// subconscious_screen.rs — F3 subconscious agent overlay // // Shows agent list with status indicators, and a detail view // with log tail for the selected agent. use ratatui::{ layout::Rect, style::{Color, Modifier, Style}, text::{Line, Span}, widgets::{Block, Borders, Paragraph, Wrap}, Frame, }; use super::{App, SCREEN_LEGEND}; impl App { pub(crate) fn draw_agents(&self, frame: &mut Frame, size: Rect) { let output_dir = crate::store::memory_dir().join("agent-output"); if self.agent_log_view { self.draw_agent_log(frame, size, &output_dir); return; } let mut lines: Vec = Vec::new(); let section = Style::default().fg(Color::Yellow); let hint = Style::default().fg(Color::DarkGray).add_modifier(Modifier::ITALIC); lines.push(Line::raw("")); lines.push(Line::styled("── Subconscious Agents ──", section)); lines.push(Line::styled(" (↑/↓ select, Enter/→ view log, Esc back)", hint)); lines.push(Line::raw("")); for (i, agent) in self.agent_state.iter().enumerate() { let selected = i == self.agent_selected; let prefix = if selected { "▸ " } else { " " }; let bg = if selected { Style::default().bg(Color::DarkGray) } else { Style::default() }; let status = match (&agent.pid, &agent.phase) { (Some(pid), Some(phase)) => { vec![ Span::styled(format!("{}{:<20}", prefix, agent.name), bg.fg(Color::Green)), Span::styled("● ", bg.fg(Color::Green)), Span::styled(format!("pid {} {}", pid, phase), bg), ] } (None, Some(phase)) => { // No pid but has phase — async task (e.g. memory-scoring) vec![ Span::styled(format!("{}{:<20}", prefix, agent.name), bg.fg(Color::Cyan)), Span::styled("◆ ", bg.fg(Color::Cyan)), Span::styled(phase.clone(), bg), ] } _ => { vec![ Span::styled(format!("{}{:<20}", prefix, agent.name), bg.fg(Color::Gray)), Span::styled("○ idle", bg.fg(Color::DarkGray)), ] } }; lines.push(Line::from(status)); } let block = Block::default() .title_top(Line::from(SCREEN_LEGEND).left_aligned()) .title_top(Line::from(" subconscious ").right_aligned()) .borders(Borders::ALL) .border_style(Style::default().fg(Color::Cyan)); let para = Paragraph::new(lines) .block(block) .scroll((self.debug_scroll, 0)); frame.render_widget(para, size); } fn draw_agent_log(&self, frame: &mut Frame, size: Rect, _output_dir: &std::path::Path) { let agent = self.agent_state.get(self.agent_selected); let name = agent.map(|a| a.name.as_str()).unwrap_or("?"); let mut lines: Vec = Vec::new(); let section = Style::default().fg(Color::Yellow); let hint = Style::default().fg(Color::DarkGray).add_modifier(Modifier::ITALIC); lines.push(Line::raw("")); lines.push(Line::styled(format!("── {} ──", name), section)); lines.push(Line::styled(" (Esc/← back, PgUp/PgDn scroll)", hint)); lines.push(Line::raw("")); // Show pid status from state match agent.and_then(|a| a.pid) { Some(pid) => { let phase = agent.and_then(|a| a.phase.as_deref()).unwrap_or("?"); lines.push(Line::from(vec![ Span::styled(" Status: ", Style::default()), Span::styled(format!("● running pid {} phase: {}", pid, phase), Style::default().fg(Color::Green)), ])); } None => { lines.push(Line::styled(" Status: idle", Style::default().fg(Color::DarkGray))); } } // Show log path if let Some(log_path) = agent.and_then(|a| a.log_path.as_ref()) { lines.push(Line::raw(format!(" Log: {}", log_path.display()))); } lines.push(Line::raw("")); // Show agent log tail lines.push(Line::styled("── Agent Log ──", section)); if let Some(content) = agent .and_then(|a| a.log_path.as_ref()) .and_then(|p| std::fs::read_to_string(p).ok()) { let log_lines: Vec<&str> = content.lines().collect(); let start = log_lines.len().saturating_sub(40); for line in &log_lines[start..] { lines.push(Line::raw(format!(" {}", line))); } } else { lines.push(Line::styled(" (no log available)", hint)); } let block = Block::default() .title_top(Line::from(SCREEN_LEGEND).left_aligned()) .title_top(Line::from(format!(" {} ", name)).right_aligned()) .borders(Borders::ALL) .border_style(Style::default().fg(Color::Cyan)); let para = Paragraph::new(lines) .block(block) .wrap(Wrap { trim: false }) .scroll((self.debug_scroll, 0)); frame.render_widget(para, size); } }