// user/ — User interface layer // // TUI, UI channel, parsing. The cognitive layer (session state // machine, DMN, identity) lives in mind/. pub mod ui_channel; pub mod event_loop; pub mod chat; pub mod context; pub mod subconscious; pub mod unconscious; pub mod thalamus; // --- TUI infrastructure (moved from tui/mod.rs) --- use ratatui::crossterm::{ event::{EnableMouseCapture, DisableMouseCapture, KeyCode, KeyEvent, KeyModifiers}, terminal::{self, EnterAlternateScreen, LeaveAlternateScreen}, ExecutableCommand, }; use ratatui::{ backend::CrosstermBackend, }; use std::io; use crate::user::ui_channel::{ContextInfo, SharedContextState, StatusInfo}; /// Build the screen legend from screen labels. pub(crate) fn screen_legend_from(interact: &dyn ScreenView, screens: &[Box]) -> String { let mut parts = vec![format!("F1={}", interact.label())]; for (i, s) in screens.iter().enumerate() { parts.push(format!("F{}={}", i + 2, s.label())); } format!(" {} ", parts.join(" ")) } // Cached legend — set once at startup by event_loop static SCREEN_LEGEND: std::sync::OnceLock = std::sync::OnceLock::new(); pub(crate) fn set_screen_legend(legend: String) { let _ = SCREEN_LEGEND.set(legend); } pub(crate) fn screen_legend() -> String { SCREEN_LEGEND.get().cloned().unwrap_or_default() } /// Action returned from a screen's tick method. pub enum ScreenAction { /// Switch to screen at this index Switch(usize), /// Send a hotkey action to the Mind Hotkey(HotkeyAction), } /// A screen that can draw itself and handle input. pub(crate) trait ScreenView: Send { fn tick(&mut self, frame: &mut ratatui::Frame, area: ratatui::layout::Rect, key: Option, app: &mut App) -> Option; fn label(&self) -> &'static str; } #[derive(Debug)] pub enum HotkeyAction { CycleReasoning, KillProcess, Interrupt, CycleAutonomy, /// Adjust a sampling parameter: (param_index, delta) /// 0=temperature, 1=top_p, 2=top_k AdjustSampling(usize, f32), } #[derive(Clone)] pub(crate) struct IdleInfo { pub user_present: bool, pub since_activity: f64, pub activity_ewma: f64, pub block_reason: String, pub dreaming: bool, pub sleeping: bool, } #[derive(Clone)] pub(crate) struct ChannelStatus { pub name: String, pub connected: bool, pub unread: u32, } pub struct App { pub(crate) status: StatusInfo, pub(crate) activity: String, pub running_processes: u32, pub reasoning_effort: String, pub temperature: f32, pub top_p: f32, pub top_k: u32, pub(crate) active_tools: crate::user::ui_channel::SharedActiveTools, pub should_quit: bool, pub submitted: Vec, pub hotkey_actions: Vec, pub(crate) context_info: Option, pub(crate) shared_context: SharedContextState, pub(crate) agent_state: Vec, pub(crate) channel_status: Vec, pub(crate) idle_info: Option, } impl App { pub fn new(model: String, shared_context: SharedContextState, active_tools: crate::user::ui_channel::SharedActiveTools) -> Self { Self { status: StatusInfo { dmn_state: "resting".into(), dmn_turns: 0, dmn_max_turns: 20, prompt_tokens: 0, completion_tokens: 0, model, turn_tools: 0, context_budget: String::new(), }, activity: String::new(), running_processes: 0, reasoning_effort: "none".to_string(), temperature: 0.6, top_p: 0.95, top_k: 20, active_tools, should_quit: false, submitted: Vec::new(), hotkey_actions: Vec::new(), context_info: None, shared_context, agent_state: Vec::new(), channel_status: Vec::new(), idle_info: None, } } pub fn handle_global_key_old(&mut self, _key: KeyEvent) -> bool { false } // placeholder /// Handle global keys only (Ctrl combos). pub fn handle_global_key(&mut self, key: KeyEvent) -> bool { if key.modifiers.contains(KeyModifiers::CONTROL) { match key.code { KeyCode::Char('c') => { self.should_quit = true; return true; } KeyCode::Char('r') => { self.hotkey_actions.push(HotkeyAction::CycleReasoning); return true; } KeyCode::Char('k') => { self.hotkey_actions.push(HotkeyAction::KillProcess); return true; } KeyCode::Char('p') => { self.hotkey_actions.push(HotkeyAction::CycleAutonomy); return true; } _ => {} } } false } pub fn set_channel_status(&mut self, channels: Vec<(String, bool, u32)>) { self.channel_status = channels.into_iter() .map(|(name, connected, unread)| ChannelStatus { name, connected, unread }) .collect(); } pub fn update_idle(&mut self, state: &crate::thalamus::idle::State) { self.idle_info = Some(IdleInfo { user_present: state.user_present(), since_activity: state.since_activity(), activity_ewma: state.activity_ewma, block_reason: state.block_reason().to_string(), dreaming: state.dreaming, sleeping: state.sleep_until.is_some(), }); } } pub fn init_terminal() -> io::Result>> { terminal::enable_raw_mode()?; let mut stdout = io::stdout(); stdout.execute(EnterAlternateScreen)?; stdout.execute(EnableMouseCapture)?; let backend = CrosstermBackend::new(stdout); ratatui::Terminal::new(backend) } pub fn restore_terminal(terminal: &mut ratatui::Terminal>) -> io::Result<()> { terminal::disable_raw_mode()?; terminal.backend_mut().execute(DisableMouseCapture)?; terminal.backend_mut().execute(LeaveAlternateScreen)?; terminal.show_cursor() } // --- CLI --- use clap::{Parser, Subcommand}; use std::path::PathBuf; #[derive(Parser, Debug)] #[command(name = "consciousness", about = "Substrate-independent AI agent")] pub struct CliArgs { /// Select active backend ("anthropic" or "openrouter") #[arg(long)] pub backend: Option, /// Model override #[arg(short, long)] pub model: Option, /// API key override #[arg(long)] pub api_key: Option, /// Base URL override #[arg(long)] pub api_base: Option, /// Enable debug logging #[arg(long)] pub debug: bool, /// Print effective config with provenance and exit #[arg(long)] pub show_config: bool, /// Override all prompt assembly with this file #[arg(long)] pub system_prompt_file: Option, /// Project memory directory #[arg(long)] pub memory_project: Option, /// Max consecutive DMN turns #[arg(long)] pub dmn_max_turns: Option, /// Disable background agents (surface, observe, scoring) #[arg(long)] pub no_agents: bool, #[command(subcommand)] pub command: Option, } #[derive(Subcommand, Debug)] pub enum SubCmd { /// Print new output since last read and exit Read { /// Stream output continuously instead of exiting #[arg(short, long)] follow: bool, /// Block until a complete response is received, then exit #[arg(long)] block: bool, }, /// Send a message to the running agent Write { /// The message to send message: Vec, }, } #[tokio::main] pub async fn main() { let cli = CliArgs::parse(); if cli.show_config { match crate::config::load_app(&cli) { Ok((app, figment)) => crate::config::show_config(&app, &figment), Err(e) => { eprintln!("Error loading config: {:#}", e); std::process::exit(1); } } return; } if let Err(e) = crate::user::event_loop::start(cli).await { let _ = ratatui::crossterm::terminal::disable_raw_mode(); let _ = ratatui::crossterm::execute!( std::io::stdout(), ratatui::crossterm::terminal::LeaveAlternateScreen ); eprintln!("Error: {:#}", e); std::process::exit(1); } }