user: ScreenView trait, overlay screens extracted from App
Convert F2-F5 screens to ScreenView trait with tick() method. Each screen owns its view state (scroll, selection, expanded). State persists across screen switches. - ThalamusScreen: owns sampling_selected, scroll - ConsciousScreen: owns scroll, selected, expanded - SubconsciousScreen: owns selected, log_view, scroll - UnconsciousScreen: owns scroll Removed from App: Screen enum, debug_scroll, debug_selected, debug_expanded, agent_selected, agent_log_view, sampling_selected, set_screen(), per-screen key handling, draw dispatch. App now only draws the interact (F1) screen. Overlay screens are drawn by the event loop via ScreenView::tick. F-key routing and screen instantiation to be wired in event_loop next. InteractScreen (state-driven, reading from agent entries) is the next step — will eliminate the input display race condition. Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
This commit is contained in:
parent
7458fe655f
commit
927cddd864
8 changed files with 388 additions and 439 deletions
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@ -9,18 +9,27 @@ use ratatui::{
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text::Line,
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widgets::{Block, Borders, Paragraph, Wrap},
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Frame,
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crossterm::event::{KeyCode, KeyEvent},
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};
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use super::{App, SCREEN_LEGEND};
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use super::{App, ScreenAction, ScreenView, screen_legend};
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impl App {
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/// Read the live context state from the shared lock.
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pub(crate) fn read_context_state(&self) -> Vec<crate::user::ui_channel::ContextSection> {
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self.shared_context.read().map_or_else(|_| Vec::new(), |s| s.clone())
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pub(crate) struct ConsciousScreen {
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scroll: u16,
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selected: Option<usize>,
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expanded: std::collections::HashSet<usize>,
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}
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impl ConsciousScreen {
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pub fn new() -> Self {
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Self { scroll: 0, selected: None, expanded: std::collections::HashSet::new() }
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}
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/// Count total selectable items in the context state tree.
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pub(crate) fn debug_item_count(&self, context_state: &[crate::user::ui_channel::ContextSection]) -> usize {
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fn read_context_state(&self, app: &App) -> Vec<crate::user::ui_channel::ContextSection> {
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app.shared_context.read().map_or_else(|_| Vec::new(), |s| s.clone())
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}
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fn item_count(&self, context_state: &[crate::user::ui_channel::ContextSection]) -> usize {
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fn count_section(section: &crate::user::ui_channel::ContextSection, expanded: &std::collections::HashSet<usize>, idx: &mut usize) -> usize {
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let my_idx = *idx;
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*idx += 1;
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@ -35,50 +44,39 @@ impl App {
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let mut idx = 0;
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let mut total = 0;
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for section in context_state {
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total += count_section(section, &self.debug_expanded, &mut idx);
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total += count_section(section, &self.expanded, &mut idx);
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}
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total
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}
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/// Keep the viewport scrolled so the selected item is visible.
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/// Assumes ~1 line per item plus a header offset of ~8 lines.
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pub(crate) fn scroll_to_selected(&mut self, _item_count: usize) {
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let header_lines = 8u16; // model info + context state header
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if let Some(sel) = self.debug_selected {
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fn scroll_to_selected(&mut self, _item_count: usize) {
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let header_lines = 8u16;
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if let Some(sel) = self.selected {
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let sel_line = header_lines + sel as u16;
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// Keep cursor within a comfortable range of the viewport
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if sel_line < self.debug_scroll + 2 {
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self.debug_scroll = sel_line.saturating_sub(2);
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} else if sel_line > self.debug_scroll + 30 {
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self.debug_scroll = sel_line.saturating_sub(15);
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if sel_line < self.scroll + 2 {
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self.scroll = sel_line.saturating_sub(2);
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} else if sel_line > self.scroll + 30 {
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self.scroll = sel_line.saturating_sub(15);
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}
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}
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}
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/// Render a context section as a tree node with optional children.
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pub(crate) fn render_debug_section(
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fn render_section(
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&self,
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section: &crate::user::ui_channel::ContextSection,
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depth: usize,
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start_idx: usize,
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lines: &mut Vec<Line>,
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idx: &mut usize,
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) {
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let my_idx = *idx;
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let selected = self.debug_selected == Some(my_idx);
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let expanded = self.debug_expanded.contains(&my_idx);
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let selected = self.selected == Some(my_idx);
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let expanded = self.expanded.contains(&my_idx);
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let has_children = !section.children.is_empty();
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let has_content = !section.content.is_empty();
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let expandable = has_children || has_content;
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let indent = " ".repeat(depth + 1);
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let marker = if !expandable {
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" "
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} else if expanded {
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"▼"
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} else {
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"▶"
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};
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let marker = if !expandable { " " } else if expanded { "▼" } else { "▶" };
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let label = format!("{}{} {:30} {:>6} tokens", indent, marker, section.name, section.tokens);
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let style = if selected {
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Style::default().fg(Color::Yellow).add_modifier(Modifier::BOLD)
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@ -91,7 +89,7 @@ impl App {
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if expanded {
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if has_children {
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for child in §ion.children {
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self.render_debug_section(child, depth + 1, start_idx, lines, idx);
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self.render_section(child, depth + 1, lines, idx);
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}
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} else if has_content {
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let content_indent = format!("{} │ ", " ".repeat(depth + 1));
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@ -112,31 +110,66 @@ impl App {
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}
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}
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}
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}
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/// Draw the debug screen — full-screen overlay with context and runtime info.
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pub(crate) fn draw_debug(&self, frame: &mut Frame, size: Rect) {
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impl ScreenView for ConsciousScreen {
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fn label(&self) -> &'static str { "conscious" }
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fn tick(&mut self, frame: &mut Frame, area: Rect,
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key: Option<KeyEvent>, app: &App) -> Option<ScreenAction> {
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// Handle keys
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if let Some(key) = key {
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let context_state = self.read_context_state(app);
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let item_count = self.item_count(&context_state);
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match key.code {
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KeyCode::Up => {
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self.selected = Some(self.selected.unwrap_or(0).saturating_sub(1));
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self.scroll_to_selected(item_count);
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}
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KeyCode::Down => {
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let max = item_count.saturating_sub(1);
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self.selected = Some(self.selected.map_or(0, |s| (s + 1).min(max)));
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self.scroll_to_selected(item_count);
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}
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KeyCode::Right | KeyCode::Enter => {
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if let Some(sel) = self.selected {
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self.expanded.insert(sel);
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}
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}
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KeyCode::Left => {
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if let Some(sel) = self.selected {
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self.expanded.remove(&sel);
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}
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}
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KeyCode::PageUp => { self.scroll = self.scroll.saturating_sub(20); }
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KeyCode::PageDown => { self.scroll += 20; }
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KeyCode::Esc => return Some(ScreenAction::Switch(0)),
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_ => {}
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}
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}
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// Draw
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let mut lines: Vec<Line> = Vec::new();
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let section = Style::default().fg(Color::Yellow);
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let section_style = Style::default().fg(Color::Yellow);
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// Model
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lines.push(Line::styled("── Model ──", section));
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let model_display = self.context_info.as_ref()
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.map_or_else(|| self.status.model.clone(), |i| i.model.clone());
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lines.push(Line::styled("── Model ──", section_style));
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let model_display = app.context_info.as_ref()
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.map_or_else(|| app.status.model.clone(), |i| i.model.clone());
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lines.push(Line::raw(format!(" Current: {}", model_display)));
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if let Some(ref info) = self.context_info {
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if let Some(ref info) = app.context_info {
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lines.push(Line::raw(format!(" Backend: {}", info.backend)));
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lines.push(Line::raw(format!(" Prompt: {}", info.prompt_file)));
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lines.push(Line::raw(format!(" Available: {}", info.available_models.join(", "))));
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}
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lines.push(Line::raw(""));
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// Context state
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lines.push(Line::styled("── Context State ──", section));
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lines.push(Line::raw(format!(" Prompt tokens: {}K", self.status.prompt_tokens / 1000)));
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if !self.status.context_budget.is_empty() {
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lines.push(Line::raw(format!(" Budget: {}", self.status.context_budget)));
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lines.push(Line::styled("── Context State ──", section_style));
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lines.push(Line::raw(format!(" Prompt tokens: {}K", app.status.prompt_tokens / 1000)));
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if !app.status.context_budget.is_empty() {
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lines.push(Line::raw(format!(" Budget: {}", app.status.context_budget)));
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}
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let context_state = self.read_context_state();
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let context_state = self.read_context_state(app);
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if !context_state.is_empty() {
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let total: usize = context_state.iter().map(|s| s.tokens).sum();
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lines.push(Line::raw(""));
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@ -146,32 +179,30 @@ impl App {
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));
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lines.push(Line::raw(""));
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// Flatten tree into indexed entries for selection
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let mut flat_idx = 0usize;
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for section in &context_state {
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self.render_debug_section(section, 0, flat_idx, &mut lines, &mut flat_idx);
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self.render_section(section, 0, &mut lines, &mut flat_idx);
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}
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lines.push(Line::raw(format!(" {:23} {:>6} tokens", "────────", "──────")));
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lines.push(Line::raw(format!(" {:23} {:>6} tokens", "Total", total)));
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} else if let Some(ref info) = self.context_info {
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} else if let Some(ref info) = app.context_info {
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lines.push(Line::raw(format!(" System prompt: {:>6} chars", info.system_prompt_chars)));
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lines.push(Line::raw(format!(" Context message: {:>6} chars", info.context_message_chars)));
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}
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lines.push(Line::raw(""));
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// Runtime
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lines.push(Line::styled("── Runtime ──", section));
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lines.push(Line::styled("── Runtime ──", section_style));
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lines.push(Line::raw(format!(
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" DMN: {} ({}/{})",
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self.status.dmn_state, self.status.dmn_turns, self.status.dmn_max_turns,
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app.status.dmn_state, app.status.dmn_turns, app.status.dmn_max_turns,
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)));
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lines.push(Line::raw(format!(" Reasoning: {}", self.reasoning_effort)));
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lines.push(Line::raw(format!(" Running processes: {}", self.running_processes)));
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lines.push(Line::raw(format!(" Active tools: {}", self.active_tools.lock().unwrap().len())));
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lines.push(Line::raw(format!(" Reasoning: {}", app.reasoning_effort)));
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lines.push(Line::raw(format!(" Running processes: {}", app.running_processes)));
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lines.push(Line::raw(format!(" Active tools: {}", app.active_tools.lock().unwrap().len())));
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let block = Block::default()
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.title_top(Line::from(SCREEN_LEGEND).left_aligned())
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.title_top(Line::from(screen_legend()).left_aligned())
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.title_top(Line::from(" context ").right_aligned())
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::Cyan));
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@ -179,8 +210,9 @@ impl App {
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let para = Paragraph::new(lines)
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.block(block)
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.wrap(Wrap { trim: false })
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.scroll((self.debug_scroll, 0));
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.scroll((self.scroll, 0));
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frame.render_widget(para, size);
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frame.render_widget(para, area);
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None
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}
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}
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