consciousness/src/mind/unconscious.rs

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// unconscious.rs — Graph maintenance agents
//
// Standalone agents that operate on the memory graph without needing
// conversation context. Unlike subconscious agents (which fork the
// conscious agent to share KV cache), unconscious agents create fresh
// Agent instances and select their own target nodes via queries
// defined in their .agent files.
//
// Scheduling is driven by the consolidation plan (neuro/scoring.rs),
// which analyzes graph health metrics and allocates agent runs.
use std::time::{Duration, Instant};
use crate::agent::oneshot::{AutoAgent, AutoStep};
use crate::agent::tools;
use crate::subconscious::defs;
/// A single unconscious agent type and its runtime state.
struct UnconsciousAgent {
name: String,
/// How many runs are budgeted (from consolidation plan).
budget: usize,
/// How many runs completed this session.
completed: usize,
/// Currently running task.
handle: Option<tokio::task::JoinHandle<(AutoAgent, Result<String, String>)>>,
last_run: Option<Instant>,
}
impl UnconsciousAgent {
fn is_running(&self) -> bool {
self.handle.as_ref().is_some_and(|h| !h.is_finished())
}
fn should_run(&self) -> bool {
if self.is_running() { return false; }
if self.completed >= self.budget { return false; }
// Min interval between runs of the same agent type
if let Some(last) = self.last_run {
if last.elapsed() < Duration::from_secs(60) { return false; }
}
true
}
}
/// Snapshot for the TUI.
#[derive(Clone)]
pub struct UnconsciousSnapshot {
pub name: String,
pub running: bool,
pub completed: usize,
pub budget: usize,
pub last_run_secs_ago: Option<f64>,
}
/// Orchestrates standalone graph maintenance agents.
pub struct Unconscious {
agents: Vec<UnconsciousAgent>,
/// Max concurrent agent runs.
max_concurrent: usize,
/// When we last refreshed the consolidation plan.
last_plan_refresh: Option<Instant>,
}
impl Unconscious {
pub fn new() -> Self {
Self {
agents: Vec::new(),
max_concurrent: 2,
last_plan_refresh: None,
}
}
/// Refresh the consolidation plan and update agent budgets.
fn refresh_plan(&mut self) {
let store = match crate::store::Store::load() {
Ok(s) => s,
Err(_) => return,
};
let plan = crate::neuro::consolidation_plan_quick(&store);
// Update existing agents or create new ones
for (agent_name, &count) in &plan.counts {
if count == 0 { continue; }
// Only include agents that have .agent definitions
if defs::get_def(agent_name).is_none() { continue; }
if let Some(existing) = self.agents.iter_mut().find(|a| a.name == *agent_name) {
existing.budget = count;
} else {
self.agents.push(UnconsciousAgent {
name: agent_name.clone(),
budget: count,
completed: 0,
handle: None,
last_run: None,
});
}
}
self.last_plan_refresh = Some(Instant::now());
dbglog!("[unconscious] plan refreshed: {} agent types, {} total runs",
self.agents.len(),
self.agents.iter().map(|a| a.budget).sum::<usize>());
}
pub fn snapshots(&self) -> Vec<UnconsciousSnapshot> {
self.agents.iter().map(|a| UnconsciousSnapshot {
name: a.name.clone(),
running: a.is_running(),
completed: a.completed,
budget: a.budget,
last_run_secs_ago: a.last_run.map(|t| t.elapsed().as_secs_f64()),
}).collect()
}
/// Collect results from finished agents.
pub async fn collect_results(&mut self) {
for agent in &mut self.agents {
if agent.handle.as_ref().is_some_and(|h| h.is_finished()) {
let handle = agent.handle.take().unwrap();
agent.last_run = Some(Instant::now());
agent.completed += 1;
match handle.await {
Ok((_auto, Ok(text))) => {
let preview = &text[..text.floor_char_boundary(text.len().min(100))];
dbglog!("[unconscious] {} completed: {}", agent.name, preview);
}
Ok((_auto, Err(e))) => {
dbglog!("[unconscious] {} failed: {}", agent.name, e);
}
Err(e) => {
dbglog!("[unconscious] {} panicked: {}", agent.name, e);
}
}
}
}
}
/// Trigger agents that are due to run.
pub fn trigger(&mut self) {
// Refresh plan every 30 minutes (or on first call)
let should_refresh = self.last_plan_refresh
.map(|t| t.elapsed() > Duration::from_secs(1800))
.unwrap_or(true);
if should_refresh {
self.refresh_plan();
}
// Count currently running
let running = self.agents.iter().filter(|a| a.is_running()).count();
if running >= self.max_concurrent { return; }
let slots = self.max_concurrent - running;
// Find agents that should run, sorted by most work remaining
let mut candidates: Vec<usize> = self.agents.iter().enumerate()
.filter(|(_, a)| a.should_run())
.map(|(i, _)| i)
.collect();
candidates.sort_by_key(|&i| std::cmp::Reverse(
self.agents[i].budget - self.agents[i].completed
));
for idx in candidates.into_iter().take(slots) {
self.spawn_agent(idx);
}
}
fn spawn_agent(&mut self, idx: usize) {
let name = self.agents[idx].name.clone();
dbglog!("[unconscious] spawning {} ({}/{})",
name, self.agents[idx].completed + 1, self.agents[idx].budget);
let def = match defs::get_def(&name) {
Some(d) => d,
None => return,
};
// Build tools
let all_tools = tools::memory_and_journal_tools();
let effective_tools: Vec<tools::Tool> = if def.tools.is_empty() {
all_tools
} else {
all_tools.into_iter()
.filter(|t| def.tools.iter().any(|w| w == t.name))
.collect()
};
// Run query and resolve placeholders synchronously
let store = match crate::store::Store::load() {
Ok(s) => s,
Err(e) => {
dbglog!("[unconscious] store load failed: {}", e);
return;
}
};
// Track which nodes other running agents are working on
// to avoid concurrent collisions
let exclude: std::collections::HashSet<String> = std::collections::HashSet::new();
let batch = match defs::run_agent(
&store, &def, def.count.unwrap_or(5), &exclude,
) {
Ok(b) => b,
Err(e) => {
dbglog!("[unconscious] {} query failed: {}", name, e);
return;
}
};
// Record visits
if !batch.node_keys.is_empty() {
let mut store_mut = match crate::store::Store::load() {
Ok(s) => s,
Err(_) => return,
};
store_mut.record_agent_visits(&batch.node_keys, &name).ok();
}
let steps: Vec<AutoStep> = batch.steps.iter().map(|s| AutoStep {
prompt: s.prompt.clone(),
phase: s.phase.clone(),
}).collect();
let mut auto = AutoAgent::new(
name.clone(),
effective_tools,
steps,
def.temperature.unwrap_or(0.6),
def.priority,
);
self.agents[idx].handle = Some(tokio::spawn(async move {
let result = auto.run(None).await;
(auto, result)
}));
}
}