sync_from_agent reads directly from agent entries, so remove: - UserInput (pending input shown from MindState.input) - ToolCall, ToolResult (shown from entries on completion) - ToolStarted, ToolFinished (replaced by shared active_tools) - replay_session_to_ui (sync_from_agent handles replay) -139 lines. Remaining variants are streaming (TextDelta, Reasoning), status bar state, or ephemeral UI messages (Info, Debug). Co-Authored-By: Proof of Concept <poc@bcachefs.org>
133 lines
4.4 KiB
Rust
133 lines
4.4 KiB
Rust
// ui_channel.rs — Output routing for TUI panes
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//
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// All output from the agent (streaming text, tool calls, status updates)
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// goes through a UiMessage enum sent over an mpsc channel. The TUI
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// receives these messages and routes them to the appropriate pane.
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//
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// This replaces direct stdout/stderr printing throughout the codebase.
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// The agent and API client never touch the terminal directly — they
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// just send messages that the TUI renders where appropriate.
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//
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// The channel also fans out to a broadcast channel so the observation
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// socket (observe.rs) can subscribe without touching the main path.
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use std::sync::Arc;
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use tokio::sync::{broadcast, mpsc};
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// Re-export context types that moved to agent::context
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pub use crate::agent::context::{ContextSection, SharedContextState, shared_context_state};
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// ActiveToolCall lives in agent::tools — re-export for TUI access
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pub use crate::agent::tools::ActiveToolCall;
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/// Shared active tool calls — agent spawns, TUI reads metadata / aborts.
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pub type SharedActiveTools = Arc<std::sync::Mutex<Vec<ActiveToolCall>>>;
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pub fn shared_active_tools() -> SharedActiveTools {
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Arc::new(std::sync::Mutex::new(Vec::new()))
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}
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/// Which pane streaming text should go to.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum StreamTarget {
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/// User-initiated turn — text goes to conversation pane.
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Conversation,
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/// DMN-initiated turn — text goes to autonomous pane.
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Autonomous,
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}
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/// Status info for the bottom status bar.
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#[derive(Debug, Clone)]
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#[allow(dead_code)]
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pub struct StatusInfo {
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pub dmn_state: String,
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pub dmn_turns: u32,
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pub dmn_max_turns: u32,
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pub prompt_tokens: u32,
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pub completion_tokens: u32,
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pub model: String,
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/// Number of tool calls dispatched in the current turn.
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pub turn_tools: u32,
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/// Context window budget breakdown (e.g. "id:8% mem:25% jnl:30% conv:37%").
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pub context_budget: String,
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}
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/// Context loading details for the debug screen.
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#[derive(Debug, Clone)]
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pub struct ContextInfo {
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pub model: String,
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pub available_models: Vec<String>,
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pub prompt_file: String,
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pub backend: String,
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#[allow(dead_code)]
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pub instruction_files: Vec<(String, usize)>,
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#[allow(dead_code)]
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pub memory_files: Vec<(String, usize)>,
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pub system_prompt_chars: usize,
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pub context_message_chars: usize,
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}
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/// Messages sent from agent/API to the TUI for rendering.
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#[derive(Debug, Clone)]
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#[allow(dead_code)]
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pub enum UiMessage {
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/// Streaming text delta — routed to conversation or autonomous pane.
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TextDelta(String, StreamTarget),
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/// DMN state annotation: [dmn: foraging (3/20)].
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DmnAnnotation(String),
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/// Status bar update.
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StatusUpdate(StatusInfo),
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/// Live activity indicator for the status bar.
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Activity(String),
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/// Reasoning/thinking tokens from the model (internal monologue).
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Reasoning(String),
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/// Debug message (only shown when POC_DEBUG is set).
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Debug(String),
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/// Informational message — goes to conversation pane (command output, etc).
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Info(String),
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/// Context loading details — stored for the debug screen.
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ContextInfoUpdate(ContextInfo),
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/// Agent cycle state update — refreshes the F2 agents screen.
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AgentUpdate(Vec<crate::subconscious::subconscious::AgentSnapshot>),
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}
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/// Sender that fans out to both the TUI (mpsc) and observers (broadcast).
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#[derive(Clone)]
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pub struct UiSender {
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tui: mpsc::UnboundedSender<UiMessage>,
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observe: broadcast::Sender<UiMessage>,
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}
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impl UiSender {
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pub fn send(&self, msg: UiMessage) -> Result<(), mpsc::error::SendError<UiMessage>> {
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// Broadcast to observers (ignore errors — no subscribers is fine)
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let _ = self.observe.send(msg.clone());
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self.tui.send(msg)
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}
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/// Subscribe to the broadcast side (for the observation socket).
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pub fn subscribe(&self) -> broadcast::Receiver<UiMessage> {
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self.observe.subscribe()
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}
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}
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/// Convenience type for the receiving half.
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pub type UiReceiver = mpsc::UnboundedReceiver<UiMessage>;
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/// Create a new UI channel pair.
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pub fn channel() -> (UiSender, UiReceiver) {
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let (tui_tx, tui_rx) = mpsc::unbounded_channel();
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let (observe_tx, _) = broadcast::channel(1024);
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(UiSender { tui: tui_tx, observe: observe_tx }, tui_rx)
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}
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/// Replay a restored session into the TUI panes so the user can see
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/// conversation history immediately on restart. Shows user input,
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