wire thalamus idle state into consciousness binary

The consciousness binary now has its own idle state machine,
fed directly by TUI events:
- Key press → user_activity()
- Turn complete → response_activity()
- Render tick → decay_ewma(), snapshot to TUI

F5 thalamus screen shows presence/activity from the in-process
state instead of shelling out to poc-daemon status. No tmux
pane scraping, no socket RPC — the binary IS the presence.

Co-Developed-By: Kent Overstreet <kent.overstreet@linux.dev>
This commit is contained in:
ProofOfConcept 2026-04-03 19:30:26 -04:00
parent e49b235957
commit e7be2a3ba0
3 changed files with 66 additions and 28 deletions

View file

@ -370,6 +370,19 @@ pub struct App {
pub(crate) agent_state: Vec<crate::subconscious::subconscious::AgentSnapshot>,
/// Cached channel info for F5 screen (refreshed on status tick).
pub(crate) channel_status: Vec<ChannelStatus>,
/// Cached idle state for F5 screen.
pub(crate) idle_info: Option<IdleInfo>,
}
/// Snapshot of thalamus idle state for display.
#[derive(Clone)]
pub(crate) struct IdleInfo {
pub user_present: bool,
pub since_activity: f64,
pub activity_ewma: f64,
pub block_reason: String,
pub dreaming: bool,
pub sleeping: bool,
}
/// Channel info for display on F5 screen.
@ -450,6 +463,7 @@ impl App {
agent_log_view: false,
agent_state: Vec::new(),
channel_status: Vec::new(),
idle_info: None,
}
}
@ -885,12 +899,25 @@ impl App {
self.channel_status = status;
}
/// Snapshot idle state for F5 display.
pub fn update_idle(&mut self, state: &crate::thalamus::idle::State) {
self.idle_info = Some(IdleInfo {
user_present: state.user_present(),
since_activity: state.since_activity(),
activity_ewma: state.activity_ewma,
block_reason: state.block_reason().to_string(),
dreaming: state.dreaming,
sleeping: state.sleep_until.is_some(),
});
}
pub(crate) fn set_screen(&mut self, screen: Screen) {
self.screen = screen;
self.debug_scroll = 0;
// Refresh data for status screens on entry
match screen {
Screen::Thalamus => self.refresh_channels(),
// idle_info is updated from the event loop, not here
_ => {}
}
}