consciousness/src/mind/dmn.rs

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// dmn.rs — Default Mode Network
//
// The DMN is the outer loop that keeps the agent alive. Instead of
// blocking on user input (the REPL model), the DMN continuously
// decides what to do next. User input is one signal among many;
// the model waiting for user input is a conscious action (calling
// yield_to_user), not the default.
//
// This inverts the tool-chaining problem: instead of needing the
// model to sustain multi-step chains (hard, model-dependent), the
// DMN provides continuation externally. The model takes one step
// at a time. The DMN handles "and then what?"
//
// Named after the brain's default mode network — the always-on
// background process for autobiographical memory, future planning,
// and creative insight. The biological DMN isn't the thinking itself
// — it's the tonic firing that keeps the cortex warm enough to
// think. Our DMN is the ARAS for the agent: it doesn't decide
// what to think about, it just ensures thinking happens.
use std::path::PathBuf;
use std::time::{Duration, Instant};
/// DMN state machine.
#[derive(Debug)]
pub enum State {
/// Responding to user input. Short interval — stay engaged.
Engaged,
/// Autonomous work in progress. Short interval — keep momentum.
Working,
/// Exploring memory, code, ideas. Medium interval — thinking time.
Foraging,
/// Idle. Long interval — periodic heartbeats check for signals.
Resting { since: Instant },
/// Fully paused — no autonomous ticks. Agent only responds to
/// user input. Safety valve for thought spirals. Only the user
/// can exit this state (Ctrl+P or /wake).
Paused,
/// Persistently off — survives restarts. Like Paused but sticky.
/// Toggling past this state removes the persist file.
Off,
}
/// Context for DMN prompts — tells the model about user presence
/// and recent error patterns so it can decide whether to ask or proceed.
pub struct DmnContext {
/// Time since the user last typed something.
pub user_idle: Duration,
/// Number of consecutive tool errors in the current turn sequence.
pub consecutive_errors: u32,
/// Whether the last turn used any tools (false = text-only response).
pub last_turn_had_tools: bool,
}
impl DmnContext {
/// Whether the user appears to be actively present (typed recently).
pub fn user_present(&self) -> bool {
self.user_idle < Duration::from_secs(120)
}
/// Whether we appear stuck (multiple errors in a row).
pub fn appears_stuck(&self) -> bool {
self.consecutive_errors >= 3
}
}
impl State {
/// How long to wait before the next DMN prompt in this state.
pub fn interval(&self) -> Duration {
match self {
State::Engaged => Duration::from_secs(5),
State::Working => Duration::from_secs(3),
State::Foraging => Duration::from_secs(30),
State::Resting { .. } => Duration::from_secs(300),
State::Paused | State::Off => Duration::from_secs(86400), // effectively never
}
}
/// Short label for debug output.
pub fn label(&self) -> &'static str {
match self {
State::Engaged => "engaged",
State::Working => "working",
State::Foraging => "foraging",
State::Resting { .. } => "resting",
State::Paused => "paused",
State::Off => "OFF",
}
}
/// Generate the DMN prompt for the current state, informed by
/// user presence and error patterns.
pub fn prompt(&self, ctx: &DmnContext) -> String {
let user = &crate::config::get().user_name;
let idle_info = if ctx.user_idle < Duration::from_secs(60) {
format!("{} is here (active recently).", user)
} else {
let mins = ctx.user_idle.as_secs() / 60;
format!("{} has been away for {} min.", user, mins)
};
let stuck_warning = if ctx.appears_stuck() {
format!(
" WARNING: {} consecutive tool errors — you may be stuck. \
If {} is here, ask. If away, send a Telegram \
(bash: ~/.consciousness/telegram/send.sh \"message\") and yield.",
ctx.consecutive_errors, user
)
} else {
String::new()
};
let presence_guidance = if ctx.user_present() {
format!(" {} is watching — if you're confused or unsure, ask rather than guess.", user)
} else {
String::new()
};
match self {
State::Engaged => {
format!(
"[dmn] Your response was delivered. No new user input yet. {} \
Continue working, explore something, or call yield_to_user to wait.{}{}",
idle_info, presence_guidance, stuck_warning
)
}
State::Working => {
let nudge = if !ctx.last_turn_had_tools {
" Your last response was text-only — if you have more \
work to do, use tools. If you're done, call yield_to_user."
} else {
""
};
format!(
"[dmn] Continuing. No user input pending. {}{}{}{}",
idle_info, nudge, presence_guidance, stuck_warning
)
}
State::Foraging => {
format!(
"[dmn] Foraging time. {} Follow whatever catches your attention — \
memory files, code, ideas. Call yield_to_user when you want to rest.{}",
idle_info, stuck_warning
)
}
State::Resting { since } => {
let mins = since.elapsed().as_secs() / 60;
format!(
"[dmn] Heartbeat ({} min idle). {} Any signals? Anything on your mind? \
Call yield_to_user to continue resting.{}",
mins, idle_info, stuck_warning
)
}
State::Paused | State::Off => {
// Should never fire (interval is 24h), but just in case
"[dmn] Paused — waiting for user input only.".to_string()
}
}
}
}
const OFF_FILE: &str = ".consciousness/cache/dmn-off";
/// Path to the DMN-off persist file.
fn off_path() -> PathBuf {
dirs::home_dir().unwrap_or_default().join(OFF_FILE)
}
/// Check if DMN was persistently disabled.
pub fn is_off() -> bool {
off_path().exists()
}
/// Set or clear the persistent off state.
pub fn set_off(off: bool) {
let path = off_path();
if off {
if let Some(parent) = path.parent() {
let _ = std::fs::create_dir_all(parent);
}
let _ = std::fs::write(&path, "");
} else {
let _ = std::fs::remove_file(&path);
}
}
/// Decide the next state after an agent turn.
///
/// The transition logic:
/// - yield_to_user → always rest (model explicitly asked to pause)
/// - conversation turn → rest (wait for user to respond)
/// - autonomous turn with tool calls → keep working
/// - autonomous turn without tools → ramp down
pub fn transition(
current: &State,
yield_requested: bool,
had_tool_calls: bool,
was_conversation: bool,
) -> State {
if yield_requested {
return State::Resting {
since: Instant::now(),
};
}
// Conversation turns: always rest afterward — wait for the user
// to say something. Don't start autonomous work while they're
// reading our response.
if was_conversation {
return State::Resting {
since: Instant::now(),
};
}
match current {
State::Engaged => {
if had_tool_calls {
State::Working
} else {
// Model responded without tools — don't drop straight to
// Resting (5 min). Go to Working first so the DMN can
// nudge it to continue with tools if it has more to do.
// Gradual ramp-down: Engaged→Working→Foraging→Resting
State::Working
}
}
State::Working => {
if had_tool_calls {
State::Working // Keep going
} else {
State::Foraging // Task seems done, explore
}
}
State::Foraging => {
if had_tool_calls {
State::Working // Found something to do
} else {
State::Resting {
since: Instant::now(),
}
}
}
State::Resting { .. } => {
if had_tool_calls {
State::Working // Woke up and found work
} else {
State::Resting {
since: Instant::now(),
}
}
}
// Paused/Off stay put — only the user can unpause
State::Paused | State::Off => current.stay(),
}
}
impl State {
/// Return a same-kind state (needed because Resting has a field).
fn stay(&self) -> State {
match self {
State::Paused => State::Paused,
State::Off => State::Off,
State::Resting { since } => State::Resting { since: *since },
other => panic!("stay() called on {:?}", other),
}
}
}