5 savegame save6 savegame save7 savegame save8 savegame save10 savegame save11 savegame save12 savegame save13 savegame save14 savegame save15 end begin main //title "Main Menu" plaque m_main_plaque m_main_logo bitmap m_main_game pushmenu singleplayer bitmap m_main_multiplayer pushmenu multiplayer bitmap m_main_options pushmenu options bitmap m_main_video pushmenu video bitmap m_main_quit quit end begin game background #0000ff20 style --compact action "browse q2servers.com" pushmenu servers "+http://q2servers.com/?raw=2" action "browse address book" pushmenu servers "favorites://" "file:///servers.lst" "broadcast://" action "browse demos" pushmenu demos action "single player" pushmenu singleplayer action "options" pushmenu options action "disconnect" disconnect action "quit" quit end begin addressbook //title "Address Book" banner m_banner_addressbook field --width 32 --center adr0 field --width 32 --center adr1 field --width 32 --center adr2 field --width 32 --center adr3 field --width 32 --center adr4 field --width 32 --center adr5 field --width 32 --center adr6 field --width 32 --center adr7 field --width 32 --center adr8 field --width 32 --center adr9 field --width 32 --center adr10 field --width 32 --center adr11 field --width 32 --center adr12 field --width 32 --center adr13 field --width 32 --center adr14 field --width 32 --center adr15 end begin input title "Input Setup" field --numeric --width 8 "mouse sens" sensitivity toggle "auto sens" m_autosens toggle "mouse filter" m_filter toggle "free look" freelook toggle "always run" cl_run end begin keys title "Key Bindings" bind "attack" +attack bind "next weapon" weapnext bind "walk forward" +forward bind "backpedal" +back bind "turn left" +left bind "turn right" +right bind "run" +speed bind "step left" +moveleft bind "step right" +moveright bind "sidestep" +strafe bind "look up" +lookup bind "look down" +lookdown bind "center view" centerview bind "mouse look" +mlook bind "keyboard look" +klook bind "up / jump" +moveup bind "down / crouch" +movedown bind "inventory" inven bind "use item" invuse bind "drop item" invdrop bind "prev item" invprev bind "next item" invnext bind "help computer" help bind "pause game" pause end begin weapons title "Weapon Bindings" bind "blaster" "use Blaster" bind "shotgun" "use Shotgun" bind "super shotgun" "use Super Shotgun" bind "machinegun" "use Machinegun" bind "chaingun" "use Chaingun" bind "grenade launcher" "use Grenade Launcher" bind "rocket launcher" "use Rocket Launcher" bind "hyperblaster" "use HyperBlaster" bind "railgun" "use Railgun" bind "bfg10k" "use BFG10K" end