mind: rename Session to Mind
The cognitive state machine is a Mind, not a Session. This is the struct that AgentCycle will hang off of when we add subagent forking. Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
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1 changed files with 9 additions and 9 deletions
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@ -1,6 +1,6 @@
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// mind/ — Cognitive layer
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// mind/ — Cognitive layer
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//
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//
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// Session state machine, DMN, identity, observation socket.
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// Mind state machine, DMN, identity, observation socket.
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// Everything about how the mind operates, separate from the
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// Everything about how the mind operates, separate from the
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// user interface (TUI, CLI) and the agent execution (tools, API).
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// user interface (TUI, CLI) and the agent execution (tools, API).
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@ -8,11 +8,11 @@ pub mod dmn;
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pub mod identity;
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pub mod identity;
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pub mod log;
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pub mod log;
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// consciousness.rs — Session state machine and event loop
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// consciousness.rs — Mind state machine and event loop
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//
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//
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// The core runtime for the consciousness binary. Session manages turns,
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// The core runtime for the consciousness binary. Mind manages turns,
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// DMN state, compaction, scoring, and slash commands. The event loop
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// DMN state, compaction, scoring, and slash commands. The event loop
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// bridges Session (cognitive state) with App (TUI rendering).
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// bridges Mind (cognitive state) with App (TUI rendering).
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//
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//
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// The event loop uses biased select! so priorities are deterministic:
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// The event loop uses biased select! so priorities are deterministic:
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// keyboard events > turn results > render ticks > DMN timer > UI messages.
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// keyboard events > turn results > render ticks > DMN timer > UI messages.
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@ -44,13 +44,13 @@ enum Command {
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None,
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None,
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}
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}
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// --- Session: all mutable state for a running agent session ---
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// --- Mind: all mutable state for a running agent session ---
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/// Collects the ~15 loose variables that previously lived in run()
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/// Collects the ~15 loose variables that previously lived in run()
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/// into a coherent struct with methods. The event loop dispatches
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/// into a coherent struct with methods. The event loop dispatches
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/// to Session methods; Session manages turns, compaction, DMN state,
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/// to Mind methods; Mind manages turns, compaction, DMN state,
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/// and slash commands.
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/// and slash commands.
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pub struct Session {
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pub struct Mind {
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agent: Arc<Mutex<Agent>>,
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agent: Arc<Mutex<Agent>>,
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config: SessionConfig,
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config: SessionConfig,
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ui_tx: ui_channel::UiSender,
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ui_tx: ui_channel::UiSender,
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@ -81,7 +81,7 @@ pub struct Session {
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scoring_in_flight: bool,
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scoring_in_flight: bool,
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}
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}
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impl Session {
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impl Mind {
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fn new(
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fn new(
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agent: Arc<Mutex<Agent>>,
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agent: Arc<Mutex<Agent>>,
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config: SessionConfig,
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config: SessionConfig,
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@ -796,7 +796,7 @@ pub async fn run(cli: crate::user::CliArgs) -> Result<()> {
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let (turn_tx, mut turn_rx) = mpsc::channel::<(Result<TurnResult>, StreamTarget)>(1);
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let (turn_tx, mut turn_rx) = mpsc::channel::<(Result<TurnResult>, StreamTarget)>(1);
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let no_agents = config.no_agents;
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let no_agents = config.no_agents;
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let mut session = Session::new(agent, config, ui_tx.clone(), turn_tx);
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let mut session = Mind::new(agent, config, ui_tx.clone(), turn_tx);
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session.update_status();
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session.update_status();
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if !no_agents {
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if !no_agents {
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session.start_memory_scoring(); // also sends initial agent snapshots
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session.start_memory_scoring(); // also sends initial agent snapshots
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