wire channel list RPC into consciousness F5 screen
fetch_all_channels() connects to each daemon socket and calls list() via capnp RPC. Runs on a dedicated thread (capnp uses Rc). Results sent back via mpsc channel, TUI reads cached state. Fetched at startup and when switching to F5 thalamus screen. Also calls ensure_running() to restart dead daemons. Co-Developed-By: Kent Overstreet <kent.overstreet@linux.dev>
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4 changed files with 198 additions and 50 deletions
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@ -351,7 +351,7 @@ pub struct App {
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/// Pane areas from last draw (for mouse click -> pane selection).
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pub(crate) pane_areas: [Rect; 3], // [autonomous, conversation, tools]
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/// Active screen (F1-F4).
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pub(crate) screen: Screen,
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pub screen: Screen,
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/// Debug screen scroll offset.
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pub(crate) debug_scroll: u16,
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/// Index of selected context section in debug view (for expand/collapse).
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@ -395,7 +395,7 @@ pub(crate) struct ChannelStatus {
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/// Screens toggled by F-keys.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub(crate) enum Screen {
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pub enum Screen {
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/// F1 — conversation
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Interact,
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/// F2 — context window, model info, budget
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@ -851,52 +851,11 @@ impl App {
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self.draw_main(frame, size);
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}
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/// Refresh channel status by querying daemon sockets.
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/// Called from the status tick, not every render frame.
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pub fn refresh_channels(&mut self) {
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let channels_dir = dirs::home_dir()
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.unwrap_or_default()
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.join(".consciousness/channels");
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let mut status = Vec::new();
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// Read supervisor config to know which daemons exist
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let mut sup = crate::thalamus::supervisor::Supervisor::new();
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sup.load_config();
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for (daemon_name, enabled, alive) in sup.status() {
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if !alive {
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status.push(ChannelStatus {
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name: daemon_name,
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connected: false,
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unread: 0,
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});
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continue;
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}
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// Try to connect and call list()
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let sock = channels_dir.join(format!("{}.sock", daemon_name));
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match std::os::unix::net::UnixStream::connect(&sock) {
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Ok(_stream) => {
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// For now, just show the daemon as connected
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// TODO: actual capnp list() call
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status.push(ChannelStatus {
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name: daemon_name,
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connected: true,
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unread: 0,
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});
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}
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Err(_) => {
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status.push(ChannelStatus {
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name: daemon_name,
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connected: false,
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unread: 0,
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});
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}
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}
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}
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self.channel_status = status;
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/// Update channel status from async fetch results.
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pub fn set_channel_status(&mut self, channels: Vec<(String, bool, u32)>) {
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self.channel_status = channels.into_iter()
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.map(|(name, connected, unread)| ChannelStatus { name, connected, unread })
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.collect();
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}
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/// Snapshot idle state for F5 display.
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@ -916,8 +875,8 @@ impl App {
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self.debug_scroll = 0;
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// Refresh data for status screens on entry
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match screen {
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Screen::Thalamus => self.refresh_channels(),
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// idle_info is updated from the event loop, not here
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// Channel refresh triggered asynchronously from event loop
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Screen::Thalamus => {}
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_ => {}
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}
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}
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