{{seen_current}} and {{seen_previous}} now read Memory entry keys
directly from the conscious agent's ContextState — the single source
of truth for what's been surfaced. No more reading session files
written by the old process-spawning path.
{{input:walked}} still reads from the output dir (inter-run state
written by the surface agent's output() tool).
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
Lightweight resolver handles {{seen_current}}, {{seen_previous}}, and
{{input:KEY}} using the session_id and output_dir directly instead of
env vars. Runs in trigger_subconscious before creating AutoAgent.
Removes {{memory_ratio}} from surface-observe prompt — redundant with
existing budget mechanisms.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
subconscious-surface-observe, subconscious-journal, subconscious-reflect
are Mind's forked agents. The original surface-observe, journal, reflect
remain for the standalone CLI/hook path.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
Mind now holds SubconsciousAgent state (surface-observe, journal,
reflect) and triggers them after conscious turns complete. Each
agent forks from the conscious agent's context via AutoAgent,
runs as an async task, and routes output (surfaced memories,
reflections) back into the conscious agent.
Replaces the synchronous AgentCycleState that spawned child
processes and blocked start_turn.
Also adds .agent2 files — simplified prompts for the forked model
that strip {{conversation}} and {{agent-context}} (already in the
forked context).
TODO: resolve remaining placeholders (seen_current, input:walked,
memory_ratio) in the .agent2 prompts.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
- Budget now counts exact message tokens matching what assemble_api_messages
sends, not raw string content. Eliminates undercounting from formatting
overhead (journal headers, personality separators, working stack).
- Load journal before trimming so trim accounts for journal cost.
- Compact before every turn, not just after turn completion. Prevents
agent_cycle surfaced memories from pushing context over budget.
- Move agent_cycle orchestration from Agent::turn to Mind::start_turn —
surfaced memories and reflections now precede the user message.
- Move AgentCycleState from Agent to Mind — it's orchestration, not
per-agent state. memory_scoring_in_flight and memory_scores stay on
Agent where they belong.
- Tag DMN entries as ConversationEntry::Dmn — compaction evicts them
first since they're ephemeral. Compaction also prefers evicting
memories over conversation when memories exceed 50% of entry tokens.
- Kill /retry slash command.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
Kill ContextBudget and recompute_budget entirely. Budget percentages,
used token counts, and compaction threshold checks now all derive from
the ContextSection tree built by context_state_summary(). This
eliminates the stale-budget bug where the cached budget diverged from
actual context contents.
Also: remove MindCommand::Turn — user input flows through
shared_mind.input exclusively. Mind::start_turn() atomically moves
text from pending input into the agent's context and spawns the turn.
Kill /retry. Make Agent::turn() take no input parameter.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
append_text was the TextDelta streaming handler — replaced by
append_streaming on Agent entries. needs_assistant_marker tracked
turn boundaries for the old message path. target removed from
Agent::turn — routing now determined by entry content.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
Streaming text now goes directly to agent entries via append_streaming().
sync_from_agent diffs the growing entry each tick. The streaming entry
is popped when the response completes; build_response_message pushes
the final version.
All status feedback uses RAII ActivityGuards:
- push_activity() for long-running work (thinking, streaming, scoring)
- notify() for instant feedback (compacted, DMN state changes, commands)
- Guards auto-remove on Drop, appending "(complete)" and lingering 5s
- expire_activities() cleans up timed-out notifications on render tick
UiMessage enum reduced to a single Info variant with zero sends.
The channel infrastructure remains for now (Mind/Agent still take
UiSender in signatures) — mechanical cleanup for a follow-up.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
Status bar reads directly from Agent and MindState on each render tick.
Activity is now a field on Agent — set by agent code directly, read by
UI via try_lock. DmnAnnotation, ContextInfoUpdate, AgentUpdate were
already dead (no senders).
UiMessage down to 4 variants: TextDelta, Reasoning, Debug, Info.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
The std::sync::Mutex detour caught every place a MutexGuard lived
across an await point in Agent::turn — the compiler enforced Send
safety that tokio::sync::Mutex silently allows. With those fixed,
switch back to tokio::sync::Mutex (std::sync blocks tokio worker
threads and panics inside the runtime).
Input and command dispatch now live in InteractScreen (chat.rs):
- Enter pushes directly to SharedMindState.input (no app.submitted hop)
- sync_from_agent displays pending input with dimmed color
- Slash command table moved from event_loop.rs to chat.rs
- cmd_switch_model kept as pub fn for tool-initiated switches
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
The agent lock is never held across await points — turns lock briefly,
do work, drop, then do async API calls. std::sync::Mutex works and
can be locked from sync contexts (screen tick inside terminal.draw).
Fixes: blocking_lock() panic when called inside tokio runtime.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Mind::run() breaks when input_rx channel closes (UI shut down).
Previously the DMN timer kept the loop alive forever.
UI renders immediately without blocking on agent lock. Conversation
replay happens lazily on the render tick via try_lock — the UI
shows "consciousness v0.3" instantly, fills in model info and
conversation history once Mind init completes.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
MindState is now std::sync::Mutex<MindState> owned by Mind, not
Arc-wrapped. Background scoring completion signals through a
BgEvent channel instead of locking shared directly. Retry sends
a Turn command instead of pushing to shared input.
No Arc on Mind (scoped tasks), no Arc on MindState (owned by Mind).
Only Arc<Mutex<Agent>> remains — needed for background turn spawns.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
Move turn_handle into MindState (behind the mutex). All Mind
methods now take &self. Mind can be shared across tasks without
Arc — it's Send + Sync and immutable from the outside.
Manual Clone impl for MindState skips turn_handle (not needed
for UI diffing).
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Mind is already Send + Sync — all fields use Arc or sync primitives.
Add compile-time assertion so it stays that way.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
The channel daemon supervisor was created in init() and immediately
dropped. Keep it on Mind so it can restart crashed daemons.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
The top-level run() that creates Mind, wires channels, spawns the
Mind event loop, and starts the UI event loop is orchestration —
it belongs with the UI entry point, not in the cognitive layer.
Renamed to event_loop::start(cli). mind/mod.rs is now purely the
Mind struct: state machine, MindCommand, and the run loop.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Mind::new() takes config + ui_tx + turn_tx, creates the agent,
conversation log, shared state internally. The top-level run()
is now just: load config, create channels, Mind::new, init, spawn,
run event_loop.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Mind::init() now handles channel daemons, observation socket, and
scoring startup. event_loop::run() creates its own idle state and
channel polling — UI concerns owned by the UI.
Startup run() is now: create agent, create Mind, init, spawn Mind,
run event_loop. Seven parameters on event_loop::run() instead of
twelve.
Remove observe_input_rx from event loop (being replaced by channel).
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Mind::init() restores conversation from log and starts scoring.
No UiMessages sent. The UI event loop reads Mind's state after
init and displays startup info (model, restored conversation)
by reading the agent directly.
mind/mod.rs has zero UiMessage imports or sends. Complete
separation between cognitive state machine and user interface.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
UserInput display moved to UI diff — when MindState.input goes from
populated to empty (consumed by a turn), the UI displays it. Mind
no longer sends any UiMessage from its event loop.
Remaining UiMessages are only in the startup function (one-time
init info).
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
dmn_sleep/dmn_wake/dmn_pause/cycle_autonomy were just setting two
fields each. Inline the assignments at call sites. cycle_autonomy
moves to event_loop since it's UI state machine logic (deciding
which label to show).
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Compaction is CPU-only on in-memory data — no reason to spawn a
task. Inline it in run_commands as a synchronous agent lock + compact.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
CycleAutonomy just flips DMN state — handled directly in event_loop
by locking shared MindState. MindCommand::Hotkey replaced with
MindCommand::Interrupt — the only command that needs Mind's async
context (abort handles, kill processes).
Remove dmn_interval() wrapper — inline self.dmn.interval().
MindCommand is now: Turn, Compact, Score, Interrupt, NewSession, None.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
These were called from handle_turn_result before the refactor but
got lost during the MindState migration. Re-add them in the turn
completion path. Delete the trivial refresh_context_state wrapper.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
MindCommand replaces both Action and MindMessage — one type for
everything: turns, compaction, scoring, hotkeys, new session.
State methods return MindCommand values. The run loop collects
commands into a Vec, then drains them through run_commands().
Compact and Score now flow through the same command path as
everything else.
Removes execute(), MindMessage from event_loop. Mind's run loop
is now: select! → collect commands → run_commands().
mind/mod.rs: 957 → 516 lines.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
UI event loop clones MindState on each render tick, diffs against
the previous copy, and generates status updates from changes. Mind
no longer sends UiMessage::StatusUpdate — state changes are detected
automatically by the UI.
Removes update_status from both Mind and event_loop. DMN state
changes, turn tracking, scoring status all flow through the diff.
Zero UiMessage sends from Mind's run loop for state changes.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Both are pure UI operations that read config/shared state and format
display messages. No Mind state mutation involved.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
/dmn, /sleep, /wake, /pause now lock MindState directly from the
UI event loop. No MindMessage roundtrip needed — they're just
state transitions + info display.
MindMessage reduced to: Hotkey (Interrupt, CycleAutonomy),
NewSession, Score. Everything else handled directly by UI.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
MindState (behind Arc<Mutex<>>) holds all cognitive state: DMN,
turn tracking, pending input, scoring, error counters. Pure state
transition methods (take_pending_input, complete_turn, dmn_tick)
return Action values instead of directly spawning turns.
Mind is now just the event loop: lock MindState, call state methods,
execute returned actions (spawn turns, send UiMessages). No state
of its own except agent handle, turn handle, and watch channel.
mind/mod.rs: 957 → 586 lines.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Add MindState behind Arc<Mutex<>> for state shared between Mind
and UI. Pending user input goes through shared state instead of
MindMessage::UserInput — UI pushes, Mind consumes.
Mind checks for pending input after every event (message received,
turn completed, DMN tick). User input is prioritized over DMN ticks.
This enables the UI to display/edit/cancel queued messages, and
removes the last MindMessage variant that carried data.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
cycle_reasoning, kill_processes, and AdjustSampling only need the
Agent lock — they're pure Agent operations. Handle them directly
in the UI event loop instead of routing through Mind.
Mind now only receives Interrupt and CycleAutonomy as hotkeys,
which genuinely need Mind state (turn handles, DMN state).
mind/mod.rs: 957 → 688 lines across the session.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
All slash command routing now lives in user/event_loop.rs. Mind
receives typed messages (NewSession, Score, DmnSleep, etc.) and
handles them as named methods. No more handle_command() dispatch
table or Command enum.
Commands that only need Agent state (/model, /retry) run directly
in the UI task. Commands that need Mind state (/new, /score, /dmn,
/sleep, /wake, /pause) send a MindMessage.
Mind is now purely: turn lifecycle, DMN state machine, and the
named handlers for each message type.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Add tokio::sync::watch for turn_in_progress state. Commands in the
UI event loop can wait for turns to complete via wait_for() instead
of checking-and-bailing.
Move /retry to event_loop: waits for turn completion, pops agent
history, sends retried text as MindMessage::UserInput. Mind doesn't
need to know about retry — it just sees a new input message.
Make agent field pub on Mind for UI access.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
/quit, /help, /save handled directly in the UI event loop.
/model and /model <name> moved to event_loop as cmd_switch_model().
Mind no longer needs tui::App for any command handling.
Mind's handle_command now only has commands that genuinely need
Mind state: /new, /retry, /score (turn_in_progress, DMN, scoring).
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Mind::run() owns the cognitive event loop: user input, turn results,
DMN ticks, hotkey actions. The UI event loop (user/event_loop.rs) owns
the terminal: key events, render ticks, channel status display.
They communicate through channels: UI sends MindMessage (user input,
hotkey actions) to Mind. Mind sends UiMessage (status, info) to UI.
UI reads shared state (active tools, context) directly for rendering.
Removes direct coupling between Mind and App:
- cycle_reasoning no longer takes &mut App
- AdjustSampling updates agent only, UI reads from shared state
- /quit handled by UI directly, not routed through Mind
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
The cognitive state machine is a Mind, not a Session. This is the
struct that AgentCycle will hang off of when we add subagent forking.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
Memory scoring now uses the graph as source of truth:
- last_scored timestamp on each node (new capnp field @22)
- Nodes scored when older than scoring_interval_secs (default 1hr)
- Oldest-scored-first ordering
- Window: scoring_response_window assistant responses (default 100)
- First-quarter memories scored even without full window
- Per-response normalization (raw divergence / response count)
- Asymmetric weight update: alpha=0.5 up, alpha=0.1 down
(responds fast to importance, decays slowly — memories stay
surfaced even if only useful 1/4 of the time)
Graph writes disabled pending normalization calibration.
Also: configurable scoring_interval_secs and scoring_response_window.
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
Disables memory scoring, surface, and observe agents when set.
Useful for testing with external backends (e.g. OpenRouter) where
background agent traffic would be slow and unnecessary.
Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
F5 screen now shows temperature, top_p, top_k with interactive
adjustment:
- Up/down: select parameter
- Left/right: adjust value (0.05 steps for temp/top_p, 5 for top_k)
- Updates Agent and display immediately via HotkeyAction
Co-Authored-By: Proof of Concept <poc@bcachefs.org>
The agent lock was held for the entire duration of turn() — including
API streaming and tool dispatch awaits. This blocked the UI thread
whenever it needed the lock (render tick, compaction check, etc.),
causing 20+ second freezes.
Fix: turn() takes Arc<Mutex<Agent>> and manages locking internally.
Lock is held briefly for prepare/process phases, released during all
I/O (streaming, tool awaits, sleep retries). Also:
- check_compaction: spawns task instead of awaiting on event loop
- start_memory_scoring: already spawned, no change needed
- dispatch_tool_call_unlocked: drops lock before tool handle await
- Subconscious screen: renders all agents from state dynamically
(no more hardcoded SUBCONSCIOUS_AGENTS list)
- Memory scoring shows n/m progress in snapshots
Co-Authored-By: Proof of Concept <poc@bcachefs.org>