consciousness/src/mind/mod.rs
Kent Overstreet 50b7b3a33a F6 learn screen: fine-tuning candidate review
Wire up divergence scoring to identify responses that depend heavily on
memories the model hasn't internalized. These are candidates for fine-tuning.

- Score finetune candidates automatically after each turn
- Track trained responses by timestamp to prevent overtraining
- F6 screen shows candidates with divergence scores
- j/k nav, a=approve, r=reject, g=toggle alternate gen, s=send
- Additive sync preserves approval status across ticks
- Keeps 10 most recent rejected, removes sent

The 's' key currently just marks as trained locally — actual /finetune
endpoint call to follow.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-16 02:04:26 -04:00

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// mind/ — Cognitive layer
//
// Mind state machine, DMN, identity, observation socket.
// Everything about how the mind operates, separate from the
// user interface (TUI, CLI) and the agent execution (tools, API).
pub mod subconscious;
pub mod unconscious;
pub mod identity;
pub mod log;
// consciousness.rs — Mind state machine and event loop
//
// The core runtime for the consciousness binary. Mind manages turns,
// DMN state, compaction, scoring, and slash commands. The event loop
// bridges Mind (cognitive state) with App (TUI rendering).
//
// The event loop uses biased select! so priorities are deterministic:
// keyboard events > turn results > render ticks > DMN timer > UI messages.
use anyhow::Result;
use std::sync::Arc;
use std::time::Instant;
use tokio::sync::mpsc;
use crate::agent::{Agent, TurnResult};
use crate::agent::api::ApiClient;
use crate::config::{AppConfig, SessionConfig};
use crate::subconscious::learn;
use crate::hippocampus::access_local;
pub use subconscious::{SubconsciousSnapshot, Subconscious};
pub use unconscious::{UnconsciousSnapshot, Unconscious};
use crate::agent::context::{AstNode, NodeBody, Section, Ast, ContextState};
fn match_scores(
nodes: &[AstNode],
scores: &std::collections::BTreeMap<String, f64>,
) -> Vec<(usize, f64)> {
nodes.iter().enumerate()
.filter_map(|(i, node)| {
if let AstNode::Leaf(leaf) = node {
if let NodeBody::Memory { key, .. } = leaf.body() {
return scores.get(key.as_str()).map(|&s| (i, s));
}
}
None
}).collect()
}
fn find_memory_by_key(ctx: &ContextState, key: &str) -> Option<(Section, usize)> {
[(Section::Identity, ctx.identity()), (Section::Conversation, ctx.conversation())]
.into_iter()
.find_map(|(section, nodes)| {
nodes.iter().enumerate().find_map(|(i, node)| {
if let AstNode::Leaf(leaf) = node {
if let NodeBody::Memory { key: k, .. } = leaf.body() {
if k == key { return Some((section, i)); }
}
}
None
})
})
}
fn load_memory_scores(ctx: &mut ContextState, path: &std::path::Path) {
let data = match std::fs::read_to_string(path) {
Ok(d) => d,
Err(_) => return,
};
let scores: std::collections::BTreeMap<String, f64> = match serde_json::from_str(&data) {
Ok(s) => s,
Err(_) => return,
};
let identity_scores = match_scores(ctx.identity(), &scores);
let conv_scores = match_scores(ctx.conversation(), &scores);
let applied = identity_scores.len() + conv_scores.len();
for (i, s) in identity_scores {
ctx.set_score(Section::Identity, i, Some(s));
}
for (i, s) in conv_scores {
ctx.set_score(Section::Conversation, i, Some(s));
}
if applied > 0 {
dbglog!("[scoring] loaded {} scores from {}", applied, path.display());
}
}
/// Collect scored memory keys from identity and conversation entries.
fn collect_memory_scores(ctx: &ContextState) -> std::collections::BTreeMap<String, f64> {
ctx.identity().iter()
.chain(ctx.conversation().iter())
.filter_map(|node| {
if let AstNode::Leaf(leaf) = node {
if let NodeBody::Memory { key, score: Some(s), .. } = leaf.body() {
return Some((key.clone(), *s));
}
}
None
})
.collect()
}
/// Save memory scores to disk.
fn save_memory_scores(scores: &std::collections::BTreeMap<String, f64>, path: &std::path::Path) {
if let Ok(json) = serde_json::to_string_pretty(scores) {
let _ = std::fs::write(path, json);
dbglog!("[scoring] saved {} scores to {}", scores.len(), path.display());
}
}
/// Which pane streaming text should go to.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StreamTarget {
/// User-initiated turn — text goes to conversation pane.
Conversation,
/// DMN-initiated turn — text goes to autonomous pane.
Autonomous,
}
/// Compaction threshold — context is rebuilt when prompt tokens exceed this.
fn compaction_threshold(app: &AppConfig) -> u32 {
(crate::agent::context::context_window() as u32) * app.compaction.hard_threshold_pct / 100
}
/// Shared state between Mind and UI.
pub struct MindState {
/// Pending user input — UI pushes, Mind consumes after turn completes.
pub input: Vec<String>,
/// True while a turn is in progress.
pub turn_active: bool,
/// DMN state
pub dmn: subconscious::State,
pub dmn_turns: u32,
pub max_dmn_turns: u32,
/// Whether memory scoring is running.
pub scoring_in_flight: bool,
/// Whether compaction is running.
pub compaction_in_flight: bool,
/// Per-turn tracking
pub last_user_input: Instant,
pub consecutive_errors: u32,
pub last_turn_had_tools: bool,
/// Handle to the currently running turn task.
pub turn_handle: Option<tokio::task::JoinHandle<()>>,
/// Unconscious agent idle state — true when 60s timer has expired.
pub unc_idle: bool,
/// When the unconscious idle timer will fire (for UI display).
pub unc_idle_deadline: Instant,
/// Fine-tuning candidates identified by scoring.
pub finetune_candidates: Vec<learn::FinetuneCandidate>,
/// Fine-tune scoring progress (empty = not running).
pub finetune_progress: String,
}
impl Clone for MindState {
fn clone(&self) -> Self {
Self {
input: self.input.clone(),
turn_active: self.turn_active,
dmn: self.dmn.clone(),
dmn_turns: self.dmn_turns,
max_dmn_turns: self.max_dmn_turns,
scoring_in_flight: self.scoring_in_flight,
compaction_in_flight: self.compaction_in_flight,
last_user_input: self.last_user_input,
consecutive_errors: self.consecutive_errors,
last_turn_had_tools: self.last_turn_had_tools,
turn_handle: None, // Not cloned — only Mind's loop uses this
unc_idle: self.unc_idle,
unc_idle_deadline: self.unc_idle_deadline,
finetune_candidates: self.finetune_candidates.clone(),
finetune_progress: self.finetune_progress.clone(),
}
}
}
/// What should happen after a state transition.
pub enum MindCommand {
/// Run compaction check
Compact,
/// Run incremental memory scoring (auto, after turns)
Score,
/// Run full N×M memory scoring matrix (/score command)
ScoreFull,
/// Score for finetune candidates
ScoreFinetune,
/// Abort current turn, kill processes
Interrupt,
/// Reset session
NewSession,
/// Nothing to do
None,
}
impl MindState {
pub fn new(max_dmn_turns: u32) -> Self {
Self {
input: Vec::new(),
turn_active: false,
dmn: if subconscious::is_off() { subconscious::State::Off }
else { subconscious::State::Resting { since: Instant::now() } },
dmn_turns: 0,
max_dmn_turns,
scoring_in_flight: false,
compaction_in_flight: false,
last_user_input: Instant::now(),
consecutive_errors: 0,
last_turn_had_tools: false,
turn_handle: None,
unc_idle: false,
unc_idle_deadline: Instant::now() + std::time::Duration::from_secs(60),
finetune_candidates: Vec::new(),
finetune_progress: String::new(),
}
}
/// Is there pending user input waiting?
fn has_pending_input(&self) -> bool {
!self.turn_active && !self.input.is_empty()
}
/// Consume pending user input if no turn is active.
/// Returns the text to send; caller is responsible for pushing it
/// into the Agent's context and starting the turn.
fn take_pending_input(&mut self) -> Option<String> {
if self.turn_active || self.input.is_empty() {
return None;
}
let text = self.input.join("\n");
self.input.clear();
self.dmn_turns = 0;
self.consecutive_errors = 0;
self.last_user_input = Instant::now();
self.dmn = subconscious::State::Engaged;
Some(text)
}
/// Process turn completion, return model switch name if requested.
fn complete_turn(&mut self, result: &Result<TurnResult>, target: StreamTarget) -> Option<String> {
self.turn_active = false;
match result {
Ok(turn_result) => {
if turn_result.tool_errors > 0 {
self.consecutive_errors += turn_result.tool_errors;
} else {
self.consecutive_errors = 0;
}
self.last_turn_had_tools = turn_result.had_tool_calls;
self.dmn = subconscious::transition(
&self.dmn,
turn_result.yield_requested,
turn_result.had_tool_calls,
target == StreamTarget::Conversation,
);
if turn_result.dmn_pause {
self.dmn = subconscious::State::Paused;
self.dmn_turns = 0;
}
turn_result.model_switch.clone()
}
Err(_) => {
self.consecutive_errors += 1;
self.dmn = subconscious::State::Resting { since: Instant::now() };
None
}
}
}
/// DMN tick — returns a prompt and target if we should run a turn.
fn dmn_tick(&mut self) -> Option<(String, StreamTarget)> {
if matches!(self.dmn, subconscious::State::Paused | subconscious::State::Off) {
return None;
}
self.dmn_turns += 1;
if self.dmn_turns > self.max_dmn_turns {
self.dmn = subconscious::State::Resting { since: Instant::now() };
self.dmn_turns = 0;
return None;
}
let dmn_ctx = subconscious::DmnContext {
user_idle: self.last_user_input.elapsed(),
consecutive_errors: self.consecutive_errors,
last_turn_had_tools: self.last_turn_had_tools,
};
let prompt = self.dmn.prompt(&dmn_ctx);
Some((prompt, StreamTarget::Autonomous))
}
fn interrupt(&mut self) {
self.input.clear();
self.dmn = subconscious::State::Resting { since: Instant::now() };
}
}
/// Background task completion events.
enum BgEvent {
ScoringDone,
FinetuneCandidates(Vec<learn::FinetuneCandidate>),
}
// --- Mind: cognitive state machine ---
pub type SharedMindState = std::sync::Mutex<MindState>;
pub struct Mind {
pub agent: Arc<Agent>,
pub shared: Arc<SharedMindState>,
pub config: SessionConfig,
pub subconscious: Arc<crate::Mutex<Subconscious>>,
pub unconscious: Arc<crate::Mutex<Unconscious>>,
turn_tx: mpsc::Sender<(Result<TurnResult>, StreamTarget)>,
turn_watch: tokio::sync::watch::Sender<bool>,
/// Signals conscious activity to the unconscious loop.
/// true = active, false = idle opportunity.
conscious_active: tokio::sync::watch::Sender<bool>,
bg_tx: mpsc::UnboundedSender<BgEvent>,
bg_rx: std::sync::Mutex<Option<mpsc::UnboundedReceiver<BgEvent>>>,
_supervisor: crate::thalamus::supervisor::Supervisor,
}
impl Mind {
pub async fn new(
config: SessionConfig,
turn_tx: mpsc::Sender<(Result<TurnResult>, StreamTarget)>,
) -> Self {
let client = ApiClient::new(&config.api_base, &config.api_key, &config.model);
let conversation_log = log::ConversationLog::new(
config.session_dir.join("conversation.jsonl"),
).ok();
let agent = Agent::new(
client,
config.context_parts.clone(),
config.app.clone(),
config.prompt_file.clone(),
conversation_log,
crate::agent::tools::ActiveTools::new(),
crate::agent::tools::tools(),
).await;
let shared = Arc::new(std::sync::Mutex::new(MindState::new(config.app.dmn.max_turns)));
let (turn_watch, _) = tokio::sync::watch::channel(false);
let (conscious_active, _) = tokio::sync::watch::channel(false);
let (bg_tx, bg_rx) = mpsc::unbounded_channel();
let mut sup = crate::thalamus::supervisor::Supervisor::new();
sup.load_config();
sup.ensure_running();
let subconscious = Arc::new(crate::Mutex::new(Subconscious::new()));
subconscious.lock().await.init_output_tool(subconscious.clone());
let unconscious = Arc::new(crate::Mutex::new(Unconscious::new()));
// Spawn the unconscious loop on its own task
if !config.no_agents {
let unc = unconscious.clone();
let shared_for_unc = shared.clone();
let mut unc_rx = conscious_active.subscribe();
tokio::spawn(async move {
const IDLE_DELAY: std::time::Duration = std::time::Duration::from_secs(60);
loop {
// Wait for conscious side to go inactive
if *unc_rx.borrow() {
if unc_rx.changed().await.is_err() { break; }
continue;
}
// Conscious is inactive — wait 60s before starting
let deadline = tokio::time::Instant::now() + IDLE_DELAY;
{
let mut s = shared_for_unc.lock().unwrap();
s.unc_idle = false;
s.unc_idle_deadline = Instant::now() + IDLE_DELAY;
}
let went_active = tokio::select! {
_ = tokio::time::sleep_until(deadline) => false,
r = unc_rx.changed() => r.is_ok(),
};
if went_active { continue; }
// Idle period reached — run agents until conscious goes active
{
let mut s = shared_for_unc.lock().unwrap();
s.unc_idle = true;
}
// Get wake notify for event-driven loop
let wake = unc.lock().await.wake.clone();
let mut health_interval = tokio::time::interval(std::time::Duration::from_secs(600));
health_interval.set_missed_tick_behavior(tokio::time::MissedTickBehavior::Skip);
loop {
// Do work: reap finished agents, spawn new ones
let (to_spawn, needs_health) = {
let mut guard = unc.lock().await;
guard.reap_finished();
(guard.select_to_spawn(), guard.needs_health_refresh())
};
// Spawn agents outside lock
for (idx, name, auto) in to_spawn {
match crate::mind::unconscious::prepare_spawn(&name, auto, wake.clone()).await {
Ok(result) => unc.lock().await.complete_spawn(idx, result),
Err(auto) => unc.lock().await.abort_spawn(idx, auto),
}
}
// Health check outside lock (slow I/O)
if needs_health {
if let Ok(store_arc) = access_local() {
let health = crate::subconscious::daemon::compute_graph_health(&store_arc);
unc.lock().await.set_health(health);
}
}
// Wait for: conscious active, agent finished, or health timer
tokio::select! {
_ = unc_rx.changed() => {
if *unc_rx.borrow() { break; }
}
_ = wake.notified() => {}
_ = health_interval.tick() => {}
}
}
}
});
}
Self { agent, shared, config,
subconscious, unconscious,
turn_tx, turn_watch, conscious_active, bg_tx,
bg_rx: std::sync::Mutex::new(Some(bg_rx)), _supervisor: sup }
}
/// Initialize — restore log, start daemons and background agents.
pub async fn subconscious_snapshots(&self) -> Vec<SubconsciousSnapshot> {
// Lock ordering: subconscious → store (store is bottom-most).
let sub = self.subconscious.lock().await;
let store_arc = crate::hippocampus::access_local().ok();
let store_guard = match &store_arc {
Some(s) => Some(&**s),
None => None,
};
sub.snapshots(store_guard.as_deref())
}
pub async fn subconscious_walked(&self) -> Vec<String> {
self.subconscious.lock().await.walked()
}
pub async fn unconscious_snapshots(&self) -> Vec<UnconsciousSnapshot> {
let unc = self.unconscious.lock().await;
let store_arc = crate::hippocampus::access_local().ok();
let store_guard = match &store_arc {
Some(s) => Some(&**s),
None => None,
};
unc.snapshots(store_guard.as_deref())
}
pub async fn init(&self) {
// Restore conversation
self.agent.restore_from_log().await;
// Restore persisted memory scores
let scores_path = self.config.session_dir.join("memory-scores.json");
load_memory_scores(&mut *self.agent.context.lock().await, &scores_path);
self.agent.state.lock().await.changed.notify_one();
// Load persistent subconscious state
let state_path = self.config.session_dir.join("subconscious-state.json");
self.subconscious.lock().await.set_state_path(state_path);
}
pub fn turn_watch(&self) -> tokio::sync::watch::Receiver<bool> {
self.turn_watch.subscribe()
}
/// Execute an Action from a MindState method.
async fn run_commands(&self, cmds: Vec<MindCommand>) {
for cmd in cmds {
match cmd {
MindCommand::None => {}
MindCommand::Compact => {
let threshold = compaction_threshold(&self.config.app) as usize;
if self.agent.context.lock().await.tokens() > threshold {
self.agent.compact().await;
self.agent.state.lock().await.notify("compacted");
}
}
MindCommand::Score => {
let mut s = self.shared.lock().unwrap();
if !s.scoring_in_flight {
s.scoring_in_flight = true;
drop(s);
self.start_memory_scoring();
} else {
dbglog!("[scoring] skipped: scoring_in_flight=true");
}
}
MindCommand::ScoreFull => {
let mut s = self.shared.lock().unwrap();
if !s.scoring_in_flight {
s.scoring_in_flight = true;
drop(s);
self.start_full_scoring();
} else {
dbglog!("[scoring-full] skipped: scoring_in_flight=true");
}
}
MindCommand::Interrupt => {
self.shared.lock().unwrap().interrupt();
self.agent.state.lock().await.active_tools.abort_all();
if let Some(h) = self.shared.lock().unwrap().turn_handle.take() { h.abort(); }
self.shared.lock().unwrap().turn_active = false;
let _ = self.turn_watch.send(false);
}
MindCommand::NewSession => {
{
let mut s = self.shared.lock().unwrap();
s.dmn = subconscious::State::Resting { since: Instant::now() };
s.dmn_turns = 0;
}
let new_log = log::ConversationLog::new(
self.config.session_dir.join("conversation.jsonl"),
).ok();
{
let mut ctx = self.agent.context.lock().await;
ctx.clear(Section::Conversation);
ctx.conversation_log = new_log;
}
{
let mut st = self.agent.state.lock().await;
st.generation += 1;
st.last_prompt_tokens = 0;
}
self.agent.compact().await;
}
MindCommand::ScoreFinetune => {
self.start_finetune_scoring();
}
}
}
}
pub fn start_memory_scoring(&self) {
let agent = self.agent.clone();
let bg_tx = self.bg_tx.clone();
let scores_path = self.config.session_dir.join("memory-scores.json");
let cfg = crate::config::get();
let max_age = cfg.scoring_interval_secs;
let response_window = cfg.scoring_response_window;
tokio::spawn(async move {
let (context, client) = {
let mut st = agent.state.lock().await;
if st.memory_scoring_in_flight {
dbglog!("[scoring] skipped: memory_scoring_in_flight=true");
return;
}
st.memory_scoring_in_flight = true;
drop(st);
let ctx = agent.context.lock().await.clone();
(ctx, agent.client.clone())
};
let _result = learn::score_memories_incremental(
&context, max_age as i64, response_window, &client, &agent,
|key: String, score: f64| {
let agent = agent.clone();
let path = scores_path.clone();
async move {
let scores_snapshot = {
let mut ctx = agent.context.lock().await;
// Find memory by key in identity or conversation
let found = find_memory_by_key(&ctx, &key);
if let Some((section, i)) = found {
ctx.set_score(section, i, Some(score));
}
let snapshot = collect_memory_scores(&ctx);
drop(ctx);
agent.state.lock().await.changed.notify_one();
snapshot
};
save_memory_scores(&scores_snapshot, &path);
}
},
).await;
{
agent.state.lock().await.memory_scoring_in_flight = false;
}
let _ = bg_tx.send(BgEvent::ScoringDone);
});
}
/// Run full N×M scoring matrix — scores every memory against every response.
pub fn start_full_scoring(&self) {
let agent = self.agent.clone();
let bg_tx = self.bg_tx.clone();
tokio::spawn(async move {
{
let mut st = agent.state.lock().await;
if st.memory_scoring_in_flight {
dbglog!("[scoring-full] skipped: memory_scoring_in_flight=true");
return;
}
st.memory_scoring_in_flight = true;
}
let client = agent.client.clone();
match learn::score_memories(&client, &agent).await {
Ok(()) => { let _ = bg_tx.send(BgEvent::ScoringDone); }
Err(e) => { dbglog!("[scoring-full] FAILED: {:#}", e); }
}
agent.state.lock().await.memory_scoring_in_flight = false;
});
}
/// Score responses for fine-tuning candidates.
pub fn start_finetune_scoring(&self) {
let agent = self.agent.clone();
let bg_tx = self.bg_tx.clone();
let shared = self.shared.clone();
shared.lock().unwrap().finetune_progress = "scoring...".into();
tokio::spawn(async move {
let (context, client) = {
let ctx = agent.context.lock().await;
(ctx.clone(), agent.client.clone())
};
// Min divergence 0.1 = only keep responses that differ meaningfully
match learn::score_finetune_candidates(&context, 20, &client, 0.1).await {
Ok(candidates) => {
dbglog!("[finetune] found {} candidates", candidates.len());
let _ = bg_tx.send(BgEvent::FinetuneCandidates(candidates));
}
Err(e) => {
dbglog!("[finetune] scoring FAILED: {:#}", e);
}
}
shared.lock().unwrap().finetune_progress.clear();
});
}
async fn start_turn(&self, text: &str, target: StreamTarget) {
{
match target {
StreamTarget::Conversation => {
self.agent.push_node(AstNode::user_msg(text)).await;
}
StreamTarget::Autonomous => {
self.agent.push_node(AstNode::dmn(text)).await;
}
}
// Compact if over budget before sending
let threshold = compaction_threshold(&self.config.app) as usize;
if self.agent.context.lock().await.tokens() > threshold {
self.agent.compact().await;
self.agent.state.lock().await.notify("compacted");
}
}
self.shared.lock().unwrap().turn_active = true;
let _ = self.turn_watch.send(true);
let _ = self.conscious_active.send(true);
let agent = self.agent.clone();
let result_tx = self.turn_tx.clone();
self.shared.lock().unwrap().turn_handle = Some(tokio::spawn(async move {
let result = Agent::turn(agent).await;
let _ = result_tx.send((result, target)).await;
}));
}
pub async fn shutdown(&self) {
if let Some(handle) = self.shared.lock().unwrap().turn_handle.take() { handle.abort(); }
}
/// Mind event loop — locks MindState, calls state methods, executes actions.
pub async fn run(
&self,
mut input_rx: tokio::sync::mpsc::UnboundedReceiver<MindCommand>,
mut turn_rx: mpsc::Receiver<(Result<TurnResult>, StreamTarget)>,
) {
// Spawn lock stats logger
tokio::spawn(async {
let path = dirs::home_dir().unwrap_or_default()
.join(".consciousness/lock-stats.json");
let mut interval = tokio::time::interval(std::time::Duration::from_secs(1));
loop {
interval.tick().await;
let stats = crate::locks::lock_stats();
if stats.is_empty() { continue; }
let json: Vec<serde_json::Value> = stats.iter()
.map(|(loc, s)| serde_json::json!({
"location": loc,
"count": s.count,
"total_ms": s.total_ns as f64 / 1_000_000.0,
"avg_ms": s.avg_ns as f64 / 1_000_000.0,
"max_ms": s.max_ns as f64 / 1_000_000.0,
}))
.collect();
let _ = std::fs::write(&path, serde_json::to_string_pretty(&json).unwrap_or_default());
}
});
let mut bg_rx = self.bg_rx.lock().unwrap().take()
.expect("Mind::run() called twice");
let mut sub_handle: Option<tokio::task::JoinHandle<()>> = None;
loop {
let (timeout, has_input) = {
let me = self.shared.lock().unwrap();
(me.dmn.interval(), me.has_pending_input())
};
let mut cmds = Vec::new();
#[allow(unused_assignments)]
let mut _dmn_expired = false;
tokio::select! {
biased;
cmd = input_rx.recv() => {
match cmd {
Some(cmd) => cmds.push(cmd),
None => break, // UI shut down
}
}
Some(bg) = bg_rx.recv() => {
match bg {
BgEvent::ScoringDone => {
self.shared.lock().unwrap().scoring_in_flight = false;
}
BgEvent::FinetuneCandidates(candidates) => {
self.shared.lock().unwrap().finetune_candidates = candidates;
}
}
}
Some((result, target)) = turn_rx.recv() => {
let _ = self.conscious_active.send(false);
let model_switch = {
let mut s = self.shared.lock().unwrap();
s.turn_handle = None;
s.complete_turn(&result, target)
};
let _ = self.turn_watch.send(false);
if let Some(name) = model_switch {
crate::user::chat::cmd_switch_model(&self.agent, &name).await;
}
cmds.push(MindCommand::Compact);
if !self.config.no_agents {
cmds.push(MindCommand::Score);
cmds.push(MindCommand::ScoreFinetune);
}
}
_ = tokio::time::sleep(timeout), if !has_input => _dmn_expired = true,
}
if !self.config.no_agents {
if sub_handle.as_ref().map_or(true, |h| h.is_finished()) {
let sub = self.subconscious.clone();
let agent = self.agent.clone();
sub_handle = Some(tokio::spawn(async move {
let mut s = sub.lock().await;
s.collect_results(&agent).await;
s.trigger(&agent).await;
}));
}
}
// Check for pending user input → push to agent context and start turn
let pending = self.shared.lock().unwrap().take_pending_input();
if let Some(text) = pending {
self.start_turn(&text, StreamTarget::Conversation).await;
}
/*
else if dmn_expired {
let tick = self.shared.lock().unwrap().dmn_tick();
if let Some((prompt, target)) = tick {
self.start_turn(&prompt, target).await;
}
}
*/
self.run_commands(cmds).await;
}
}
}