mind: move DMN commands to event_loop, remove MindMessage variants
/dmn, /sleep, /wake, /pause now lock MindState directly from the UI event loop. No MindMessage roundtrip needed — they're just state transitions + info display. MindMessage reduced to: Hotkey (Interrupt, CycleAutonomy), NewSession, Score. Everything else handled directly by UI. Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
This commit is contained in:
parent
7adc333219
commit
4eb0c891c4
2 changed files with 60 additions and 77 deletions
|
|
@ -20,10 +20,6 @@ use crate::user::ui_channel::{self, UiMessage};
|
|||
/// Messages from the UI to the Mind.
|
||||
pub enum MindMessage {
|
||||
Hotkey(HotkeyAction),
|
||||
DmnSleep,
|
||||
DmnWake,
|
||||
DmnPause,
|
||||
DmnQuery,
|
||||
NewSession,
|
||||
Score,
|
||||
}
|
||||
|
|
@ -289,10 +285,22 @@ pub async fn run(
|
|||
}
|
||||
}
|
||||
"/new" | "/clear" => { let _ = mind_tx.send(MindMessage::NewSession); }
|
||||
"/dmn" => { let _ = mind_tx.send(MindMessage::DmnQuery); }
|
||||
"/sleep" => { let _ = mind_tx.send(MindMessage::DmnSleep); }
|
||||
"/wake" => { let _ = mind_tx.send(MindMessage::DmnWake); }
|
||||
"/pause" => { let _ = mind_tx.send(MindMessage::DmnPause); }
|
||||
"/dmn" => {
|
||||
let s = shared_mind.lock().unwrap();
|
||||
let _ = ui_tx.send(UiMessage::Info(format!("DMN: {:?} ({}/{})", s.dmn, s.dmn_turns, s.max_dmn_turns)));
|
||||
}
|
||||
"/sleep" => {
|
||||
shared_mind.lock().unwrap().dmn_sleep();
|
||||
let _ = ui_tx.send(UiMessage::Info("DMN sleeping.".into()));
|
||||
}
|
||||
"/wake" => {
|
||||
shared_mind.lock().unwrap().dmn_wake();
|
||||
let _ = ui_tx.send(UiMessage::Info("DMN foraging.".into()));
|
||||
}
|
||||
"/pause" => {
|
||||
shared_mind.lock().unwrap().dmn_pause();
|
||||
let _ = ui_tx.send(UiMessage::Info("DMN paused.".into()));
|
||||
}
|
||||
"/score" => { let _ = mind_tx.send(MindMessage::Score); }
|
||||
"/retry" => {
|
||||
let agent = agent.clone();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue