Convert SectionTree and all remaining callers to ScrollPane
SectionTree.scroll is now a ScrollPaneState. All callers of render_scrollable replaced with ScrollPane::render_stateful_widget. Deleted render_scrollable and its imports — no hand-rolled scroll rendering remains outside of scroll_pane.rs. Co-Authored-By: Kent Overstreet <kent.overstreet@gmail.com>
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4a1f5acb85
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3 changed files with 19 additions and 47 deletions
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@ -6,7 +6,7 @@ use ratatui::{
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};
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use super::{App, ScreenView, screen_legend};
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use super::widgets::{SectionTree, SectionView, section_to_view, pane_block, render_scrollable, tree_legend};
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use super::widgets::{SectionTree, SectionView, section_to_view, pane_block, tree_legend};
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use crate::agent::context::{AstNode, NodeBody, Ast};
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pub(crate) struct ConsciousScreen {
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@ -177,6 +177,7 @@ impl ScreenView for ConsciousScreen {
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.title_top(Line::from(screen_legend()).left_aligned())
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.title_bottom(tree_legend());
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render_scrollable(frame, area, lines, block, self.tree.scroll);
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let widget = super::scroll_pane::ScrollPane::new(&lines).block(block);
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frame.render_stateful_widget(widget, area, &mut self.tree.scroll);
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}
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}
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@ -15,7 +15,7 @@ use ratatui::{
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};
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use super::{App, ScreenView, screen_legend};
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use super::widgets::{SectionTree, SectionView, section_to_view, pane_block_focused, render_scrollable, tree_legend, format_age, format_ts_age};
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use super::widgets::{SectionTree, SectionView, section_to_view, pane_block_focused, tree_legend, format_age, format_ts_age};
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#[derive(Clone, Copy, PartialEq)]
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enum Pane { Agents, Outputs, History, Context }
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@ -282,7 +282,7 @@ impl SubconsciousScreen {
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frame.render_stateful_widget(list, area, &mut self.list_state);
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}
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fn draw_outputs(&self, frame: &mut Frame, area: Rect, app: &App) {
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fn draw_outputs(&mut self, frame: &mut Frame, area: Rect, app: &App) {
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let sections = self.output_sections(app);
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let mut lines: Vec<Line> = Vec::new();
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@ -297,7 +297,8 @@ impl SubconsciousScreen {
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let mut block = pane_block_focused("state", self.focus == Pane::Outputs);
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if self.focus == Pane::Outputs { block = block.title_bottom(tree_legend()); }
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render_scrollable(frame, area, lines, block, self.output_tree.scroll);
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let widget = super::scroll_pane::ScrollPane::new(&lines).block(block);
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frame.render_stateful_widget(widget, area, &mut self.output_tree.scroll);
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}
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fn draw_history(&mut self, frame: &mut Frame, area: Rect, app: &App) {
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@ -351,7 +352,7 @@ impl SubconsciousScreen {
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}
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fn draw_context(
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&self,
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&mut self,
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frame: &mut Frame,
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area: Rect,
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sections: &[SectionView],
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@ -374,6 +375,7 @@ impl SubconsciousScreen {
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let mut block = pane_block_focused(title, self.focus == Pane::Context);
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if self.focus == Pane::Context { block = block.title_bottom(tree_legend()); }
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render_scrollable(frame, area, lines, block, self.context_tree.scroll);
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let widget = super::scroll_pane::ScrollPane::new(&lines).block(block);
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frame.render_stateful_widget(widget, area, &mut self.context_tree.scroll);
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}
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}
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@ -1,11 +1,9 @@
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// widgets.rs — Shared TUI helpers and reusable components
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use ratatui::{
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layout::{Margin, Rect},
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style::{Color, Modifier, Style},
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text::Line,
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widgets::{Block, Borders, Paragraph, Scrollbar, ScrollbarOrientation, ScrollbarState, Wrap},
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Frame,
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widgets::{Block, Borders},
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crossterm::event::KeyCode,
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};
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use crate::agent::context::{AstNode, Ast};
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@ -102,35 +100,6 @@ pub fn tree_legend() -> Line<'static> {
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)
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}
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/// Render a scrollable paragraph with a vertical scrollbar.
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///
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/// Legacy wrapper — callers that manage their own `u16` scroll offset
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/// use this. For new code, prefer ScrollPane + ScrollPaneState.
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pub fn render_scrollable(
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frame: &mut Frame,
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area: Rect,
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lines: Vec<Line<'_>>,
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block: Block<'_>,
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scroll: u16,
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) {
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let content_len = lines.len();
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let para = Paragraph::new(lines)
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.block(block)
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.wrap(Wrap { trim: false })
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.scroll((scroll, 0));
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frame.render_widget(para, area);
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let visible = area.height.saturating_sub(2) as usize;
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if content_len > visible {
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let mut sb_state = ScrollbarState::new(content_len)
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.position(scroll as usize);
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frame.render_stateful_widget(
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Scrollbar::new(ScrollbarOrientation::VerticalRight),
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area.inner(Margin { vertical: 1, horizontal: 0 }),
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&mut sb_state,
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);
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}
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}
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// ---------------------------------------------------------------------------
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// SectionTree — expand/collapse tree renderer for ContextSection
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@ -139,12 +108,12 @@ pub fn render_scrollable(
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pub struct SectionTree {
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pub selected: Option<usize>,
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pub expanded: std::collections::HashSet<usize>,
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pub scroll: u16,
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pub scroll: super::scroll_pane::ScrollPaneState,
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}
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impl SectionTree {
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pub fn new() -> Self {
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Self { selected: None, expanded: std::collections::HashSet::new(), scroll: 0 }
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Self { selected: None, expanded: std::collections::HashSet::new(), scroll: super::scroll_pane::ScrollPaneState::new() }
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}
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fn total_nodes(&self, sections: &[SectionView]) -> usize {
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@ -184,14 +153,14 @@ impl SectionTree {
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KeyCode::PageUp => {
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let sel = self.selected.unwrap_or(0);
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self.selected = Some(sel.saturating_sub(page));
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self.scroll = self.scroll.saturating_sub(page as u16);
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self.scroll.scroll_up(page as u16);
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return;
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}
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KeyCode::PageDown => {
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let max = item_count.saturating_sub(1);
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let sel = self.selected.map_or(0, |s| (s + page).min(max));
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self.selected = Some(sel);
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self.scroll += page as u16;
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self.scroll.scroll_down(page as u16);
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return;
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}
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KeyCode::Home => {
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@ -228,10 +197,10 @@ impl SectionTree {
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if let Some(sel) = self.selected {
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let sel_line = sel as u16;
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let visible = height.saturating_sub(2);
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if sel_line < self.scroll {
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self.scroll = sel_line;
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} else if sel_line >= self.scroll + visible {
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self.scroll = sel_line.saturating_sub(visible.saturating_sub(1));
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if sel_line < self.scroll.offset {
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self.scroll.offset = sel_line;
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} else if sel_line >= self.scroll.offset + visible {
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self.scroll.offset = sel_line.saturating_sub(visible.saturating_sub(1));
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}
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}
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}
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