Revert to tokio::sync::Mutex, fix lock-across-await bugs, move input ownership to InteractScreen
The std::sync::Mutex detour caught every place a MutexGuard lived across an await point in Agent::turn — the compiler enforced Send safety that tokio::sync::Mutex silently allows. With those fixed, switch back to tokio::sync::Mutex (std::sync blocks tokio worker threads and panics inside the runtime). Input and command dispatch now live in InteractScreen (chat.rs): - Enter pushes directly to SharedMindState.input (no app.submitted hop) - sync_from_agent displays pending input with dimmed color - Slash command table moved from event_loop.rs to chat.rs - cmd_switch_model kept as pub fn for tool-initiated switches Co-Authored-By: Proof of Concept <poc@bcachefs.org>
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parent
3e1be4d353
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9 changed files with 404 additions and 370 deletions
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@ -29,7 +29,7 @@ fn default_timeout() -> u64 { 120 }
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/// Async tool handler function.
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/// Agent is None when called from contexts without an agent (MCP server, subconscious).
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pub type ToolHandler = fn(
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Option<std::sync::Arc<std::sync::Mutex<super::Agent>>>,
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Option<std::sync::Arc<tokio::sync::Mutex<super::Agent>>>,
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serde_json::Value,
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) -> Pin<Box<dyn Future<Output = anyhow::Result<String>> + Send>>;
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@ -94,11 +94,11 @@ pub async fn dispatch(
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pub async fn dispatch_with_agent(
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name: &str,
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args: &serde_json::Value,
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agent: Option<std::sync::Arc<std::sync::Mutex<super::Agent>>>,
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agent: Option<std::sync::Arc<tokio::sync::Mutex<super::Agent>>>,
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) -> String {
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// Look up in agent's tools if available, otherwise global
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let tool = if let Some(ref a) = agent {
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let guard = a.lock().unwrap();
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let guard = a.lock().await;
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guard.tools.iter().find(|t| t.name == name).copied()
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} else {
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None
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