Store content lengths of rendered entries. On each tick:
- Generation changed → full pane reset
- Entries removed → pop from tail
- Last entry content length changed → pop and re-render (streaming)
- New entries → route and push
PaneState gains pop_line() for removing the last rendered entry.
This handles streaming (last entry growing), compaction (generation
bump), and normal appends.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
PaneTarget enum + route_entry() function: given a ConversationEntry,
returns which pane it belongs to (or None to skip). The sync loop
becomes: detect desync → pop, then route new entries.
Routing: User→Conversation, Assistant→ConversationAssistant,
tool_calls→Tools, Tool results→ToolResult, Memory/System→None.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Route agent entries to correct panes:
- User messages → conversation (cyan, User marker)
- Assistant text → conversation (Assistant marker)
- Assistant tool_calls → tools pane (yellow)
- Tool results → tools pane (truncated at 20 lines)
- Memory/system-reminder entries → skipped
- System role → skipped
Two phases: detect generation change (reset panes if needed),
then route new entries. PaneState is the rendered view of agent
entries, updated incrementally.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
InteractScreen holds agent ref, syncs conversation display from
agent.entries() on each tick via blocking_lock(). Tracks generation
counter and entry count to detect compactions and new entries.
Agent gets a generation counter, incremented on compaction and
non-last-entry mutations (age_out_images).
sync_from_agent() is the single path for pane updates. UiMessage
handle_ui_message still exists but will be removed once sync
handles all entry types (streaming, tool calls, DMN).
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Build legend string from actual screen labels instead of hardcoded
constant. Computed once at startup via OnceLock, accessible from
all screen draw methods.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
InteractScreen in chat.rs owns conversation/autonomous/tools panes,
textarea, input history, scroll state. App is now just shared state
(status, sampling params, agent_state, channel_status, idle_info).
Event loop holds InteractScreen separately for UiMessage routing.
Overlay screens (F2-F5) in screens vec. F-key switching preserves
state across screen changes.
handle_ui_message moved from App to InteractScreen.
handle_key split: global keys on App, screen keys in tick().
draw dispatch eliminated — each screen draws itself.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Convert F2-F5 screens to ScreenView trait with tick() method.
Each screen owns its view state (scroll, selection, expanded).
State persists across screen switches.
- ThalamusScreen: owns sampling_selected, scroll
- ConsciousScreen: owns scroll, selected, expanded
- SubconsciousScreen: owns selected, log_view, scroll
- UnconsciousScreen: owns scroll
Removed from App: Screen enum, debug_scroll, debug_selected,
debug_expanded, agent_selected, agent_log_view, sampling_selected,
set_screen(), per-screen key handling, draw dispatch.
App now only draws the interact (F1) screen. Overlay screens are
drawn by the event loop via ScreenView::tick. F-key routing and
screen instantiation to be wired in event_loop next.
InteractScreen (state-driven, reading from agent entries) is the
next step — will eliminate the input display race condition.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>