Drop redundant system prompt — all info is in memory nodes
The system prompt duplicated what's already in core-personality and other memory nodes. Moving everything to memory means it's all trainable data rather than hardcoded strings. Co-Authored-By: Proof of Concept <poc@bcachefs.org>
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8 changed files with 10 additions and 67 deletions
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@ -186,7 +186,6 @@ pub struct AgentState {
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impl Agent {
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pub async fn new(
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client: ApiClient,
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system_prompt: String,
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personality: Vec<(String, String)>,
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app_config: crate::config::AppConfig,
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prompt_file: String,
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@ -196,7 +195,6 @@ impl Agent {
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) -> Arc<Self> {
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let mut context = ContextState::new();
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context.conversation_log = conversation_log;
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context.push_no_log(Section::System, AstNode::system_msg(&system_prompt));
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let tool_defs: Vec<String> = agent_tools.iter().map(|t| t.to_json()).collect();
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@ -571,7 +569,7 @@ impl Agent {
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pub async fn compact(&self) {
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match crate::config::reload_for_model(&self.app_config, &self.prompt_file) {
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Ok((_system_prompt, personality)) => {
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Ok(personality) => {
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let mut ctx = self.context.lock().await;
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// System section (prompt + tools) set by new(), don't touch it
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ctx.clear(Section::Identity);
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