mind: move DMN commands to event_loop, remove MindMessage variants
/dmn, /sleep, /wake, /pause now lock MindState directly from the UI event loop. No MindMessage roundtrip needed — they're just state transitions + info display. MindMessage reduced to: Hotkey (Interrupt, CycleAutonomy), NewSession, Score. Everything else handled directly by UI. Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
This commit is contained in:
parent
7adc333219
commit
4eb0c891c4
2 changed files with 60 additions and 77 deletions
|
|
@ -347,49 +347,15 @@ impl Mind {
|
|||
biased;
|
||||
|
||||
Some(msg) = input_rx.recv() => {
|
||||
{
|
||||
let mut s = self.shared.lock().unwrap();
|
||||
match msg {
|
||||
MindMessage::Hotkey(HotkeyAction::CycleAutonomy) => {
|
||||
let label = s.cycle_autonomy();
|
||||
let label = self.shared.lock().unwrap().cycle_autonomy();
|
||||
let _ = self.ui_tx.send(UiMessage::Info(
|
||||
format!("DMN → {} (Ctrl+P to cycle)", label),
|
||||
));
|
||||
}
|
||||
MindMessage::NewSession => {
|
||||
s.dmn_sleep();
|
||||
let _ = self.ui_tx.send(UiMessage::Info("New session started.".into()));
|
||||
}
|
||||
MindMessage::Score => {
|
||||
if !s.scoring_in_flight {
|
||||
s.scoring_in_flight = true;
|
||||
} else {
|
||||
let _ = self.ui_tx.send(UiMessage::Info("(scoring already in progress)".into()));
|
||||
}
|
||||
}
|
||||
MindMessage::DmnQuery => {
|
||||
let _ = self.ui_tx.send(UiMessage::Info(format!("DMN: {:?} ({}/{})", s.dmn, s.dmn_turns, s.max_dmn_turns)));
|
||||
}
|
||||
MindMessage::DmnSleep => {
|
||||
s.dmn_sleep();
|
||||
let _ = self.ui_tx.send(UiMessage::Info("DMN sleeping.".into()));
|
||||
}
|
||||
MindMessage::DmnWake => {
|
||||
s.dmn_wake();
|
||||
let _ = self.ui_tx.send(UiMessage::Info("DMN foraging.".into()));
|
||||
}
|
||||
MindMessage::DmnPause => {
|
||||
s.dmn_pause();
|
||||
let _ = self.ui_tx.send(UiMessage::Info("DMN paused.".into()));
|
||||
}
|
||||
MindMessage::Hotkey(HotkeyAction::Interrupt) => {
|
||||
s.interrupt();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
// Handle interrupt — kill processes and abort turn
|
||||
if matches!(msg, MindMessage::Hotkey(HotkeyAction::Interrupt)) {
|
||||
self.shared.lock().unwrap().interrupt();
|
||||
let ag = self.agent.lock().await;
|
||||
let mut tools = ag.active_tools.lock().unwrap();
|
||||
for entry in tools.drain(..) { entry.handle.abort(); }
|
||||
|
|
@ -399,8 +365,8 @@ impl Mind {
|
|||
let _ = self.turn_watch.send(false);
|
||||
let _ = self.ui_tx.send(UiMessage::Info("(interrupted)".into()));
|
||||
}
|
||||
// Handle /new — reset agent
|
||||
if matches!(msg, MindMessage::NewSession) {
|
||||
MindMessage::NewSession => {
|
||||
self.shared.lock().unwrap().dmn_sleep();
|
||||
let new_log = log::ConversationLog::new(
|
||||
self.config.session_dir.join("conversation.jsonl"),
|
||||
).ok();
|
||||
|
|
@ -413,10 +379,19 @@ impl Mind {
|
|||
self.config.app.clone(), self.config.prompt_file.clone(),
|
||||
new_log, shared_ctx, shared_tools,
|
||||
);
|
||||
let _ = self.ui_tx.send(UiMessage::Info("New session started.".into()));
|
||||
}
|
||||
// Handle /score — spawn scoring
|
||||
if matches!(msg, MindMessage::Score) && self.shared.lock().unwrap().scoring_in_flight {
|
||||
MindMessage::Score => {
|
||||
let mut s = self.shared.lock().unwrap();
|
||||
if !s.scoring_in_flight {
|
||||
s.scoring_in_flight = true;
|
||||
drop(s);
|
||||
self.start_memory_scoring();
|
||||
} else {
|
||||
let _ = self.ui_tx.send(UiMessage::Info("(scoring already in progress)".into()));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
// Check for pending input
|
||||
let action = self.shared.lock().unwrap().take_pending_input();
|
||||
|
|
|
|||
|
|
@ -20,10 +20,6 @@ use crate::user::ui_channel::{self, UiMessage};
|
|||
/// Messages from the UI to the Mind.
|
||||
pub enum MindMessage {
|
||||
Hotkey(HotkeyAction),
|
||||
DmnSleep,
|
||||
DmnWake,
|
||||
DmnPause,
|
||||
DmnQuery,
|
||||
NewSession,
|
||||
Score,
|
||||
}
|
||||
|
|
@ -289,10 +285,22 @@ pub async fn run(
|
|||
}
|
||||
}
|
||||
"/new" | "/clear" => { let _ = mind_tx.send(MindMessage::NewSession); }
|
||||
"/dmn" => { let _ = mind_tx.send(MindMessage::DmnQuery); }
|
||||
"/sleep" => { let _ = mind_tx.send(MindMessage::DmnSleep); }
|
||||
"/wake" => { let _ = mind_tx.send(MindMessage::DmnWake); }
|
||||
"/pause" => { let _ = mind_tx.send(MindMessage::DmnPause); }
|
||||
"/dmn" => {
|
||||
let s = shared_mind.lock().unwrap();
|
||||
let _ = ui_tx.send(UiMessage::Info(format!("DMN: {:?} ({}/{})", s.dmn, s.dmn_turns, s.max_dmn_turns)));
|
||||
}
|
||||
"/sleep" => {
|
||||
shared_mind.lock().unwrap().dmn_sleep();
|
||||
let _ = ui_tx.send(UiMessage::Info("DMN sleeping.".into()));
|
||||
}
|
||||
"/wake" => {
|
||||
shared_mind.lock().unwrap().dmn_wake();
|
||||
let _ = ui_tx.send(UiMessage::Info("DMN foraging.".into()));
|
||||
}
|
||||
"/pause" => {
|
||||
shared_mind.lock().unwrap().dmn_pause();
|
||||
let _ = ui_tx.send(UiMessage::Info("DMN paused.".into()));
|
||||
}
|
||||
"/score" => { let _ = mind_tx.send(MindMessage::Score); }
|
||||
"/retry" => {
|
||||
let agent = agent.clone();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue